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WiiU "Latte" GPU Die Photo - GPU Feature Set And Power Analysis

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Wii U is a bit more powerful than the 360 & PS3, but it's not going to compete power wise with the next gen machines. That's just fantasyland fiction and serious wishful thinking.

35w vs 130-150w machines, no amount of efficiency is going to get over that deficit, it's simple physics just for starters.

And PS4/720 suck ass compared toa 700w PC

Whats your point?

I miss the times when it was about the games and not the flops.
 
I don't really get where this 'Pikmin 3 is ugly' mentality has come from tbh, I thought it looked fantastic from the last gameplay video we saw.

The lighting and depth of field effects are above what PS360 can do imo. Obviously the textures could do with some work but it was a Wii game for the first two years of it's life afterall.
 

Log4Girlz

Member
I don't really get where this 'Pikmin 3 is ugly' mentality has come from tbh, I thought it looked fantastic from the last gameplay video we saw.

The lighting and depth of field effects are above what PS360 can do imo. Obviously the textures could do with some work but it was a Wii game for the first two years of it's life afterall.

The last set of pictures released were ugly and lacking AA.


Have any Wii U games been released or revealed show any quality AA? For a machine outputting merely 720 p graphics and featuring 32 MB of edram I was really hoping for liberal use of AA.
 
Wii U is a bit more powerful than the 360 & PS3, but it's not going to compete power wise with the next gen machines. That's just fantasyland fiction and serious wishful thinking.

35w vs 130-150w machines, no amount of efficiency is going to get over that deficit, it's simple physics just for starters.

The Wii U is well engineered for it's brief, provide an entry to the HD era on a low power budget, but it's not going to match what we see on the PS4 & 720, no-one with any sense expects it to.

Who are you referring to in this thread ?, I don't think anyone is foolish enough to expect something on the scale of KZ4 for WiiU.

Like I have said before though not every PS4 game will have a $100 million budget and be made by GG.
 

Effect

Member
No first party exclusives of note have been released unless you are judging the console based on a mini game collection and 2D Mario lol...

ZombiU was also admittedly made on the "cheap" as well I believe. Ports of games optimized for different hardware made on non-final dev kits likely by a sekelton crew at best at the "last minute" or as an afterthought.
 
We have seen material of other games though. Abolutely nothing was above what PS360 can do.

That is your opinion and you are entitled to it, for me the lighting in both Pikmin 3 and ZombiU are a step above what PS360 can do and both of those were last generation games ported over to WiiU.

When multi platform games such as AC IV are ported across PS3 / 360 / WiiU / PS4 / 720 then we can compare the consoles much easier.
 
If the WiiU is 2 times as powerful as PS360 why are the graphics worse then?

They're not to any great extent on rushed ports from different hardware devs know inside and out. At any rate despite being 10x more powerful or so the 360 rightly earned the moniker Xbox 1.5 at launch. Sure the games looked better but not 10x better and nothing like games do today. That rushed launch launch ports look almost the same is pretty remarkable on different hardware only 2 times or so as powerful. Then again, Nintendo makes very efficient hardware these days, the GCN had a launch game that blew away most Wii games after all.

It´s not like the exclusives look any better.

Which should be the end all be all definer of the system's power compared to games on a console that despite being around half as powerful, developers have been working on for 7 years with developed tools? The ones which are Mii-ified? The ones that were Wii games being made by a company that admits they aren't quite up to speed on modern architecture? Or the 3rd party one that went through development hell on the 360 and then development hell on the Wii U?
 

Blades64

Banned
ZombiU was also admittedly made on the "cheap" as well I believe. Ports of games optimized for different hardware made on non-final dev kits likely by a sekelton crew at best at the "last minute" or as an afterthought.

ZombiU had gone through a few changes as well, so it really was not built from the ground up for the Wii U.

I think I'll wait to see the next 3D Mario and what Retro is doing. :)
 

AOC83

Banned
you probably go to bed wishing for nintendo's doom every night.

