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New Final Fantasy XV Gameplay Video And Livestream Nomura Details

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ZenaxPure

Member
Actually, I think that the series has been relatively consistent with its gameplay. People make a big deal about the differences between how the games operate, but XII and XIII felt like the first real changes to me, aside from perhaps the introduction of ATB (which is before my time anyways >_>). Most of the differences in the series are in the background stuff, like how you raise stats, learn skills, etc. This takes Final Fantasy from a command based mainline series to a limited command based action RPG.

Ehh kind of but not really. A little over half the series uses various twists on ATB, while 1 through 3, and 10 very much use proper turn based (but even then have their differences). Besides, combat is really only one part of gameplay. How you build your character (or lack thereof in FF4) is a huge part of any good RPG, and, it's always been pretty vastly different from one game to the next. A few have had somewhat similar ideas but they all have their own quirks and differences, it's not like we classify stat building as part of the story or something.

Still though, the thing to keep in mind with Versus 15, is that it was always going to be an action-rpg. Forget the number exists even, this may as well just be another MMO (in terms of how you look at it). It's a game that was going to be made anyway but they just slapped a for realzies number on it for the $$$$ (RIP Last Remnant, you should have been named Final Fantasy).

Whatever Final Fantasy 16 is it probably has nothing to do with Nomura and will be something vastly different. ATB? Proper turn based? Evolution of FF12? Could literally be anything.
 
So you are arguing that because had already been tasked with creating the one off cinematic they couldn't have instead been tasked with creating a different feature?

Most comic writers don't do the illustrations as well. People have very different specialties.
 
So you are arguing that because had already been tasked with creating the one off cinematic they couldn't have instead been tasked with creating a different feature?

They wouldn't be tasked with working on a completely separate area of skill an expertise completely removed from their job description, no. The person modeling enemies A, C, and E are not spending time they could be have been coding the damage formulas. That's what Tri-Ace is for.

Ehh kind of but not really. A little over half the series uses various twists on ATB, while 1 through 3, and 10 very much use proper turn based (but even then have their differences). Besides, combat is really only one part of gameplay. How you build your character (or lack thereof in FF4) is a huge part of any good RPG, and, it's always been pretty vastly different from one game to the next. A few have had somewhat similar ideas but they all have their own quirks and differences, it's not like we classify stat building as part of the story or something.

Still though, the thing to keep in mind with Versus 15, is that it was always going to be an action-rpg. Forget the number exists even, this may as well just be another MMO (in terms of how you look at it). It's a game that was going to be made anyway but they just slapped a for realzies number on it for the $$$$ (RIP Last Remnant, you should have been named Final Fantasy).

Whatever Final Fantasy 16 is it probably has nothing to do with Nomura and will be something vastly different. ATB? Proper turn based? Evolution of FF12? Could literally be anything.

Isn't Last Remnant a SaGa game?
 
I posted this in another thread but posting it here again

ibcilLaKCmWpxT.gif


This looks like heavily scripted to me. While i really enjoyed the gameplay showcase, i would like less scripted sequence and more freedom and exploration. Hopefully, they happen in story sequences only.
 

ayze82

Neo Member
They wouldn't be tasked with working on a completely separate area of skill an expertise completely removed from their job description, no. The person modeling enemies A, C, and E are not spending time they could be have been coding the damage formulas. That's what Tri-Ace is for.

You are hilarious, do you understand that features could include anything from new attacks, to new monsters, to new ways of travel. The Animator could have been animating new attacks, the modeler could have been modeling new weapons, the engineer could have been coding better Ai. You wouldn't ask a modeler to program state machines. How can you then say a completely different company would be dictating how much damage attacks do in FF15.
 

StuBurns

Banned
The gameplay trailer was absolutely stunning. I'm on a media black out from now on, I don't want to spoil another second of it. Just wanted to say, Lord Nomura-sama saves, as long has been predicted.
 
You are hilarious, do you understand that features could include anything from new attacks, to new monsters, to new ways of travel. The Animator could have been animating new attacks, the modeler could have been modeling new weapons, the engineer could have been coding better Ai. You wouldn't ask a modeler to program state machines. How can you then then say a completely different company would be dictating how much damage attacks do in FF15.

If we know anything about modern game design we know that Square staff is likely redundant and the animators working on the cutscenes are not at all involved with gameplay and vice versa. I'm pretty sure inquiry into the development of a recent Square game revealed a person whose only job was to texture or model rocks.

Tri-Ace works under S-E to do code for Final Fantasy games now. It was a "joke."
 

Prax

Member
The game certainly looks pretty and stylish. A lot better than I expected it to look anyway. I really dig the red on Noctis' soles.
I kept thinking that this was a Final Fantasy take on the Devil May Cry series.

Unfortunately, I don't really like futuristic/modern day themes in RPGs, even if there's heavy fantasy elements in them. xD

I wish Square luck with this. They must have spent a whoooole whack on money on it thus far since it feels like it must have been in development forever.
 
