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Halo |OT14| They call it Halo

Blissful

Neo Member
bcODt.jpg

Halo Reach was terrible. If it wasn't for Reach, Halo 4 would have been a much better game.
 
lol what? Flip the faces for Reach and Halo 4 for me. I at least like some of the maps in Halo 4 and 343 is releasing a TU 3 months post launch. Halo 4 is far from perfect, but it's still better than what we had in Reach. I have yet to rage quit like I did all the time with Armor Lock and Bloom. The worst thing for me is the DMR being slightly OP and the loadouts could be more limited.

I went back to Reach last week and Halo 4 does play smoother, and the Reach jump height makes me curl up in tears.
 

sp3000

Member
I just noticed that the HUD is static on the Warthog dashboard in Halo 4, even though bloody Halo 1 had a working HUD for it.


smh 343
 
Yeah, I don't get how people are saying that Reach is a better game than Halo 4. I specifically remember a lot of people hating Reach.

Is the Halo community becoming like the COD community?

New game comes out -> Enjoy new game for a bit -> hate new game -> "the last one was so much better" -> "the next game better be better or else I'm done with this series" -> buy next game
 
Anyone up for some Murder Miners tomorrow?

Also, Over, could you add Murder Miners to the OP? Add it in as a game in between Reach and Halo 4.

might as well add Warthog Launch too

Yeah, I don't get how people are saying that Reach is a better game than Halo 4. I specifically remember a lot of people hating Reach.

Is the Halo community becoming like the COD community?

New game comes out -> Enjoy new game for a bit -> hate new game -> "the last one was so much better" -> "the next game better be better or else I'm done with this series" -> buy next game

We were doing that way before CoD.
 

GrizzNKev

Banned
Yeah, I don't get how people are saying that Reach is a better game than Halo 4. I specifically remember a lot of people hating Reach.

Is the Halo community becoming like the COD community?

New game comes out -> Enjoy new game for a bit -> hate new game -> "the last one was so much better" -> "the next game better be better or else I'm done with this series" -> buy next game

No, I've liked every Halo game through Reach. I thought each had its highs and lows but I never stopped playing. I'm officially calling it quits with Halo 4 and moving on with my life. I'm accepting that it's never going back to even starts and weapon grab strategies. It's not the game I loved and I have no reason to continue.
 
Yeah, I don't get how people are saying that Reach is a better game than Halo 4. I specifically remember a lot of people hating Reach.

Is the Halo community becoming like the COD community?

New game comes out -> Enjoy new game for a bit -> hate new game -> "the last one was so much better" -> "the next game better be better or else I'm done with this series" -> buy next game

Reach had good MM support under Bungie. MLG Reach is also more fun that Halo 4.
 

Nazgul11

Member
The MLG settings in Reach got better over time, and it's likely that the same thing will happen with H4 eventually. It's just too early. The MLG settings at the very end of Reach were reeaally good. I played so much Gamebattles that last summer.
 
Yeah, I don't get how people are saying that Reach is a better game than Halo 4. I specifically remember a lot of people hating Reach.

Is the Halo community becoming like the COD community?

New game comes out -> Enjoy new game for a bit -> hate new game -> "the last one was so much better" -> "the next game better be better or else I'm done with this series" -> buy next game

I think Reach is a better game than Halo 4, and I hated Reach.

Reach at the very least felt more true to Halo than Halo 4 did, at least to me. Halo 4 didn't correct anything that Halo:Reach did wrong other than change the player movement to feel more like Halo 3. Aside from that, I honestly think it steps away from the Halo Formula more than Halo:Reach did.

Plus Reach had Invasion.
 
Reach had good MM support under Bungie. MLG Reach is also more fun that Halo 4.

Kind of unfair to include out all the postiive things 343 has done. A map that everyone likes (Haven-even though it's voted too much). Smoother gameplay with jump height and lack of bloom. Better tuned AA's, I've yet to quit because of an AA being used. There are no OP ones like Armor Lock or even Evade. Supporting the damn game (TU wise). And Bungie did promise their fans they would support the game like the previous installments, because they were worried about that knowing it's Bungie's last Halo.

Like I said, Halo 4 isn't what we want in a Halo game, but at least 343 is responding to us instead of dancing around the issue with minor playlists updates like Bungie did. The playlists are fucked up in Halo 4, but that's easier to fix than the problems we had in Reach. I'm just not going to justify the support we had in Reach because I never want to see it again in the series.

