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Game Informer Sept Cover: Dragon Age Inquisition [Up: Article Details In OP]

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I typed a summary:
  • Wants to make the action less frantic and more deliberate, returning to more tactics-oriented approach to encounters. Big return to party-based tactics
  • Part of that is slowing down speed of attacks, more important is designing enemies that force you to examine the battlefield and choose actions carefully
  • Battles veer away from button mashing toward a structure where observation and reaction take precedence
  • Instead of swarming enemies, your foes have specialized roles; work together and force you to size up the battlefield
  • You won’t regularly see waves of new bad guys appearing out of nowhere to extend encounters
  • PC gamers getting an optimized version; “PC actually is different, especially from a controls standpoint”, trying to “recapture the very tailored experience of DA:O on PC”
  • Going from Eastern Ferelden to Western Orlais; repetitive environments are nowhere to be found in DAI like in DA2.
  • Players aren’t just funneled down narrow corridors, the demo showed a bog, desert, a mountain range, all enormous and freely explored in third person.
  • Lots of hidden things to find, caves, dungeons, corpses, etc that create other unique sidequests
  • “Trying to drive exploration- something that frankly, Bioware hasn’t done in a while.” “In a way like Baldur’s Gate, areas that existed in part just to spaces that you went to, but they had a story of their own.”
  • Want to make sure there a sufficient number of caves in the game that are each unique, and optional. If you have a mage in your group, you can use a spell to reassemble a crumbled bridge to reach a new area.
  • Can also restore a ruined desert outpost into an Inquisition stronghold
  • So much ground to cover that mounted creatures are implemented
  • Monsters, and dragons for example, do not level up with you. Some are vastly more powerful, forcing you to come back later with proper experience
  • Some environmental destructibility
  • Warrior class has grappling chain that can pull enemies in close
  • Enemy scenario: Fighting a massive, armored dragon, you can target a leg, send warrior into melee range to bash off armor, rogue can sneak up and poison the exposed limb, dragon stumbles around allowing others to unleash spells etc
  • Weather effects can impact exploration, ex. Rainfall, desert sandstorms
  • Rainy weather can make areas muddy, slowing down your traversal/agility in combat, while sandstorms can inflict damage causing you to seek shelter
  • A new mage joins your party, Vivienne
  • Both Varric and Cassandra also join you
  • Working hard to make large areas interesting; slopes, rocks, elevations and your character has tailored animations for overcoming each. Ease of movement key.
  • Morrigan is not a party member; not a cameo role though
  • Collect resources/materials and craft armor for you and all your party members; heavy emphasis on customization
  • Each armor retains a certain iconic look, but looks different on each character. They want the squadmates to each have an iconic look, but customize armor to tailor to each while retaining elements of that iconic look
  • 3 classes to choose from of course: Warrior, rogue, and mage
  • At least 3 races to choose from; when asked about Qunari, Mike Laidlaw says “Do we go to four? I don’t know. Definitely these are the safe bet”.
  • Your racial choice colors your interactions with others; for example elves may be persecuted in some parts, but an enclave of elves is more likely to open up to one of their own.
  • Chantry/Templars don’t respect your Inquisition, you have “persuade” them through your own means. You can come across a fortress and if refused entry, you can lay siege to it and break down the doors. What you do from there is your choice.
  • Hinting that you have a base of operations, maybe a castle to call your own
  • Dialogue wheel returns, but the team has focused a lot on making the selections accurate to what your character says. They’ve now added an optional addition to the wheel that gives you better idea of what to expect
  • A lot of loose ends will be resolved in the story; expect full resolutions to things like Red Lyrium, the activities of the Grey Wardens, and Flemeth, and also Morrigan
  • Working very hard to ensure your saves/decisions will carry over to next-gen consoles

I'm at work so I can only give a shallower write-up, and will let someone with more time do a full write-up for a new thread, but:

-At least three playable races (female/male of humans/dwarves/elves). They're considering Qunari.
-Same three classes.
-Instead of just your characters growing, you also grow your inquisition army through lots of various methods ranging from doing favors, blackmail, finding ancient lore, getting ancient relics, obtaining secrets, making connections, etc, etc. An example of how this helps you is that say a castle turns you away. If you only have a few people, you might just be turned away. However, if your inquisition is an army, you can just siege the castle to get inside.
-"Question: Is there multiplayer in this game?" "BioWare: Boy we really loved Mass Effect 3's multiplayer. They just knocked it out of the park."
-The world is split up into parts across multiple countries, but they're large and explorable. Instead of progress being gated by how many of the missions you've completed, you are gated by the power of your inquisition. So, you have to go explore across all these areas and find ways to increase the power of your inquisition. Basically think of like DA2's first act where you had to amass a ton of gold, but on a much larger/broader scale with a lot more choice/variety in what you do, and that the entire game works like that. Also, the inquisition buffing stuff doesn't overlap with your character growth mechanics like gold did, so you don't have to avoid buffing yourself to save your cash. Their goal is that ultimately you can do the types of content you like and explore the places you like and still finish the game.
-They want to increase the variety of things you do. Think of your traditional kind of open world game where you have all sorts of various quest option types.
-The map spans from Eastern Ferelden to Western Orlais. "Each of the areas we're building is bigger than anything we've done before."
-The zones are all traditional open world zones where it's large open and there's interesting stuff scattered all around that can start quests or open a new side dungeon, etc, etc.
-You can run into random monsters in the wild and have a mount to help go through the giant open areas. There's a lot more environmental variety.
-Okay in summary if you've played Skyrim you know how this open world works.
-Environmental interaction is a notable focus. Mages can repair bridges, if you find an abandoned fort you can turn it into an inquisition base, and things like that.
-The PC version's controls will be tailored to the PC unlike DA2.

