• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Shocking news: Kingdom Hearts 1.5 HD being localized

Prologue

Member
I still think they should have included birth by sleep in KH 1.5 from a story stand point. Hopefully 2.5 is around the corner.
 

LuuKyK

Member
these fan arts
help.gif
 

The Lamp

Member
Look at this boxart:
tumblr_l7tzbgCgIn1qalifko1_500.jpg


Take note of the background: clouds forming a heart around Sora and Riku holding hands.

More like Sora and Riku headed in opposite directions (as always) and the heart being the symbol for Kingdom Hearts.

Really people? The only thing that even remotely implies anything beyond friendship is the scene at The World That Never Was in KH2, and even that really doesn't imply anything unless you haven't been paying attention to the series at all;
the reason Sora cried at seeing Riku and not Kairi is because Sora had no idea where Riku was. Riku was his best friend and for all he knew, Riku was dead. The entire game was spent looking for Riku, not Kairi. Sora knew Kairi was safely waiting for him at home. She was fine, there was no worry about that. Meanwhile, Riku had sold basically sold his soul the perpetual KH antagonist, nearly went heartless, then disappeared and wasn't seen again. If I was unsure of the safety of my best friend and saw him after looking for him for over a year, yeah I would cry too.
Sure it could have been written better, but I guess people just like to extrapolate.

Which explains all the weird fan art.
 
How can he know this already? The game isn't out yet...

Debug units have a function for it using an RSX syscall.

For Example:

Tekken 6 - 1024 x 576 @ 60fps + 2x MSAA (if motion blur is disabled on Settings)

Final Fantasy XIII - 1440 x 1080 @ 60fps + 2x MSAA (It uses a weird kind of MSAA, like it dithers the sampled pixels to a nearest neighbor giving a dithered look on super-sharp edges like Lightning's hair)

Resident Evil 5 - 1280 x 720 @ 60 fps + 2x MSAA (The cap may be 60fps but the game nearly never reaches over 40-ish fps on PS3)

GTA IV - 1280 x 720 @ 60 fps No MSAA (Same issue with fps as RE5 but even more noticable)

Crysis 2 - 1024 x 576 @ 60fps 2x MSAA (Same issue with fps as RE5 but on this one there is a file that the game calls that you can modify your internal resolution to pretty like anything you want (as long RSX support it) and you can ever reach higher resolutions at cost of fps or more fps at cost of resolution and texture/effect quality. The same file exists in Crysis 1 on PS3 too, does exactly the same thing.)

http://forums.pcsx2.net/Thread-Kingdom-Hearts-1-5-HD-strange-screenshot?pid=280216#pid280216
 

Data West

coaches in the WNBA
Can you guys stop talking about terrible stuff that happened after 1? Save that for Kingdom Hearts 2.5 Bishie Festival of Sparkles
 
I understand that debug units of PS3 can show that kind of stuff, but doesn't he have to have a copy of the game running on that debug unit to be able to see all that info?

That I'm not sure of, but now my hopes of 1080p are crushed. He said that Okami HD was 1366x768 but I swear someone on GAF said it was rendering at 1080p. I'm not sure anymore.
 

BHK3

Banned
Because it's being ported to different hardware?

Aside from the disastrous Ubisoft HD ports, what remastered games had FPS issues that weren't present in the original? Sotc got it's framerate issues fixed and so did zone of the enders(though not all).
 
More like Sora and Riku headed in opposite directions (as always) and the heart being the symbol for Kingdom Hearts.

Really people? The only thing that even remotely implies anything beyond friendship is the scene at The World That Never Was in KH2, and even that really doesn't imply anything unless you haven't been paying attention to the series at all;
the reason Sora cried at seeing Riku and not Kairi is because Sora had no idea where Riku was. Riku was his best friend and for all he knew, Riku was dead. The entire game was spent looking for Riku, not Kairi. Sora knew Kairi was safely waiting for him at home. She was fine, there was no worry about that. Meanwhile, Riku had sold basically sold his soul the perpetual KH antagonist, nearly went heartless, then disappeared and wasn't seen again. If I was unsure of the safety of my best friend and saw him after looking for him for over a year, yeah I would cry too.
Sure it could have been written better, but I guess people just like to extrapolate.

Which explains all the weird fan art.

You should being a fan of Sherlock, the shit we put up with...

 

Narolf

Banned
I loved KH 1. What is the .5 about?

Here's the most recent list of KH1FM changes (from:

Changes from the original version of Kingdom Hearts Final Mix:
- In addition to HD visuals, there are some changes with the character models and textures.
- English voices are reverted back to Japanese voices.
- Trophy support
- A custom theme is available once you finish the game.
- Abilities such as EXP Zero, gives you no experience gained, and Combo Master, lets you perform combos with interruption, are added.
- You use the right analog stick for camera controls. R3 reverts the camera to default position.
- Some special actions like "Talk" are utilized with triangle.
- Magic and Summon are each given a separate command.


There's also more stuff like a slightly revised script, but I'd have to look for older interviews to find that information.

That and polished graphics of course.
 
Having given it some thought, I kinda wish that they'd instead gone with a dedicated attack button (which is what BBS/DDD have) so you could attack enemies while also navigating the combat menu, but the dedicated special-move/interact button should be a great improvement anyway.
 

Narolf

Banned
Having given it some thought, I kinda wish that they'd instead gone with a dedicated attack button (which is what BBS/DDD have) so you could attack enemies while also navigating the combat menu, but the dedicated special-move/interact button should be a great improvement anyway.
I don't think that is as necessary when it comes to KH1, granted how useless the great majority of spells is in said episode.
 

PK Gaming

Member
Here's the most recent list of KH1FM changes (from:

Changes from the original version of Kingdom Hearts Final Mix:
- In addition to HD visuals, there are some changes with the character models and textures.
- English voices are reverted back to Japanese voices.
- Trophy support
- A custom theme is available once you finish the game.
- Abilities such as EXP Zero, gives you no experience gained, and Combo Master, lets you perform combos with interruption, are added.
- You use the right analog stick for camera controls. R3 reverts the camera to default position.
- Some special actions like "Talk" are utilized with triangle.
- Magic and Summon are each given a separate command.


There's also more stuff like a slightly revised script, but I'd have to look for older interviews to find that information.

Final Mix also adds:

-Around 10 new heartless
-Old heartless have their designs changed
-2 new weapons for each of the characters
-10 new abilities
-A bunch of new cutscenes
-Keyblade balance changes
-Character balance changes (Sora loses STR & DEF, but has more AP)
-Around 10 new accessories were added
 
Having given it some thought, I kinda wish that they'd instead gone with a dedicated attack button (which is what BBS/DDD have) so you could attack enemies while also navigating the combat menu, but the dedicated special-move/interact button should be a great improvement anyway.
KH1 has the shortcut button, so you can have 3 spells accessible at all times. I wish they used the jump button for a 4th command like KH2, then it would have been enough for all the important magic...

I don't think that is as necessary when it comes to KH1, granted how useless the great majority of spells is in said episode.
You didn't use magic much in the game, eh? Spells in KH1 are OP as hell.
 
Top Bottom