We're getting a TU three months post launch. I shouldn't be surprised about that, but I am. I'm used to waiting a year for another developer to come in. Also, we've yet to see what Halo 4 can do in MLG because of this Virigin shit. From the gameplay I've seen from MLG gametypes, it looks to be promising.
 

Nazgul11

Member
Kind of unfair to include out all the postiive things 343 has done. A map that everyone likes (Haven-even though it's voted too much). Smoother gameplay with jump height and lack of bloom. Better tuned AA's, I've yet to quit because of an AA being used. There are no OP ones like Armor Lock or even Evade. Supporting the damn game (TU wise). And Bungie did promise their fans they would support the game like the previous installments, because they were worried about that knowing it's Bungie's last Halo.

Like I said, Halo 4 isn't what we want in a Halo game, but at least 343 is responding to us instead of dancing around the issue with minor playlists updates like Bungie did. The playlists are fucked up in Halo 4, but that's easier to fix than the problems we had in Reach. I'm just not going to justify the support we had in Reach because I never want to see it again in the series.

We're getting a TU three months post launch. I shouldn't be surprised about that, but I am. I'm used to waiting a year for another developer to give a shit. Also, we've yet to see what Halo 4 can do in MLG because of this Virigin shit. From the gameplay I've seen from MLG gametypes, it looks to be promising.

You're absolutely right about that. The v1 settings are a really good start.

EDIT:
Anyone up for some Murder Miners tomorrow?

Also, Over, could you add Murder Miners to the OP? Add it in as a game in between Reach and Halo 4.


Jokes aside, could you at least mention it somewhere in the OP?

YES
 

Havok

Member
There are no OP ones like Armor Lock or even Evade.
Promethean Vision, new and improved Active Camouflage, Jetpack (even in its nerfed form), or Hardlight Shield on anything approaching a large map. They're often more passive in their use cases, but just as annoying.

Better tuned? Maybe. As much of an improvement as I would expect after having two years to look at the issues that abilities in Reach caused? No way.
 
Kind of unfair to include out all the postiive things 343 has done. A map that everyone likes (Haven-even though it's voted too much). Smoother gameplay with jump height and lack of bloom. Better tuned AA's, I've yet to quit because of an AA being used. There are no OP ones like Armor Lock or even Evade. Supporting the damn game (TU wise). And Bungie did promise their fans they would support the game like the previous installments, because they were worried about that knowing it's Bungie's last Halo.

Like I said, Halo 4 isn't what we want in a Halo game, but at least 343 is responding to us instead of dancing around the issue with minor playlists updates like Bungie did. The playlists are fucked up in Halo 4, but that's easier to fix than the problems we had in Reach. I'm just not going to justify the support we had in Reach because I never want to see it again in the series.

We're getting a TU three months post launch. I shouldn't be surprised about that, but I am. I'm used to waiting a year for another developer to come in. Also, we've yet to see what Halo 4 can do in MLG because of this Virigin shit. From the gameplay I've seen from MLG gametypes, it looks to be promising.
I wonder how Bungie would have patched Reach. The TU from 343 was much needed but it was rolled out in such a bizarre way.

Halo 4 certainly has it's moments (like Haven) but between loadouts and sprint I would rather just play Halo: Reach MLG.
 
Promethean Vision, new and improved Active Camouflage, Jetpack (even in its nerfed form), or Hardlight Shield on anything approaching a large map. They're often more passive in their use cases, but just as annoying.

Better tuned? Maybe. As much of an improvement as I would expect after having two years to look at Reach? No way.

The PV and Camo could definitely use a nerf, but it still isn't as game breaking as Armor Lock was. As for the Hardlight Shield and Jetpack, eh. I hardly even see it being used really

I wonder how Bungie would have patched Reach.

They weren't ever going to. They defended Armor Lock and bloom to death in the first weeks in forums and ignored the complaints completely in their updates (way past three months). They also talked highly of Armor Lock on that Bungie vs The World deal, they never gave up on it. Being addressed by 343 on the problems is a vast improvement. I love Bungie and always will because of the quality of support in Halo 2/3, but it was embarrassing in Reach.

