Backfoggen
Banned
I wasn't on Gaf when the Wii came out, but one dude linked a Wii thread and one of the posts that stuck out to me said that the Wii is a 480p-based system that will be able to run 360/PS3 downports easily, just not at 720p.
Who's "we"? You mean you. And you are wrong.
Rubbish. Sony touted the Cell as an amazing processor. The hype was everywhere.
I think the Cell issue had to deal more with how expensive it was for Sony to invest in it, and the CPU was suppose to make up for the PS3's other parts. The PS3 is sort of the opposite of the Wii U in that its very CPU-focused. At the end, GPU-focused designs appears to be the future (for now), and the Cell is a dead-end..so there were probably some justification to the criticism."We" is correct but that dosen´t include you. And no i/we are right. According to your logic Wii U is already maxed out.
Google Gabe Newell PS3 and see for yourself
I'm curious, how did gaf react to wii specs, reveal and launch? I completely ignored the chaos back then lol
When it was revealed Wii wouldn't be HD, I had forum posters telling me it didn't matter because Shrek still looked amazing on a 480p DVD. Not shitting you.
When it was revealed Wii wouldn't be HD, I had forum posters telling me it didn't matter because Shrek still looked amazing on a 480p DVD. Not shitting you.
That was before it was common knowledge that Wii was literally using overclocked versions of Flipper and Gekko. Even Drinky Crow, of all people, believed at one point that it would at least be able to match 360 launch titles in SD.
Well, I think we understand that they didn't know what they were saying. It's how most people operate these days anyway.To be fair to them, HD hadn't exactly taken off back then. I'm betting those people hadn't even seen HD pictures before and didn't really know what they were saying.
Well, I think we understand that they didn't know what they were saying. It's how most people operate these days anyway.
That was before it was common knowledge that Wii was literally using overclocked versions of Flipper and Gekko. Even Drinky Crow, of all people, believed at one point that it would at least be able to match 360 launch titles in SD.
I am just coming up to speed on the Wii U...
Can someone please help me with something?
I don't know if this is the right thread for this, but I am giving it a shot here.
I was at a WalMart where they had a Wii U demo kiosk, and they were running a video demo of Super Mario Brothers Wii U. The demo made a point to show me that there are points where you need to pull out the stylus and control parts of the interaction from the pad with the stylus, basically activating invisible platforms, onto which you jump. I think.
It is the biggest turn off I have seen and I am so primed for games like this. I am big into platformers, big into Nintendo, big on new stuff. That just seemed like, holk fuck, so not fun. Stylus in general seem to be not fun. To me.
Can someone talk me off the ledge on this? If they think that pulling out that stylus is going to be fun, I have to say that I disagree. Is this a big part of the Wii U's appeal, or supposed appeal?
You play this game like every Mario platformer. But a second player can use the Gamepad and create platforms you can use to get to hidden areas, or he can make a platform to save you when youre about to fall into a pit, etc. Its not for single player. In single player you play it as a normal platformer.
Btw the player with the pad can do more than just create platforms. He can stun enemies, etc.
Im a bit late here but seems like the OP is not updated, what are the final specs? Is there a breakdown somewhere?
Anybody have any new theories on what the GPU is based off of this time? Certain websites are saying a "Radeon HD 5670-based GPU" (109mm2 die size).
Bogus. Nothing has changed. It's still a custom Nintendo part using an R700 base. Shader count unknown. One good point that I read today is that Nintendo/Renesas may have included some redundant logic (extra spus) to account for yields. So if there were 320 usable spus, in actuality there might be 400 just in case some of them didn't make it through the manufacturing process.
That seems like a whole lot... 20% is pretty big, especially if it's 40nm a very well developed process.
Bogus. Nothing has changed. It's still a custom Nintendo part using an R700 base. Shader count unknown. One good point that I read today is that Nintendo/Renesas may have included some redundant logic (extra spus) to account for yields. So if there were 320 usable spus, in actuality there might be 400 just in case some of them didn't make it through the manufacturing process.
Yeah, I thought that the "5670-based" GPU thing was a bit off. I still think that it's based off the Radeon HD mobile 4830 and clocked at 533MHz.
That would be 640 shaders X 533Mhz/1000 X 2... 682GFLOPs.
I'm sure being a mobile part it is possible to hit the usage, but mobile parts are sort of special. I am unsure what they would use, but this is the best case scenario, and I wouldn't keep my expectations this high.