No i´m actually wishing for a Nintendo that starts putting out decent hardware and a reasonable amount of high quality games again.
The WiiU shows everything that´s wrong with them today.
 
ZombiU had gone through a few changes as well, so it really was not built from the ground up for the Wii U.

I think I'll wait to see the next 3D Mario and what Retro is doing. :)

Those will definitely be the two showcase titles for WiiU just like KZ4 is for PS4, we might get a sneak peak at the next Zelda aswell at E3 which will be one of the few big budget Nintendo games.
 
No i´m actually wishing for a Nintendo that starts putting out decent hardware and a reasonable amount of high quality games again.
The WiiU shows everything that´s wrong with them today.

Why would Nintendo need hardware on par with PS4 for things like Mario, Mario Kart, Zelda, Metroid, Donkey Kong, Smash Bros, Pikmin, Starfox, F Zero, Waverace ect ?.

I never really see this answered, those franchises running on WiiU will look astounding as it is.
 

AOC83

Banned
That is your opinion and you are entitled to it, for me the lighting in both Pikmin 3 and ZombiU are a step above what PS360 can do and both of those were last generation games ported over to WiiU.
Well, should be obvious that i disagree here.


When multi platform games such as AC IV are ported across PS3 / 360 / WiiU / PS4 / 720 then we can compare the consoles much easier.

Fair enough, let´s wait and see what happens, but for now there is absolutely nothing that convinces me that the WiiU is even a tad more powerful than Ps360.
 
We have seen material of other games though. Abolutely nothing was above what PS360 can do.

Except NFS: U wich is a port and looks WAY better than on PS360. Your logic is flawed.

360
Desktop_2013_02_18_21_56_22_883.bmp



Wii U
Desktop_2013_02_18_21_55_39_587.bmp
 

Log4Girlz

Member
I've got to head to bed, so comment on this if you wish :)

Let me be generous and say the Wii U GPU draw 25 watts under load. I really don't expect much of a leap above last generation graphics at all. At best we can expect a last gen engine running a game at a slightly smoother framerate, so instead of hovering around 30 fps, you can get a rock solid 30 fps, a resolution of 720 p (1080 p seems reserved for simple 3D titles, though 720 p is an improvement over a lot of games lately, just not a huge one), better lighting and better textures. The biggest performance improvement is potentially in the area of texturing because we are now dealing with slightly more than twice the usable RAM. Really, just polished up last gen titles.
 

AOC83

Banned
Why would Nintendo need hardware on par with PS4 for things like Mario, Mario Kart, Zelda, Metroid, Donkey Kong, Smash Bros, Pikmin, Starfox, F Zero, Waverace ect ?.

I never really see this answered, those franchises running on WiiU will look astounding as it is.

I´m not expecting them to go head to head with Sony/Ms, but at least a reasonable jump over 7 year old machines and first and foremost no bottlenecks like the ridiculously weak RAM and CPU should´ve been a must.
 
As i said earlier i somehow must have missed the release and the graphic comparisons, can you provide a link?

Till the last second, aren't we?

March 19th this shit will end... Oh wait it won't. Prople will just say "This is ONE game out of how many?"
 
I´m just cautious. Too many lies and broken promises in the last 6 months.

Don't you think that all the media, that loves shitting on Nintendo even if whats reported is false, would have said anything if it wasn't better looking? Theres also alot of direct feed videos of the Wii U version on YT...
 
This. Let's look at the examples of multiplat "failures":

CoD:BO2: Showed up 5 days late with no Nuketown, and no further DLC; patches way slower than on other platforms.
AC3: Showed up three weeks late.
Batman: Showed up a year late at full price with game of the year versions for half the price on other systems.
ME3: Showed up over 8 months late at full price withe other versions much cheaper, and Trilogy on other platforms for same price; no DLC, no support.
Darksiders 2: Showed up late.
Madden/FIFA: Showed up late missing features.

