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Did Monolith Soft run over Square-Enix with 'X'?

It's tough to say. X looks really nice, but it also (so far) looks like a Monster Hunter/MMO type deal. Until they show anything from it to lead people to believe it'll actually have a meaty narrative and story similar in scope to Xenogears and Xenosaga, I'd say Versus, being technically an FF game and all, has its' niche safe and secure. (Assuming it actually comes out and SE doesn't mess it up.)

I say we are overdue for a Takahashi RPG with a heavy plot with all kinds of nods to religion, philosophy, etc. Xenoblade (as fun and amazing as it is) is proving to be a bit too shonen for my tastes. :/
 

Jac_Solar

Member
Yup, you didn't conclude anything.




Did you play Xenoblade?

Once again, yes, but it's not HD. It's on a far different scale than games like Skyrim as well.

HD assets require more time and work than non-HD assets.

All my remarks are merely logical deductions based on the developers experience, gaming experience and the basic purpose of trailers. Why include a flying vehicle if there is no need for one? A competent developer most likely would not include it if there was no need for one (For one, it immediately highlights the vastness of the world, or how small it is.) -- and it wasn't in the background of the demo or anything, it was pointed out as a thing of pride. Few games have included vehicles of any kind without the world to support it, and for good reason.

Did Xenoblade Chronicles even have a flying vehicle, or even a mount? I only played it for a couple of hours.

The massive size of some of the monsters in the trailer would look completely out of place in a 1 square mile world. It would also ruin the sense of scope and immersion if the world didn't support it.

The scale of the enviroment seen in the trailer is absolutely far larger relative to the hero, monsters, etc. than the enviroment of Skyrim. And, it appears to let you roam even more freely and diversely (Plane, boat, car.). In Skyrim, you couldn't go very high without seeing the edges of the map, and everything would lose a considerable amount of detail.

(Not to mention that I was responding to an assumption that I had concluded it was an MMORPG.)
 

RagnarokX

Member
It's tough to say. X looks really nice, but it also (so far) looks like a Monster Hunter/MMO type deal. Until they show anything from it to lead people to believe it'll actually have a meaty narrative and story similar in scope to Xenogears and Xenosaga, I'd say Versus, being technically an FF game and all, has its' niche safe and secure. (Assuming it actually comes out and SE doesn't mess it up.)

I say we are overdue for a Takahashi RPG with a heavy plot with all kinds of nods to religion, philosophy, etc. Xenoblade (as fun and amazing as it is) is proving to be a bit too shonen for my tastes. :/

X looks like Xenoblade with mechs and weapon switching.

Xenogears and Xenosaga have extremely convoluted plots. I'm glad they held back with Xenoblade, made the game much more enjoyable. The plot gets a little crazy towards the end, but nothing they needed an entire CD of exposition to tell.
 

Mentallyerect

Neo Member
Oh snap, my account has finally had it's chains removed :) Great success. I've been a lurker ever since the WiiU rumor and discussion threads so happy I'm able to post now. I have to say, you people are hillarious on here lol.

Anyway, on to the topic at hand. This game (and Nintendo Direct) completely floored me. I was not expecting anything like this when I heard the announcement made yesterday of this event taking place. All I was expecting was further info on games we have already heard of and maybe the Yoshi game reveal. This and Zelda were straight nut busters.

As for this game, I nearly lost it when I saw the character jump into the gear (I refuse to call them dolls lol) and fly off the cliff. This game looks like a straight up sequal to Xenoblade with the gears from Xenogears added along with a little Mass Effect feel given the heavy use of guns now. I really hope this gets a release worldwide and near the end of this year. The game seems to be fairly far along. Does any member here have an educated guess on how long this game could have been in developement for?
 

ffdgh

Member
At the earliest? probably 2010 and welcome.
3AQmK.gif
 

Pooya

Member
about the whole 'run over' thing, Square Enix surely doesn't know how to reveal games or cut a trailer that contains remotely 'exciting' things.

current sqex and their trailers

only shitty dialog and nonsense after nonsense, couple meh looking quick look at battles and end it with more nonsense. ->FF13 trailers, pretty much all of them

X trailer though on the other hand, while still looks like somewhat early footage and they don't seem to want to show story stuff yet, inspires far more excitement;

it starts quiet, showing some scenes, which would be first look of anyone's at a game, then music ramps up, and scenes with it, synced very well, and then mecha comes in and great distance where it flies toward, ending on a high note. throughout the very short video the tempo rises, and it shows bigger and bigger things, trying to impress.

even if Sqex games had better content their present it so poorly it won't get anyone excited, they are just so poor with hardly any effort in their reveals, it's like the guy doing it was bored too. they had good stuff before but it feels like that was forever ago now, even 2yo versus trailer was a janky mess edited together with voiceless cutscenes.
 