How long until somebody gets the gamepad working with a PC?
So is it pretty much accepted that the GPU is on 40nm?
There are apparently insiders who have said that the GPU is "not even close" to 600 GFLOPS. Combine that with how the R700 architecture scales, the 1.5x 360 rumors, and what would be the overall balance given the known components, and it is very safe to say that we are looking at 320-400 SPUs. It sucks that there have been so many BS rumors out there, and it got people's hopes up (including my own), but it's still a cool little system with alot of potential for great games and graphics.
There are apparently insiders who have said that the GPU is "not even close" to 600 GFLOPS. Combine that with how the R700 architecture scales, the 1.5x 360 rumors, and what would be the overall balance given the known components, and it is very safe to say that we are looking at 320-400 SPUs. It sucks that there have been so many BS rumors out there, and it got people's hopes up (including my own), but it's still a cool little system with alot of potential for great games and graphics.
Hey - Thank you for this reply. I really appreciate it. That is super helpful.You play this game like every Mario platformer. But a second player can use the Gamepad and create platforms you can use to get to hidden areas, or he can make a platform to save you when youre about to fall into a pit, etc. Its not for single player. In single player you play it as a normal platformer.
Btw the player with the pad can do more than just create platforms. He can stun enemies, etc.
There are apparently insiders who have said that the GPU is "not even close" to 600 GFLOPS. Combine that with how the R700 architecture scales, the 1.5x 360 rumors, and what would be the overall balance given the known components, and it is very safe to say that we are looking at 320-400 SPUs. It sucks that there have been so many BS rumors out there, and it got people's hopes up (including my own), but it's still a cool little system with alot of potential for great games and graphics.
Have any insiders said it isn't even close to 600glops ?
Iwata's "We want you to say 'Wow, that certainly is something.'" quote from that 2012 E3 Nintendo Direct is similarly funny in the Wii U's context.Wii had a totally new rendering method using Nurbs which would make it blow the other consoles out of the water.
Iwata's famous quote "When you see Wii graphics, you will say 'wow!'." made the actual reveal pretty funny.
Retro's art direction alone will probably elevate their Wii U software from most games this gen. Only PS3/360/PC developers I'd rank around them in terms of truely impressive visuals (ignoring the obvious technical limitations Retro are under developing on the Wii) are Naughty Dog, Valve and 343 Studios (who have ex-Retro people on their art team anyway, so...). Good-Feel and EAD Tokyo aren't slouches either in the visuals department. The Wii U power issue is annoying more just because it seems like Nintendo truly didn't give about 3rd party needs again after insisting otherwise leading up to release.So, even with a weak CPU, will the GPU still generate some games that look a step up from today's home consoles? Or what?
Could something like Portal 2 be possible on Wii U, or would the CPU not be able to cope?
The unfortunate part was those of moderate expectations were still shooting too high. I'm one of them, as was Fourth Storm (of which he just admitted).Well, most of the "bullshit rumors" were wholly invented by the Nintendo faithful who wanted their hopes up, and shouted down anyone knowledgeable who came to this thread and tried to explain why they needed to moderate their expectations.
So, even with a weak CPU, will the GPU still generate some games that look a step up from today's home consoles? Or what?
Could something like Portal 2 be possible on Wii U, or would the CPU not be able to cope?
I can't remember anything that should be remotely cpu intensive in portal 2. there's usually just a handful of interactive objects per room. You could probably get it to work just fine on a ps2 with downgraded visuals
So basically a tweaked Radeon 4670/4650 most likely.
Well, most of the "bullshit rumors" were wholly invented by the Nintendo faithful who wanted their hopes up, and shouted down anyone knowledgeable who came to this thread and tried to explain why they needed to moderate their expectations.
They completely removed the new physics system from the WiiU version of Madden. I'm thinking CPU concerns might be the real reason they didn't bother with that feature this season. It would probably haven taken them too long to optimize the code for the slower CPU.
There was finally a guy on IRC chat around e3 that was going around saying 800 GFLOPS or something like that. I was online the initial time the guy with his handle let go a few tidbits prior to Nintendo's e3 presentation, and they seemed legit in the end. Thing of it is, any person can then go on and use that handle in the future, so there's no way of telling if you're talking to the same person as before!
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bgassassin
He was not and is not an insider, and the blind faith people had in his speculations were a big part of the problem.
He was not and is not an insider, and the blind faith people had in his speculations were a big part of the problem.
Sup BG!