Not a single damn game has been released on a level playing field. Oh yeah, except Sonic racing. Which sold almost as much as the PS3/360 versions apparently with a MUCH smaller installed base, thought I don't have numbers.


AGAIN, SELF FULFILLING PROPHECY. Some if it's on Nintendo, but not all of it; not the majority. With the exception of MAYBE Ubisoft, these third parties are a bunch of ass clowns with the way they handled the Wii (and now the Wii U).

It takes time and money to do these things. Do you expect a dev to release something cheaper than launch price at the same time when the dev kits are hot off the press?

Arkham City... what do you think they'll delay the PC, PS3, 360 version just to release it on Wii U as well? These comments don't make sense. ME3? They can't just poop these games out with minimal effort, and then when they do, Wii U owners bitch about them and don't buy them. Damned if they do, damned if they don't.
 
No one said there's a conspiracy against them, but it's blatantly obvious that 3rd parties aren't learning from past mistakes.

How is it Nintendo's fault that Activision chose not to support CoD Blops2 with any DLC? Other games on the platform have DLC. How is it Nintendo's fault when EA decides to release Mass Effect 3 at full price, when it's 20 - 30 bucks every where else? Haven't we heard from Devs that Nintendo has the lowest licensing fees out there with the Wii U? We've seen them promoting 3rd party software in the eShop, and allowing devs to od sales when ever they want. We know that patches are free, compared to MS where it's 1st patch free and then the next one is 10k. You act as if they've done nothing when in fact we have reports of the opposite.

Again explain how a 3rd party releasing a half assed port 6 months late is Nintendo's fault? I'd love to hear how they snuck into the 3rd parties office, took control of their decision making people and purposely made them decide to make a half assed product.

How is it Nintendo's job to ensure that the product a 3rd party makes is actually quality and worth selling?

You can lead a horse to water but no amount of throwing money at it is going to make it drink.

AGAIN, I'm not saying they aren't some what responsible but to put 100% of the blame on them, is bullshit.

Microsoft don't let you have the first patch free as far as I remember. They may waive the licencing fee but you still have to pay a fee for the submission process ie. pay for Functional and Standards testing afaik...although I will stand to be corrected as it's been years since I worked in the industry. I know that they also charge you a shitload for the third or fourth submission because they get the right hump doing a publisher's QA work lol. Came really close to that when I was working on Champ Man, the Lead Tester was sweating buckets until it eventually passed lololol
 

AOC83

Banned
Don't you think that all the media, that loves shitting on Nintendo even if whats reported is false, would have said anything if it wasn't better looking? Theres also alot of direct feed videos of the Wii U version on YT...

The media adapted things like the "BLOPS 2" ful HD stuff without looking twice, i don´t trust their word too much. I think it´s better to wait for an analysis that goes a bit more into detail regarding all the graphical aspects like resolution, framerate etc.
 

Blades64

Banned
The media adapted things like the "BLOPS 2" ful HD stuff without looking twice, i don´t trust their word too much. I think it´s better to wait for an analysis that goes a bit more into detail regarding all the graphical aspects like resolution, framerate etc.

Did you see the link I provided you with? It's very good analysis of Most Wanted on the Wii U. :)

Those will definitely be the two showcase titles for WiiU just like KZ4 is for PS4, we might get a sneak peak at the next Zelda aswell at E3 which will be one of the few big budget Nintendo games.

It will for the time being I suppose. Even so, I won't judge the system right away and say that that's all the Wii U can do. Uncharted 1 for the PS3 was a showcase title at the time when it came out, but Uncharted 2 was much better graphically, so I think there's still room for improvement. In the same way Gears of War 1 looks inferior to Gears of War 3 graphically, and we all know how much Gears was Microsoft's saving grace at the time.
 
I´m not going to read the whole thread just to find something that may be true for the final game or not.

Yes, it's all subject to change.

The maker of the game is lying, the journalists are lying, the footage is lying, etc...