Perfo

Thirteen flew over the cuckoo's nest
I've just seen the trailer now that I had the chance. I don't understand all the fuss. It's uninspired, ugly looking, visually boring, MMORPG-ish, lacks identity and the trailer is amateurish. Doesn't help also that the develoment must really be behind. Not interested at all, almost offended by it. Xenoblade in its first trailers left a more positive impression on me, while I never took the chance to play it I still look at it with interest and sort of respect. This one is... an abomination.

I don't need an open world if that world looks so boring to explore.
 

Mentallyerect

Neo Member
At the earliest? probably 2010 and welcome.
3AQmK.gif

So your saying there's a chance..... Nice. Perfect time for a Dumb and dumber gift lol. Another time thought. Thanks for the welcome.

This has become the first game where I have actually repeatedly watched the trailer in any given day. There is so much to gather by pausing it at key points. There was a point in the trailer. at the 40 second mark where they show you fighting a giant gear on foot right next to your own. I'm trying to judge the scale of the enemy gear though as he seems to be much larger than your own. Given the introdocution of gears again, I really hope they are customizable, IIRC Xenogears allowed you to customize your gears, just not too clear to what degree.
 

GCX

Member
I've just seen the trailer now that I had the chance. I don't understand all the fuss. It's uninspired, ugly looking, visually boring, MMORPG-ish, lacks identity and the trailer is amateurish. Doesn't help also that the develoment must really be behind.
The development is behind of... what? None of us know the schedule.

Also I don't think you remember the first Xenoblade trailer from E3 07 or something when it was still called Monado, that was some rough stuff.
 

RyoonZ

Banned
To me it looked like Phantasy Star Universe. The game looks amazing, the only thing I don't like is the music for now.
 

Perfo

Thirteen flew over the cuckoo's nest
The development is behind of... what? None of us know the schedule.

I mean it's impossible looking like this that the game is close to the end of its development cycle. So there will be years to wait before the game – hopefully – shapes up better. For now it really looks terrible from every possible point of view. I can't get excited at all, nor I see in this a replacement for S-E promising titles (ARR, Versus, LR).

It's not going to be years. This isn't the Versus team. :p

I guess it's quite easy to release a game in a short amount of time when the Versus' main character model already looks more impressing than the whole world shown in this video. If you want the attention to details S-E delivers, you have to be patient. Or else you'll just take this over that. Less polished, less stylish, more ugly... but developed in 2-3 years instead of 4-5. Everyone has different priorieties. Now, I realize with Versus they're taking a bit too much time, but the differences will be there. The same reason why XIII looks so better than XIII-2 and LR. Time helps.

I'd prefer if SE Trailers were at least like that. Let the gameplay do the talking. Even if it's short.

I haven't seen any engaging gameplay there, just an empty mmorpg-ish world with some slashing, ugly hud, some numbers and walk. Ew.
 

duckroll

Member
I mean it's impossible looking like this that the game is close to the end of its development cycle. So there will be years to wait before the game – hopefully – shapes up better. For now it really looks terrible from every possible point.

It's not going to be years. This isn't the Versus team. :p
 

Perfo

Thirteen flew over the cuckoo's nest
I mean, duckroll... for real?


(two images probably taken both from pre-rendered cutscenes)

The differences are already pretty clear here. But I haven't started the comparisons, it's the topic itself going random. Monolith didn't run on anything at all.
 

Stark

Banned
I haven't seen any engaging gameplay there, just an empty mmorpg-ish world with some slashing, ugly hud, some numbers and walk. Ew.

You've played Xenoblade, right? You should know what to expect. Or at least seen enough of it! And large scale is MMORPG-ish now?
 

Perfo

Thirteen flew over the cuckoo's nest
You've played Xenoblade, right? You should know what to expect. Or at least seen enough of it! And large scale is MMORPG-ish now?