And I'm going through a "Never Forget the support of Reach" type deal again. I didn't get my promised file share info today, I'm bitter and need rest.
 
lucky you hating a halo game is sad for me... I love the series... :(
I know what you mean. I liked Reach a lot too for the first year or so, then towards the end of its life cycle I got fed up with it (well, everything except the anniversary gametype which was mostly fun due to the maps). Not liking a Halo game was a new thing for me, and I hope that doesn't end up happening with Halo 4
 
Promethean Vision, new and improved Active Camouflage, Jetpack (even in its nerfed form), or Hardlight Shield on anything approaching a large map. They're often more passive in their use cases, but just as annoying.

Better tuned? Maybe. As much of an improvement as I would expect after having two years to look at the issues that abilities in Reach caused? No way.
Oh come on, Halo 4 Jetpack is not overpowered. If you miss your intended target with it then you're screwed unlike in Reach where you could float around and had a huge margin for error. The only OP armor ability in Halo 4 is camo.
 
I wonder how Bungie would have patched Reach. The TU from 343 was much needed but it was rolled out in such a bizarre way.
Bungie Would have gone all out and applied it to every playlist. I still think the only reason 343 didn't do it was because it wasn't their game and they were afraid of a backlash, but that's just my speculation.
 
They weren't ever going to. They defended Armor Lock and bloom to death in the first weeks in forums and ignored the complaints completely in their updates (way past three months). Being addressed by 343 on the problems is a vast improvement. I love Bungie because of the quality of support in Halo 2/3, but it was embarrassing in Reach.

They were slowly removing AL from MM, 343 put it back in. Bungie would have patched the game and I believe the transition ended up scrapping that plan.

It was basically just an update that would allow you to load up a modded gametype. :p

Bungie Would have gone all out and applied it to every playlist. I still think the only reason 343 didn't do it was because it wasn't their game and they were afraid of a backlash, but that's just my speculation.
Yes and yes. I'm pretty sure Bungie planned to support Halo: Reach more than they did but were ultimately hindered by transition and 343 wanting to take control in preparation for CEA.
 

FyreWulff

Member
Bungie Would have gone all out and applied it to every playlist. I still think the only reason 343 didn't do it was because it wasn't their game and they were afraid of a backlash, but that's just my speculation.

And in their quest to be inoffensive they just ended up offending both sides. I'd just be repeating myself, but the Reach TU and it's execution along with the Anniversary disc is a textbook case of "don't do it this way"
 
I feel so alone here. I like Halo 4. A lot.

No need to feel alone, I like Halo 4 a lot too. The same Halo players on my friend's list that liked Reach play Halo 4 as well. There is plenty to like from graphics, physics, hitscan, weekly updates, gunplay, redraw distance to etc. There is a long road ahead for 343i in terms of tweaks, feature fixes and maps. I hope for a playlist of uber-classic settings and smaller maps but CTF alleviates so much of what classic lovers complain about here. Infinity gametypes have a home in their respective playlists, 343i just got a little over zealous making all playlists like their vision. I also want to be blown away by the second half of SPOPS, so much potential.

Most of all I feel Halo 5 and next gen will really open up 343i and their new own Halo engine as well as refine their studio talents for a more complete game and exceeding feature expectations.

I'd love to see FUD and CGI cut scenes turned into an ongoing series with a bigger budget.
 
Well, add this to the list of "Why the fuck can't I get info on my friends in the game?"

To recap,
Viewing party details will tell you who's in the party and whether they are in a game or not. That's basically it.
If you go to their Gamercard, you can see what map they are playing.
If you join a queue to join their lobby, you can sometimes get a "time remaining" metric.

Now I discover that you can see what playlist they are in, but only IF YOU GO TO THE ANNOYING WAYPOINT WEB APP.
K8E9U.png


This is beyond ridiculous.
 

Overdoziz

Banned
Sooooo....

Recap of SpOps, nothing new
No new info on MM update
Nothing new on the Virgin Gaming tournament but here's a paragraph anyway
343 kills H2V

Tune in next week


...


???
 
And in their quest to be inoffensive they just ended up offending both sides. I'd just be repeating myself, but the Reach TU and it's execution along with the Anniversary disc is a textbook case of "don't do it this way"
And it's sad too because the TU made Reach so much better. Halo Reach post TU was a much better game, but it was also a mess of playlists. We wonder why we never saw DLC... the player base was so divided. MW3 had less playlists than Reach did, and it had nearly 4 times the active player base.
 

