Sheldon playing Mario 64 on an emulator blew my mind.
Everything sounded right. Even the pause menu. First show I recall that really did that...
didn't he hit spacebar to pause the game though? thats weird.
Sheldon playing Mario 64 on an emulator blew my mind.
Everything sounded right. Even the pause menu. First show I recall that really did that...
Looking at the Fusion sprite we can see how she's slumped over in a way that we don't see in ANY other Metroid game and her hand is under the cannon unlike any of the other 2D games. The broken suit in Metroid Fusion means that she's holding the suit up herself. Badass motherfucker.
It is also impressive how only the NES one has the sprite flipped ... pretty rare in most games to do this, specialy considering Game Boy and Snes era
This kind of stuff deserves its own thread. Why is always still so bad? Especially with a show like Dexter where the audience is far more likely to know what Halo is and know that was all faked and edited, therefore bringing down the realism and taking you out of the moment.
didn't he hit spacebar to pause the game though? thats weird.
They're more than likely just featuring a game for a plot reason that isn't predicated on what's actually happening in the game, so it wouldn't be considered worth the return on time investment to get it looking right. Most of the time I bet that they just want to have something that says "THIS IS A GAME" in audio terms, even to the most uninitiated of audience members. A lot of games have audio these days that doesn't sound hugely different from a blockbuster movie when listening to any given short clip. The plot signifiers are more important than the content to most people, I guess.
From a production point of view, you wouldn't get the audio on set from the boom microphones that pick up the dialogue, so you would have to dub on the game sound. Let's say you have your actor play the game live, and then you want to dub on appropriate sound in editing. If you want to use the real game audio and sync to the image, then even for just a few seconds of footage it will be pretty hard to recreate the audio. Most games have multiple on-screen events per second that would make it difficult to do without being close enough that it's even more annoying that it's not synced.
So let's say your solution is to pre-record some gameplay so that you have the original audio for dubbing. Now you're faced with the issue of having an actor who may or may not be a gamer having to fake controlling the game. Either way is going to look fake, and getting it exactly right isn't really worth it in the time it takes to create a weekly show unless it's something like Spaced which is hugely geeky or Big Bang Theory which takes pride in trying to be accurate. If you're not going to be able to go 100% accurate I guess a lot of production staff will decide to just go with something completely outlandish and save time. In which case it might even be something like the Wilhelm scream, done by industry people to amuse themselves. Like in Charlie and the Chocolate Factory (2005) when they have Mike Teavee playing some kind of ultraviolent modern FPS using a single-button Atari-style joystick. They must just think sometimes "let's see how incongruent we can make the controller, console and game".
Or they could use all that Hollywood money to buy a 50 dollar capture card/box and just get the audio from the game as it's being played.
I believe the NES sprites also had unique sprites, instead of flipped ones. They are unused for some reason, though. Link.
Has anyone thought that paying royalties may be an issue here?
GB/GBC games of a franchise are usually canon and don't get ported over to anywhere. I think there's a Kid Icarus game, a Ninja Gaiden game - all canon, never ported anywhere.
If it was not for saving space ... why use flipped ?
That week I start to make a 3D model from Bowser and found a curious fact. Look my render:
Now look my render without hair:
Who it remember?
It's wrong though, isn't it? Looks like it's indicating Y and A as purple/X and B as lavender.Not mindblowing, but I noticed the NA SNES controller uses the same mold (with corresponding color names) as the J/EU version.
It's wrong though, isn't it? Looks like it's indicating Y and A as purple/X and B as lavender.
Is there a given reason why the US had purple buttons with dips while Japan and Europe had colour?
Yeah, that's my point. The arrows on the mold looks like it's pointing at Y+A for purple, X+B for lavender.no? lavender goes up top (X+Y), purple on bottom (B+A).
Yeah, that's my point. The arrows on the mold looks like it's pointing at Y+A for purple, X+B for lavender.