I didn't play Xenoblade because I think it could be boring to me. Though that game – visually – looks a thousands better than this. Xenoblade had a strong identity at last, this one to me seems a random korean mmorpg with bad lighting and just an uninspired world and characters. Call me totally unimpressed.

technically it is already doing more than any of the XIII games in this short trailer, everything from the natural looking lighting, to the foliage and clearly map streaming and water effects look far better than the "promising" FF13 games, any of them.

If we're speaking of XIII here, not at all. There's an abyss visually between the two titles. Ambition-wise, of course this one aims way more higher than any recent S-E's project. But I'm not interested in this so-called ambition if it clashes with an inspired project like this. Versus tries to do the same things probably, and it'll do it in style. I already know where to look at. Again, I'm not convinced sorry. Anyway I don't want to force on anyone my opinion of course lol.
 

Pooya

Member
I mean it's impossible looking like this that the game is close to the end of its development cycle. So there will be years to wait before the game – hopefully – shapes up better. For now it really looks terrible from every possible point of view. I can't get excited at all, nor I see in this a replacement for S-E promising titles (ARR, Versus, LR).

technically it is already doing more than any of the XIII games in this short trailer, everything from the natural looking lighting, to the foliage and clearly map streaming and water effects look far better than the "promising" FF13 games, any of them.

framerate in the reveal trailer not looking horrendous helps too! SE can't even manage that.
 

Seik

Banned
I've just seen the trailer now that I had the chance. I don't understand all the fuss. It's uninspired, ugly looking, visually boring, MMORPG-ish, lacks identity and the trailer is amateurish. Doesn't help also that the develoment must really be behind. Not interested at all, almost offended by it. Xenoblade in its first trailers left a more positive impression on me, while I never took the chance to play it I still look at it with interest and sort of respect. This one is... an abomination.

I don't need an open world if that world looks so boring to explore.

0mY1apo.gif
 

ari

Banned
I mean, duckroll... for real?


(two images probably taken both from pre-rendered cutscenes)


The differences are already pretty clear here. But I haven't started the comparisons, it's the topic itself going random. Monolith didn't run on anything at all.
Are you kidding me? You think that X shot is pre-rendered compared to that obvious fmv shot from versus? Really
 

MisterHero

Super Member
The trailer sort of implies you can climb the monsters. That's one small step outside of the typical RPG system.

Lost Planet 2 had a giant monster that could eat and crap you out; it was almost something special. You still had to shoot things.
 

Perfo

Thirteen flew over the cuckoo's nest
Are you kidding me? You think that X shot is pre-rendered compared to that obvious fmv shot from versus? Really

That's not FMV. It's a pre-rendered cutscene based on the ingame engine. Like XIII's cutscenes. It's the artstyle and attention to details that gives it a different vibe ;)
FMVs are something else.

Judging that by early footage though. But that's most ideal to me. It gave a nice sense of scale. I would've preferred to see that rather than just Luxerion for LR or small bits and one street of Versus. It would mean well.

The scale it's surely impressing but I'm more intested in the identity of that universe and if it lacks it, why should I want to explore that giant world? I never buy TES games for the same reason. Yes they're big... but visually plain.
 

Stark

Banned
I didn't play Xenoblade because I think it could be boring to me. Though that game – visually – looks a thousands better than this. Xenoblade had a strong identity at last, this one to me seems a random korean mmorpg with bad lighting and just an uninspired world and characters. Call me totally unimpressed.

Judging that by early footage though. But that's most ideal to me. It gave a nice sense of scale. I would've preferred to see that rather than just Luxerion for LR or small bits and one street of Versus. It would mean well.
 

ari

Banned
That's not FMV. It's a pre-rendered cutscene based on the ingame engine. Like XIII's cutscenes. It's the artstyle and attention to details that gives it a different vibe ;)
FMVs are something else.
compared to the actual footage of the game. The screens looks totally different.

Square is definitely bullshitting some of you.
 
if you want 7 years of waiting so that nomura can fine tune the reflections on an fmv button on a fashion model's shoulder, have i got the company for you
 

kayos90

Tragic victim of fan death
I'm not the type of person to normally say "It's [insert username]. Just let it go." But in this case, just let it go. There is no way you're going to change his mind or make him/her see yalls way.
 
I didn't play Xenoblade because I think it could be boring to me. Though that game – visually – looks a thousands better than this. Xenoblade had a strong identity at last, this one to me seems a random korean mmorpg with bad lighting and just an uninspired world and characters. Call me totally unimpressed.