When it hits store shelves, it's going to look like an N64 game because the footage shown is actually from a top end PC and those that speak about it are robots.
 

Blades64

Banned
I´m not going to read the whole thread just to find something that may be true for the final game or not.

Didn't say you had to read the whole thread. Just watch the videos in the first post and read the quotes from Polygon and Eurogamer. :)
 

The_Lump

Banned
Yes, it's all subject to change.

The maker of the game is lying, the journalists are lying, the footage is lying, etc...

When it hits store shelves, it's going to look like an N64 game because the footage shown is actually from a top end PC and those that speak about it are robots.


Mouthpiece of The Holy Truth ®

*bows*
 

AkiraGr

Banned
In your opinion, how much more powerful can the Wii U be that the previous generation when only drawing 45 watts?

I am not expert at electronics, but from basic research on silicon chips the engineering behind the Wii U is nothing we ever see on the market. Is power efficiency is remarkable for what is produces in the graphical department, same as was the Xbox 360 when was launched besides the cheap materials used resulting in RRoDs. If the GPU is CONFIRMED it uses 40watts then it is HUGE leap from Ps3 and Xbox 360 on 45nm processors SOI.

http://www.eurogamer.net/articles/digitalfoundry-wii-u-is-the-green-console

also the tech behind SOI is so advance now than it was first started at IBM in 1998.

http://en.wikipedia.org/wiki/Silicon_on_insulator

That is what I think in case of power of the die, more efficient power consumption with better insulators on the materials used. BUT the architecture of the Wii U is more than the GPGPU power rather than the full motherboard construction with the MCM power custom architecture from IBM, plus 32mb eDRAM connected directly on GPGPU die on the unified system of DDR3 2G of memory pool.

http://en.wikipedia.org/wiki/Power_Architecture

The way I understand it and more tech savvy GAF members be free to correct me the eDRAM the bandwidth of the Wii U could reach more that 200Gb/s with the asymmetric design the GPGPU has on regular calculation on graphic performance. Look for example the Need for Speed Most Wanted U they just transfered the textures form the PC version on the Wii U with only 10min work, basic geometry of the game remained the same at good frame rate stable 60 more of the time as Criterion says. So eDRAM works as a storage of the most repetitive assets of the graphical performance opening up space and speed traffic form more raw performance on the die from the shared memory pool. A more good non technical example is like imagine a network of water stainless steel(SOI) pipes(eDRAM) that is connected to your house(GPGPU). The pipes are always filled with water BUT not the same amount as the reservoir tank(assets of a game running). When you need water(assets) you just open your valve in your house(GPGPU process textures,IQ,triangles geometry,shadders,tessellation) at the speed your pipe network allows(Bandwidth). The pressure of the reservoir tank(full assets of a game) is not the same as the pressure(game running) on the network of pipes but it runs smoothly to your house without leaks and pretty fast.

I now it is to simplified as I explained above but you get the idea.
 

USC-fan

Banned
I'm not sure what this is suppose to mean. Spec talk has been around forever. Look at any old console box for example.
8lJJfCf.jpg

L8Qcgdw.jpg

I'm not going to lie, I'm a sucker for all those bullet points, even before I knew what any of it meant, it blew my mind (and that's sort of the point). They are features they can brag about, whether you understand them or not.
 

guek

Banned
Sorry to get back to tech talk.

What are the reasons why the wiiu didnt get physx support? Kinda shocking that even the wii had physx support. Google search just point to blog saying physx support was removed from madden on the wiiu



http://blogs.bettor.com/Wii-U-Madden-to-be-inferior-Video-Games-Update-a177747

PhysX is middleware. Lack of inclusion in a game at this point does not preclude it from appearing in another game. There are various reasons why certain middleware programs weren't optimized for wii u at launch, and there were a few reports of middleware struggling to be adapted even relatively close to launch. There are various logistical reasons why that would be the case that have little to do with the system's capabilities. And again, just because it wasn't in madden13 doesn't mean it wont be in future games.