Havok

Member
Oh come on, Halo 4 Jetpack is not overpowered. If you miss your intended target with it then you're screwed unlike in Reach where you could float around and had a huge margin for error. The only OP armor ability in Halo 4 is camo.
I use jetpack exclusively. I can get ridiculous sightlines on maps without all that much danger to myself because the vertical acceleration on both ascent and descent is so fast. I can reach areas that I have no right to be in, like the Ragnarok tall rocks, and rain death down on people who wrongly assumed that the map couldn't be broken and that their cover was reliable. A few times in a typical game, I use it to finish a kill who has nowhere to go by popping up briefly in the air over his cover. He has no ability to counter this except to rely on teammates who don't have any reliable line of sight to me. Is it as bad as the hovering variant in Reach? No, but that doesn't mean I wouldn't rather see it cut in favor of more well-considered abilities like the thruster.

Since you're discounting PV here as well, let's talk about that. I can see all the way across small-to-midsize maps with it because the pulse range is so large. I, and by proxy my team, get instant awareness of everything that's going on at any point on those maps. The waypoint killed stealth on flag runs back home to the cap, Promethean Vision killed stealth on flag runs to the enemy base.

Heck, we can talk about Hardlight Shield if you want. Yeah, it's directional protection, that's great, so you can be killed by grenades or flanking. But the reason it was a lateral move from Armor Lock is simply because the user can move. On a big map, don't expect to finish your kill up with any degree of reliability when they can just pop a shield and waltz to cover.

Our definitions of OP are different, that much is apparent. I'm using it as shorthand for elements I don't think fit in with Halo's core, for various reasons. You can disagree, that's fine, but I wouldn't act as though it were incredulous that they were brought up.
 

FyreWulff

Member
And it's sad too because the TU made Reach so much better. Halo Reach post TU was a much better game, but it was also a mess of playlists. We wonder why we never saw DLC... the player base was so divided. MW3 had less playlists than Reach did, and it had nearly 4 times the active player base.

The Reach TU should have been global, and Anniversary should have just been a code that came with CEA or a full fledged Reach: Mythic second disc, but not what they did with it.

Even Anniversary just being a code in the box with CEA would have been better for Reach as Anniversary Classic would have been able to use Reflection, Pinnacle, Asylum and Blood Gulch as maps + all the community remakes. We wouldn't have had the pointless split in Reach between Anniversary disc owners and Reach disc owners because CEA can't load any DLC and Reach disc maps can't be marked as optional in Annidisc playlists.

Seriously, it's so silly that Reach has Halo 1 mode, and Blood Gulch, which is generally considered to be the feature map of Halo 1's multiplayer.. and they don't appear anywhere near each other in matchmaking while existing in the same game.
 
Is the Saxophone Player for ODST a positive thing or a negative thing? Because I'm not gonna lie, ODST was an amazing game, by far my favorite Halo game. Best sountrack, best campaign, best multiplayer (Halo 3's multiplayer with all the DLC) and Firefight (when it was good) <3

Also, take away the happy face for Reach, and replace it with an indifferent face, and you have my reaction down perfectly.

Already beaten by Sai-Kun but anything involving a saxophone can never be a negative thing.

I wonder how Bungie would have patched Reach. The TU from 343 was much needed but it was rolled out in such a bizarre way.

Halo 4 certainly has it's moments (like Haven) but between loadouts and sprint I would rather just play Halo: Reach MLG.

The problems and perks in Halo 4 should've never happened in the first place. I would love to have been lurking at 343 as the decision to keep Camo as an AA was made. What happened there?

Inexcusable:

H1 never having XBL.
H2 being taken off of XBL, twice.
H3 BR.
ODST without MM support.
Reach. Just Reach.
H4 with a new studio and the same/worse mistakes being made. And no GL or Mk.V.


Screw it all though. I still love this franchise but shit if I'm not pissed at how it's been handled..
 
@Barrow Roll and the other Halo 2 Vista boosters: I am in. Time to get the last few achievements. :D I want to get Halo 2 on 100%.

By the way... what if the press was playing the title update on Majestic Maps?
 
K

kittens

Unconfirmed Member
Yeah, I don't get how people are saying that Reach is a better game than Halo 4. I specifically remember a lot of people hating Reach.
Yeah, Reach used to be the worst Halo ever. Then Halo 4 came out and took the series to new lows. It has some really awful faults, but at least it feels like Halo.