How difficult is to convince yourselt that this game looks horrible, while Versus XIII development is doing just fine?
 
I've just seen the trailer now that I had the chance. I don't understand all the fuss. It's uninspired, ugly looking, visually boring, MMORPG-ish, lacks identity and the trailer is amateurish. Doesn't help also that the develoment must really be behind. Not interested at all, almost offended by it. Xenoblade in its first trailers left a more positive impression on me, while I never took the chance to play it I still look at it with interest and sort of respect. This one is... an abomination.

I don't need an open world if that world looks so boring to explore.

this has to be a joke.
 

Laughing Banana

Weeping Pickle
See Square? This is what happens when you, for no seemingly any reason whatsoever, keeping shut about a game that supposedly everybody and their mothers want for a very, very, very, very, very, very, very long time.

It tends to make your fans go bananas.
 
about the whole 'run over' thing, Square Enix surely doesn't know how to reveal games or cut a trailer that contains remotely 'exciting' things.

current sqex and their trailers

only shitty dialog and nonsense after nonsense, couple meh looking quick look at battles and end it with more nonsense. ->FF13 trailers, pretty much all of them

X trailer though on the other hand, while still looks like somewhat early footage and they don't seem to want to show story stuff yet, inspires far more excitement;

it starts quiet, showing some scenes, which would be first look of anyone's at a game, then music ramps up, and scenes with it, synced very well, and then mecha comes in and great distance where it flies toward, ending on a high note. throughout the very short video the tempo rises, and it shows bigger and bigger things, trying to impress.

even if Sqex games had better content their present it so poorly it won't get anyone excited, they are just so poor with hardly any effort in their reveals, it's like the guy doing it was bored too. they had good stuff before but it feels like that was forever ago now, even 2yo versus trailer was a janky mess edited together with voiceless cutscenes.

You cannot be serious. Final Fantasy Versus would be no where close to how popular it is today if the characters and story was not revealed. Its stuff like that that gets you interested in the plot of the game and accustomed to the characters.

I personally think that the 5 min Versus trailer they showed is far better than this 1 minute trailer of some gameplay snaps.

Alos you talk about the music ramping up towards the fighting scenes and the Versus trailer does exactly that while calming down in some of the grass field areas.

The Versus trailer definitely excited a lot of people and I can guarantee that for you.

The only thing that Versus struggles in comparison to this game is the graphics but we have not seen the latest build yet and this game has not even got a release date so it may still have some improving to go.
 

Negator

Member
With Monolith and Namco offering superior products within the last few years, Square-Enix is in a pretty awful position with their vaporware and games nobody wants.
 

Chev

Member
It's weird - FFXII was my favourite game in the series (though I'll always have a soft spot for IV, and VII blew me away as much as any game ever, and IX was great, and I was such a classic, and.. I digress)...but I haven't played a single Square game this gen, unless you want to count Deus Ex. Something bad happened to them when they entered HD generation.
It's not something that happened so much as something that didn't happen. They've been pretty clear about this in gdmag and at GDC, their development process was antiquated and didn't scale up. They were cutting it close last gen already and managed because they do have one or two producers (Notably Kawazu who did exactly that on FF12) who can just waltz into a critical flagship project and axe feature after feature until it meets deadlines, but that was no remedy for the deeper problem. And then FF14 eating up the HD teams disrupted any attempt to get all that back on track.

SE will redeem themselves by releasing Chrono Break, right guys?!
Trademark's expired and any dev there that could be interested is gone, so I suspect not.
 

Suairyu

Banned
One thing I didn't like (and for the most part I loved everything in that trailer) was how angular the lake edge was. You could see the tiles used to create the environment, the lake bank not curving naturally but just changing direction with a sharp corner. It's the sort of small detail that can seem like a nit-pick, but works to take you out of your immersion.
 

big youth

Member
One thing I didn't like (and for the most part I loved everything in that trailer) was how angular the lake edge was. You could see the tiles used to create the environment, the lake bank not curving naturally but just changing direction with a sharp corner. It's the sort of small detail that can seem like a nit-pick, but works to take you out of your immersion.

that's fine, but just like with Wind Waker HD's overuse of bloom, I don't think people should concern themselves with issues like that. the games are still in development (Wind Waker probably just started development a few months ago) and will likely have graphical issues ironed out.
 
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