You are hilarious, do you understand that features could include anything from new attacks, to new monsters, to new ways of travel. The Animator could have been animating new attacks, the modeler could have been modeling new weapons, the engineer could have been coding better Ai. You wouldn't ask a modeler to program state machines. How can you then say a completely different company would be dictating how much damage attacks do in FF15.

Putting aside your hilarious attitude, that is not at all what your last post implied.
 
I don't mean to imply that having separate people working on cutscenes and gameplay is redundant though. That's a fairly obvious choice. They'll just hire more animators and work on both at the same time.
 

ayze82

Neo Member
Putting aside your hilarious attitude, that is not at all what your last post implied.

"Yes its a bad thing, one off big cut scenes are expensive and take away from game play features that could actually make the game fun to play."

Explain how my post isn't implying that spending large amounts of employees time on cut scenes is expensive and it could have been spent on game play.
 
"Yes its a bad thing, one off big cut scenes are expensive and take away from game play features that could actually make the game fun to play."

Explain how my post isn't implying that spending large amounts of employees time on cut scenes is expensive and it could have been spent on game play.

"Features" in the manner you used it seemed to clearly imply you meant that the people who work on the CG would be the same people working on major gameplay systems.

Doesn't SE use an entirely different team for CG anyway? Visual Works I believe.
 
"Features" in the manner you used it seemed to clearly imply you meant that the people who work on the CG would be the same people working on major gameplay systems.

Doesn't SE use an entirely different team for CG anyway? Visual Works I believe.

They do. And they were the first part of S-E that had anything to show for FFXIII. Which is probably why Nomura was able to switch back and forth on CG and real time cutscenes - it gave them something to do.
 

kurahador

Member
I posted this in another thread but posting it here again

ibcilLaKCmWpxT.gif


This looks like heavily scripted to me. While i really enjoyed the gameplay showcase, i would like less scripted sequence and more freedom and exploration. Hopefully, they happen in story sequences only.

Could be a party combo or finishing blow.
 
Okay, for someone who's only in here due to the spectacle of how this game looks, and who isn't a FF fan, and doesn't play action RPGs, help me out.

How much control do you actually have over what's happening on screen? I read some impressions, but the picture still isn't clear. Will this be as precise to control as character action games? Are you inputting an attack button/string for every attack/combo you see on screen? How much of it, if at all, is inputting commands and sitting back to watch stuff unfold?

Basically i want to know if I'll be able to come into this from an action game background and enjoy the ebb and flow of combat as much as I do in those games. Where attacks feel responsive and player controlled, where defense is more about actively blocking and dodging hits than a defense stat or just eating hits and hoping you survive, etc. I've always wanted to get into the franchise, but turn based and ATB systems don't do it for me anymore.
 
Okay, for someone who's only in here due to the spectacle of how this game looks, and who isn't a FF fan, and doesn't play action RPGs, help me out.

How much control do you actually have over what's happening on screen? I read some impressions, but the picture still isn't clear. Will this be as precise to control as character action games? Are you inputting an attack button/string for every attack/combo you see on screen? How much of it, if at all, is inputting commands and sitting back to watch stuff unfold?

Basically i want to know if I'll be able to come into this from an action game background and enjoy the ebb and flow of combat as much as I do in those games. Where attacks feel responsive and player controlled, where defense is more about actively blocking and dodging hits than a defense stat or just eating hits and hoping you survive, etc. I've always wanted to get into the franchise, but turn based and ATB systems don't do it for me anymore.
We don't know a whole lot at this point, but I think it's safe to tell you to not expect Bayonetta/Devil May Cry/etc in terms of control.
 

Airgetlam

Member
I posted this in another thread but posting it here again

ibcilLaKCmWpxT.gif


This looks like heavily scripted to me. While i really enjoyed the gameplay showcase, i would like less scripted sequence and more freedom and exploration. Hopefully, they happen in story sequences only.

This really looks like it could be a QTE event, like finishers in God of War, except I don't see any button prompts. I'm not really a fan of those though. They get tiresome very quickly.
 

Shinta

Banned
Okay, for someone who's only in here due to the spectacle of how this game looks, and who isn't a FF fan, and doesn't play action RPGs, help me out.

How much control do you actually have over what's happening on screen? I read some impressions, but the picture still isn't clear. Will this be as precise to control as character action games? Are you inputting an attack button/string for every attack/combo you see on screen? How much of it, if at all, is inputting commands and sitting back to watch stuff unfold?

Basically i want to know if I'll be able to come into this from an action game background and enjoy the ebb and flow of combat as much as I do in those games. Where attacks feel responsive and player controlled, where defense is more about actively blocking and dodging hits than a defense stat or just eating hits and hoping you survive, etc. I've always wanted to get into the franchise, but turn based and ATB systems don't do it for me anymore.

Except for the odd combo party finishing move, it all looks like you have direct control over it at all times.