X
A Y
B
Did they edit the episode or something, because I distinctly remember him talking about Mario 64 but the sounds coming out of his laptop were distinctly from Super Mario World.Sheldon playing Mario 64 on an emulator blew my mind.
Everything sounded right. Even the pause menu. First show I recall that really did that...
Did they edit the episode or something, because I distinctly remember him talking about Mario 64 but the sounds coming out of his laptop were distinctly from Super Mario World.
Is there a given reason why the US had purple buttons with dips while Japan and Europe had colour?
Could be, e.g. voice samples requiring payment to the actors. Also even if you get that audio editing it to fit across multiple takes sewn together could be a bitch...
Is there a given reason why the US had purple buttons with dips while Japan and Europe had colour?
In Chip 'n Dale NES stage I you can sometimes make boxes fly like the super throw in Chip 'n Dale 2 and with a similar sound effect.
http://www.youtube.com/watch?v=McWucl_VkAk
Wow. I was willing to accept that the very beginning was simply coincidence, but then I hit 1:30...
How??
I did this all the time
So um... plagiarism? Or some kind of tribute?
There are a lot of elements of both the chords and the melody that make it very unlikely to be accidental. I'm 95% positive that the SF2 composer knew exactly what was happening here, so I'm wondering if it it had been acknowledged as a tribute or 'influence', or whether it has never been discussed....
http://www.youtube.com/watch?v=yjnnxsWIA_0 1987
https://www.youtube.com/watch?feature=player_detailpage&v=55we8Nc9rJw#t=71s 1988
http://www.youtube.com/watch?feature=player_detailpage&v=bmLWEqMJtko#t=61s 1989
Well clearly they ripped off Megaman!
But what's this? An underground recording?
https://www.youtube.com/watch?v=NDOX06-a21I 1983
https://www.youtube.com/watch?v=rj__jhmPMgI 1983
So who's ripping off who?
For the record I am pretty sure Megaman deliberately was homaging famous music in all the games. Rock and Roll, after all.
Not mindblowing, but I noticed the NA SNES controller uses the same mold (with corresponding color names) as the J/EU version.
I feel those examples are less blatant than the T-Square/Guile theme. Not because they are more different (if anything they are even closer to each other), but because the basic four notes that are evident in those songs with a descending chord/bassline underneath are quite generic. There are probably many more examples of that sequence - not so much as the 'Pachelbel's Canon' chords that are used over and over to construct pop songs, but common enough to accept them as a standard pattern. And it's a short sequence - four notes over and over.
http://www.youtube.com/watch?v=yjnnxsWIA_0 1987
https://www.youtube.com/watch?feature=player_detailpage&v=55we8Nc9rJw#t=71s 1988
http://www.youtube.com/watch?feature=player_detailpage&v=bmLWEqMJtko#t=61s 1989
Well clearly they ripped off Megaman!
But what's this? An underground recording?
https://www.youtube.com/watch?v=NDOX06-a21I 1983
https://www.youtube.com/watch?v=rj__jhmPMgI 1983
So who's ripping off who?
For the record I am pretty sure Megaman deliberately was homaging famous music in all the games. Rock and Roll, after all.
jett said:Eh...it only shares that section at 1:30 with the Guile theme. I'd say it's a funny coincidence.
I feel those examples are less blatant than the T-Square/Guile theme. Not because they are more different (if anything they are even closer to each other), but because the basic four notes that are evident in those songs with a descending chord/bassline underneath are quite generic. There are probably many more examples of that sequence - not so much as the 'Pachelbel's Canon' chords that are used over and over to construct pop songs, but common enough to accept them as a standard pattern. And it's a short sequence - four notes over and over.
Whereas the melody and chords used in T-Square's 'Travelers' is more unusual, and there are two separate phrases that sound like the Guile theme.
By my estimation, from 1:26 there are nine consecutive lead melody notes that are identical, followed by 1:55 which has a separate run of at least seven consecutive identical notes.