That just another middleware. Cannot just be a replacement in game that used physx. they would have to be design with that middleware.

This could be why some games are not coming to the wiiu. I know the witcher 3 using physx...hmmm.

Seriously, this is bogus rhetoric. You're twisting facts to suit theories.
 
That just another middleware. Cannot just be a replacement in game that used physx. they would have to be design with that middleware.

This could be why some games are not coming to the wiiu. I know the witcher 3 using physx...hmmm.

physx is nVidia feature. Wii U is going AMD.

It can be run on AMD but it's probably not supported well.
 

USC-fan

Banned
physx is nVidia feature. Wii U is going AMD.

It can be run on AMD but it's probably not supported well.

It was just announce for the PS4 today. Already runs on ps3, x360, & wii. Only ps3 is nvidia gpu.

PhysX is middleware. Lack of inclusion in a game at this point does not preclude it from appearing in another game. There are various reasons why certain middleware programs weren't optimized for wii u at launch, and there were a few reports of middleware struggling to be adapted even relatively close to launch. There are various logistical reasons why that would be the case that have little to do with the system's capabilities. And again, just because it wasn't in madden13 doesn't mean it wont be in future games.



Seriously, this is bogus rhetoric. You're twisting facts to suit theories.

It ran on the wii. How can it not run well on the wiiu? Doesnt make much sense. Must be a business reason or Nintendo didnt paid to have it supported. EIther way doesnt make much sense...
 

prag16

Banned
It takes time and money to do these things. Do you expect a dev to release something cheaper than launch price at the same time when the dev kits are hot off the press?

Arkham City... what do you think they'll delay the PC, PS3, 360 version just to release it on Wii U as well? These comments don't make sense. ME3? They can't just poop these games out with minimal effort, and then when they do, Wii U owners bitch about them and don't buy them. Damned if they do, damned if they don't.

Dude, what the HELL are you talking about? It's like you didn't even pay any attention whatsoever to the context of the conversation (or are just biased against Nintendo; appears that way based on your recent posting history).

I was pointing out that not a single one of those games was released on a level playing field. I'm not saying they needed to do anything differently (well, okay, in the case of ME3 they absolutely should have; that was the worst offender with the trilogy launching for the same price at the same time on other platforms); just that they can't now justifiably turn around and use those games as proof that there's no point in further Wii U development since it's not a REMOTELY fair comparison.

If you dispute that, then you are heavily heavily biased and/or blind, and have no business trying to be a serious participant in any of this (off topic) discussion.
The one thing I'll concede is that calling them ass clowns for the Wii U handling is SLIGHTLY premature. But I fully expect more of the same bitching moaning rationalizations and excuses even if the Wii U rises like lazarus and goes on to sell over 80 million units.
 
It was just announce for the PS4 today. Already runs on ps3, x360, & wii. Only ps3 is nvidia gpu.
Is nVidia no longer destroying GPU's that aren't AMD running physX?

Dude, what the HELL are you talking about? It's like you didn't even pay any attention whatsoever to the context of the conversation (I kind of see a pattern forming with your posts recently).

I was pointing out that not a single one of those games was released on a level playing field. I'm not saying they needed to do anything differently (well, okay, in the case of ME3 they absolutely should have; that was the worst offender with the trilogy launching for the same price at the same time on other platforms); just that they can't now justifiably turn around and use those games as proof that there's no point in further Wii U development since it's not a REMOTELY fair comparison.

If you dispute that, then you are heavily heavily biased and/or blind, and have no business trying to be a serious participant in any of this (off topic) discussion.

I thought you implied the problems were with developers. If you want to compare releases of things like Watch Dogs or something (same time launches), that might be better.

And yeah, they can use it as proof, for money hogs like Activision, seeing those poor COD sales is probably enough for them to dislike the Wii U. That won't stop them from making the games though.
 
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