RoombaDance
Member
Reading about the various failures of this game may actually be more entertaining than the game itself...
Reading the original EA thread is gold. Almost makes me want to buy just to watch how stupid my Sims are.
Reading about the various failures of this game may actually be more entertaining than the game itself...
I just tested this and it is absolutely true.Fire services also send every unit to the first available fire. It's utterly pointless to try and "decentralize," because every truck from the city will still converge on one fire, ignoring the other three until it's out. Once the first fire is out, they all rush to the next fire.
It is.
Also, they seem to lie about the population sizes.
http://www.reddit.com/r/SimCity/comments/1a5pof/did_ea_lie_about_theoretical_population_sizes/
Reading about the various failures of this game may actually be more entertaining than the game itself...
Back to Sim City 4? Does it even keep track?
Fire services also send every unit to the first available fire. It's utterly pointless to try and "decentralize," because every truck from the city will still converge on one fire, ignoring the other three until it's out. Once the first fire is out, they all rush to the next fire.
No, but EA was advertising this shit. They said that since there are so many sims, your pc wouldn't be able to run the calculations fast enough, so they were moving it to the cloud.Are people really asking for a game to run an agent for every citizen when there are 200k+ citizens in a city? I'm sure that'll have low system resources. No game I've ever played keeps track of the routines of 200k NPCs at the same time.
They don't *have* to make 200k unique agents. Just having a few hundred work correctly couldn't possibly be that unbelievable or impossible to code.
I may be wrong, but I believe SimCity 4 was meant to be tied heavily to The Sims, and as such you can actually plop your Sims into the city and watch them doing their thing. Never seen it in action.
Theres still no economical way to simulate 200k NPCs at the same time. It pretty much has to be faked to work in any way.
Oh yeah and traffic in this game is totally fucked. Look at this:
This is with almost every single street in my city designated as high density. All my businesses were failing because they couldn't get the supplies they needed and they couldn't get their products exported in a timely fashion.
How are all these points compared to Sim City 4?
Man, I really hate that I bought this game. What a waste of time. Traffic is broken, the sims don't work as promised, the city population is misleading, the small plot sizes, the server issues and the lack of options like subway systems. They burned me, a Sim City fan since SC 2000.
If I built any more roads I wouldn't have any room for buildings.Did you try..building more roads ? :0)
Oh yeah and traffic in this game is totally fucked. Look at this:
This is with almost every single street in my city designated as high density. All my businesses were failing because they couldn't get the supplies they needed and they couldn't get their products exported in a timely fashion.
Yep, /v/ figured this out a while ago.
No. No one asked for that. No one. Maxis decided to do it anyways, and then used it as a justification for the "city" size. Apparently they faked it anyways though.Are people really asking for a game to run an agent for every citizen when there are 200k+ citizens in a city?
Looks like you messed up your road set up.
They don't *have* to make 200k unique agents. Just having a few hundred work correctly couldn't possibly be that unbelievable or impossible to code.
An accurate simulation of EA customers - faced with better quality games at lower prices, they choose to pay 60 dollars for mediocre and abysmal experiences.
It took me a second to figure out what I was looking at.
Now I want to know why I'm looking at it.
Why was this created.
What gnarled hands brought forth this twisted abomination from the depraved depths of the human unconscious.
What motherfucker made something so bad that I'm almost 90% certain it's actually scientifically proven to be a sign of the apocalypse.
Are people really asking for a game to run an agent for every citizen when there are 200k+ citizens in a city? I'm sure that'll have low system resources. No game I've ever played keeps track of the routines of 200k NPCs at the same time.
Haha basically this is the way every system works. I need plastic for my processor factory, I watch as the plastic delivery truck drives all over the city - everywhere except where I want it to go. It's incredibly frustrating.I think this post (linking to this video) says it best.
I don't think so. I took out a part of that road to the left (if that's what you're looking at) to have less intersections along the main road, thinking it would help get more traffic into the city faster. It didn't.Looks like you messed up your road set up.
Mh, never saw that used as a major selling point myself, but if that's the case, yeah.
That's really stupid to promise that though, the processing power to actually achieve that sort of thing would be fucking ridiculous. Game would be unplayable
The whole reasoning we've been given behind why cities are so small is this apparently amazing simulation at work.
It appears that sims and traffic are nothing but power and water, they flow exactly the same way with nothing but 'take the shortest route' ai. This is fucked.
I just tested this and it is absolutely true.
If I built any more roads I wouldn't have any room for buildings.
I was trying to do that, only issue is there's only one way in and out of the city (well there's another entrance on the other side of the map but no one really came in or out of there for whatever reason).That's depressing.. no way to have more entrances at least? Split up the traffic?
I think those roads are the automatically placed ones between cities.
What?jesus
what shambles
It has been what 10 years since SimCity 4? Why hasn't someone else come up with a challenger then? I have purchased and played Cities XL and don't remember it being great.
I had to check to make sure I wasn't in a Caesar III LTTP thread...Because of the way the traffic system works, the most efficient city layout is based around a single snaking road from one end of town the the other.
OK Mr. City Planner. =PUuuuh they're backed up because the roads inside aren't placed well.
I was trying to do that, only issue is there's only one way in and out of the city (well there's another entrance on the other side of the map but no one really came in or out of there for whatever reason).
If I could build a highway through my city and have off ramps that'd be great, but it's not possible. You can only have a big road and every time it intersects a cross street there's a traffic light and that jams up traffic for miles back.
EA for president
Nope you have zero control of anything outside of your city. This particular city started with an entrance on the east and west sides with a high density avenue (the biggest possible street) linking the two.Is there a way to join multiple big roads outside of the city? Or maybe have them running side-by-side out of/towards the city but going in the same place so you can still have them leading to different sides of the town/city?