- BioWare listened to feedback on previous games
- “A lot of the decisions we’re making are about Dragon Age and what this generation of RPGs will look like.”

Story

- Game begins as Thedas is in chaos
- Chantry and the mages are at war
- The Seekers of the Truth and Templars are no longer tied to Chantry rule
- Ferelden continues to recover from the darkspwan Blight that ended 10 years ago
- Orlais is involved with a civil war
- Tear in the sky links the real world to the Fade
- Magic and demons come from Fade
- Rip allows demons to cross freely instead of using a mage host
- Demons/abominations are running free all over
- With everything going on, “there is a suspicious level of chaos in anticipation of this event”
- Reinstitute the Inquisition
- This is an organization that doesn’t answer to any outside power
- Inquisition puts aside politics and extracts answers
- “…about looking into what conspiracies happen, what kind of dastardley deeds could occur, when people are weak and naturally torn apart”

Inquisitor

- Your hero acts as the head of the Inquisition
- Lead the organization rather than controlling a foot soldier
- You’re left as the only survivor early on, which leads to this ascension
- Create and guide the Inquisitor however you please
- 3 classes: warrior, rogue, and mage
- At least 3 races: human, elf, dwarf
- No pre-set name
- Fully voiced
- Can be male/female
- Events take place as you perform them, not being relayed by another character

World

- Inquisition has a long reach
- Visit multiple large locations
- Several different regions
- Structural style like Dragon Age: Origins
- Access key story beats by reaching certain levels of power
- Explore to achieve that power
- Collect magical relics, solve mysteries, fight dragons, help others
- Don’t need to do everything
- Different resources to acquire better equipment and continue the story
- Won’t always be able to move from one area to another seamlessly
- “each of the areas we’re building is larger than anything we’ve built before”
- No repetitive environments
- Areas include a bog, desert, mountain range, can be explored freely in third-person
- Can take on unique quests by coming across things like an arcane device that lets you pinpoint the location of magic items

Multiplayer

- Not confirmed/denied
- “it was surprising how well it was received in Mass Effect, and we were really happy with how that worked out…”

We’ll keep this post updated with additional details…

http://gamingeverything.com/new-dragon-age-inquisition-details/

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There's a coverage video here with a bit of new footage.

“I think with Dragon Age, we’re pushing all five platforms as far as we can. Just right to the edge of their breaking point,” the developers said. “There are things we’re seeing in Dragon Age in terms of what you can do as a character, moving around in the environment, and this incredible level of interactivity. We’re working on Frostbite, we’re all sharing technology, and building something really special together.”

They confirmed at least two of the races on their forums:

BioWare said:
Fan said:
Are you saying we can play an elf or a dwarf in DAI for single player?
Yes.

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An extra year of development time has allowed them room for multiple playable races:

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daifullcover.jpg



Game Informer said:
The third installment of the Dragon Age franchise casts players as the head of the Inquisition, a recently resurrected organization charged with rooting out corruption and evil in the land of Thedas. As the game begins, the Inquisition has plenty to investigate. War, scheming, and political strife have left the major power groups in the Dragon Age universe unable to operate effectively, which is a problem when a hole opens in the sky and demons begin pouring out. Players must fight back against the demonic threat while exploring a vast world and consolidating power for the growing Inquisition. Large and varied environments, customizable armor, and the return of multiple player races are just a few of the ways BioWare is addressing feedback from previous titles in order to shape a new future for the franchise.

Dragon Age: Inquisition is coming to PlayStation 4, Xbox One, PlayStation 3, Xbox 360, and PC. The E3 trailer provided more questions than answers for fans, and we have a whole month of exclusive features lined up covering everything from combat to character creation. To see what's in store, watch the coverage trailer below.
http://www.gameinformer.com/b/news/...ptember-2013-dragon-age-inquisition-6119.aspx
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Wait. It says the game releases also on PS3 and 360. Is this new?
 

B.O.O.M

Member
Not a bad looking cover tbh....looks like a hunting game box art tho lol

Don't think I have seen any footage for this game yet
 

joe2187

Banned
I have zero faith in anything Bioware does.

Thank you for DA:O, Awakenings and ME1 and 2, and fuck you for the rest.
 
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