The poster makes some fairly valid points and rather then address any of them you just dismiss him with one sentence.
You nailed it. Nintendo is very stupid and 3rd parties have little to nothing to do with how their games sell on Nintendo platforms....
No one is saying Nintendo is 100% not to blame here. What people are saying is that if 3rd parties pulled the shit they do on Nintendo platforms on say a Sony or MS one, they would get similar results and that they need to take some responsibility for their choices.
The PS3 had pretty horrible 3rd party and overall software sales at it's launch. What did 3rd parties do? They just kept pushing forward and hoping for sales to improve, and hey they did. When the same happens on Wii U, it's suddenly OH SHIT CANCEL ALL THE GAMES! 3rd parties need to take some form of responsibility for sales of their games on Nintendo platforms.
They pull the same shit they have since the GC, release ports 6 months or more later, for full price when other versions are cheaper, some times missing features and wonder why they don't sell as well.
It's almost like there's this concept, that if we release it, in what ever state they have to buy it. If I go to the store and my money can be spent on either game X, that the developer isn't giving me the pre-order DLC on, and won't even give me a time frame, or a definitive answer on if it's coming at all, or game Y that is being treated the same as the other platforms, I'm probably picking game Y.
This isn't 20 - 30 years ago, where your choices of new releases were much more narrow. In this day and age there are SO MANY games released, on all platforms, that it is insanely easy to just say no to a half assed port. There is so much competition for your gaming dollar on ALL of the platforms, that to release anything that is considered half assed, or lacking from the other versions is begging for poor sales.
How stupid is it, to take a game like Rayman, which the previous version didn't see too hot of sales on any platform. Take it from releasing to a game starved launch audience, where even games like Red Steel can sell a million copies, and move it down to the busiest and most competitive period for game launches.
When Rayman on Wii U fails to meet sales goals, how is that Nintendo's fault?