New game comes out -> Enjoy new game for a bit -> hate new game -> "the last one was so much better" -> "the next game better be better or else I'm done with this series" -> buy next game
There's no way I'm buying Halo 5 day one. Not unless 343 reverses their vision, or implements it in a much different way.

The waypoint killed stealth on flag runs back hope to the cap, Promethean Vision killed stealth on flag runs to the enemy base.
Yup, and this was apparent to me after just a week of playing the game. How 343 playtested this and thought it was fun -- let alone an improvement -- I will never understand.
 
I use jetpack exclusively. I can get ridiculous sightlines on maps without all that much danger to myself because the vertical acceleration on both ascent and descent is so fast. I can reach areas that I have no right to be in, like the Ragnarok tall rocks, and rain death down on people who wrongly assumed that the map couldn't be broken and that their cover was reliable. A few times in a typical game, I use it to finish a kill who has nowhere to go by popping up briefly in the air over his cover. He has no ability to counter this except to rely on teammates who don't have any reliable line of sight to me. Is it as bad as the hovering variant in Reach? No, but that doesn't mean I wouldn't rather see it cut in favor of more well-considered abilities like the thruster.

Since you're discounting PV here as well, let's talk about that. I can see all the way across small-to-midsize maps with it because the pulse range is so large. I, and by proxy my team, get instant awareness of everything that's going on at any point on those maps. The waypoint killed stealth on flag runs back hope to the cap, Promethean Vision killed stealth on flag runs to the enemy base.

Heck, we can talk about Hardlight Shield if you want. Yeah, it's directional protection, that's great, so you can be killed by grenades or flanking. But the reason it was a lateral move from Armor Lock is simply because the user can move. On a big map, don't expect to finish your kill up with any degree of reliability when they can just pop a shield and waltz to cover.

Our definitions of OP are different, that much is apparent. I'm using it as shorthand for elements I don't think fit in with Halo's core, for various reasons. You can disagree, that's fine, but I wouldn't act as though it were incredulous that they were brought up.

To me all these discussions point to playlist settings. Classic remove them and infinity keep them. Objective is perfectly fine in terms of load outs, AA's and that. If classic want to have voting for slayer/objective then that caters for those that want old classic obj without AA's etc.

It seems weird 343i with the Reach TU did this very split but then went all one vision with Halo 4. In terms of transparency I'd like to know their thoughts in regard to this for Slayer Pro V2?
 
K

kittens

Unconfirmed Member
"We know people hate jetpack, so we made sure it doesn't break the game"
*Jetpack breaks the game*

That worked.
One of dozens of features that were clearly bad / misguided well before the game even launched. I feel like HaloGAF could have improved Halo 4 significantly without even playing it. So many of its faults were predictable and apparent.
 

Havok

Member
To me all these discussions point to playlist settings. Classic remove them and infinity keep them. Objective is perfectly fine in terms of load outs, AA's and that. If classic want to have voting for slayer/objective then that caters for those that want old classic obj without AA's etc.

It seems weird 343i with the Reach TU did this very split but then went all one vision with Halo 4. In terms of transparency I'd like to know their thoughts in regard to this for Slayer Pro V2?
I'm fine with AAs as a concept, I'm fine with loadouts as a concept. Frankly, I'm fine with the execution on a majority of the elements that fall within those categories. I generally prefer vanilla objective settings to MLG, and that's been the case throughout the series. The catch: I don't think that certain very specific elements of either loadouts or AAs belong. No matter what the actual gametype settings are, I will never want to play CTF that includes Promethean Vision because I think it is highly damaging to the experience. I'd really rather not play CTF that allows players to spawn with a shotgun. But that doesn't mean I want a stripped down experience either, though I have severe issues with a lot of the wrapper elements in that new CTF experience (that I've written about ad nauseum, so I won't go into it here). I really enjoyed Reach Objective with Sprint and thought Hologram would have worked really well in it, but they went from Sprint/Drop Shield/Camo to Sprint/Evade/Camo to Sprint/Camo, which is really just trading broken ability for broken ability and then not going far enough in culling them.

It's a weird problem to have, but at its core I just want everything to be well-considered without the imbalanced, easily exploited crap that has popped up here and there in every game in the series. It's not even that I think those ideas are bad, just misguided and poorly executed, especially (but not anywhere close to solely) in the context of "this is what Halo is now and what we are focusing every iota of our efforts onto."
 
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