It's not DMC level, but it is Kingdom Hearts level. All attacks, dodges, magic, are all manually input. You don't sit back and watch anything really. It's an action RPG.
 

raven777

Member
I posted this in another thread but posting it here again

ibcilLaKCmWpxT.gif


This looks like heavily scripted to me. While i really enjoyed the gameplay showcase, i would like less scripted sequence and more freedom and exploration. Hopefully, they happen in story sequences only.

I thought it was something like KH2's triangle QTE thing.

I personally don't mind these for boss fights. Actually, I like them.
 
Nomura said he's making the game from the ground up using DirectX11...

Could this mean a superior XBO version? :p

I doubt it considering the disparity in specs and the fact that they will likely be using Open GL as well. I wonder if they have anything running on PS4. It is pretty shocking if they have nothing running on the consoles yet, considering they had a PS3 version on the go.
 

duckroll

Member
Is this running on Luminous or Crystal tools (I'm guessing Crystal Tools based on the graphics)?

I don't think it's running entirely on either. They say it's based on Direct X 11 now, which could mean Luminous, but they've avoided saying Luminous specifically, so I'll say it's likely a specific development environment hacked together from various technology bases just for the game. Similar to how they're making FFXIV. Luminous Engine is probably not ready to be used as a fully unified dev environment within the company yet.
 
I don't think it's running entirely on either. They say it's based on Direct X 11 now, which could mean Luminous, but they've avoided saying Luminous specifically, so I'll say it's likely a specific development environment hacked together from various technology bases just for the game. Similar to how they're making FFXIV. Luminous Engine is probably not ready to be used as a fully unified dev environment within the company yet.
That's disappointing, I remember them revealing it a few years ago, to not have it ready yet is shameful. This just makes the likelihood of a PC release all the less likely too.
 

hateradio

The Most Dangerous Yes Man
I thought Crystal Tools was dumped for Luminous.

It definitely must mean that. I mean the Xbox 360 version was clearly the superior version this gen, and of course given that the difference between the systems is much bigger this gen, I expect the Xbone version to be superior.
Plus, DX11 doesn't mean much on its own as he doesn't name any specific technology. Since OpenGL has lots of similar abilities to DX11 now, we won't really see much of a difference once it's ported to PS4.

In the end, I don't think there would even be a difference between Xbox or PS4 versions of the game.
 

ZenaxPure

Member
It's not DMC level, but it is Kingdom Hearts level. All attacks, dodges, magic, are all manually input. You don't sit back and watch anything really. It's an action RPG.

It's far to early to tell, but, I wouldn't expect something as say combo heavy as a DMC game. It's so weird to explain because I feel like there aren't very many games out there similar to what KH is now (or really any at all).

What I would expect from this game is something like this: One attack button with no combo system like DMC has, but instead, swapping various weapons (and toggling on magic) will change how your character reacts, so hitting the attack button with a short sword will function differently than hitting the attack button with a spear, and you are able to swap weapons (or fighting styles) on the go. So basically you still do various combos but the input is more of a toggle than inputting various commands.

How many of those different types of attacks you can weave together or if enemies have specific weaknesses to certain types of weapons we don't really have a good grasp on, but based on how the current Kingdom Hearts games play and the videos for this game the above is about what I am expecting from it.
 
I thought Crystal Tools was dumped for Luminous.


Plus, DX11 doesn't mean much on its own as he doesn't name any specific technology. Since OpenGL has lots of similar abilities to DX11 now, we won't really see much of a difference once it's ported to PS4.

In the end, I don't think there would even be a difference between Xbox or PS4 versions of the game.

But the architecture is so similar and yet the PS4 is clearly more powerful. If there was some differences this gen, there should be bigger differences next gen. They should get the game running solidly on Xbone, and have additional visual effects/higher quality feature sets in the PS4 version. I think the visuals look great already, but I will be disappointed if they just target the Xbone specs, unless the PS4 version has a higher frame rate.
 
Many Japs will get PS4 and if Nomura wants to impress his own people, PS4 version could have a bit more edge over the XBO.

With XBO also donning a Blu-Ray drive, space won't be an issue but no idea if Nomura plans to harness the power of cloud.
 

Grizzlyjin

Supersonic, idiotic, disconnecting, not respecting, who would really ever wanna go and top that
Do FF fans really like what they're seeing in this? This isn't an RPG. I'd rather play Devil May Cry than this. Eugh.

Was I happy to hear that Versus XIII wasn't vaporware, or at least seems to have a better chance of actually being released? Absolutely.

Am I happy that this is now Final Fantasy XV? Ummm...not especially. We don't know all the details, but anyone familiar with the Kingdom Hearts games can see where the inspiration for the battle system here came from. Same team too. That's what worries me.

My expectations for what I wanted changed when this was a side game to it actually being the next game to carry the weight of the Final Fantasy franchise. The setting and characters look great, definitely glad to see them get away from what they've been doing with Final Fantasy XIII. But KH isn't exactly the most strategic game on the planet, and this still looks like it's very close to that, but with real time weapons switching.

I'm just worried we're going to get a something that isn't a good action game, and isn't a good RPG.
 
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