snowdog1971
Banned
That was already answered. In a console, this difference in performance per flop won't be nearly as high as it is on PC, and performance per mm^2 would be bigger.
I don't know what to expect from WiiU GPU. If it's as customized as was pointed earlier by people who presumably had info about it, then FLOPs won't matter as much as with the other consoles because of the fixed functions included (and to emulate Wii at a hardware level, some fixed functions have to be there, so some effects will be "free" or much cheaper to achieve than on other consoles without that on it).
Yup, you've also got to take other things into account such as the reported low latency for the RAM and some sort of texture compression going on plus I suspect a few other things going on under the hood that we're unaware of.
What's going to be interesting is how these fixed functions will be implemented by third party engines such as CryEngine 3 and Unreal 4. Might cause problems porting between the Wii U, PS4 and 720 unless the likes of Crytek and Epic have been working closely with Nintendo during console development.