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Valve announces Steam Controller

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Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
Nah there are plenty of us that are down with what we're seeing here.

There are also plenty of people that are totally open to "new things" and still think "what the fuck is that monstrosity" too. I'm one of them.

If I were to be buying this I'd be doing so alongside a console, there's no way in hell I'm "retraining my brain" to use fingers on non-face buttons for one platform connected to my TV and using thumbs/face buttons on another

That's before getting into the terrible idea of two of the face buttons not being available to my right thumb.
 
I'll do you one better.

kLDGbEA.gif

Naw i think antonio banderas on the screen would be better lol.
 

OnFire331

Member
I can't see it working for all genres out there (like action or fighting games), I'll have to try it out but I get the idea that it limits some genres just like touch controls do (for movement at least). Haptic feedback sound exciting, though!
 

Punisher

Neo Member
Looks interesting, will have to try it out to be sure of course.

I didn't know what to expect from the controller before, thought it would just be generic, this is way better.

Not sure why people would be worried; the controller is entirely optional, we can only win here.
 

Veal

Member
Why the fuck is everyone so negative in here?

Same thing happens with just about anything. i.e: Wiimote unvieling. New things scare people, especially gamers who are used to one way. I'm extremely hyped for this thing and can't wait to try it myself or hear more detailed impressions.
 

PewPewK

Member
Gotta love the people hating on this thing without even trying it. Did you want Valve to make yet another take on the Xbox 360 controller? That style is already pretty much perfect in a variety of options. I say we at least give Valve the benefit of the doubt here.

But... but... I want to angrily complain about things that I know very little about! Shut up, you! I'm going to hate on this device without actually seeing it in person or in action because if I don't, then I might actually need to think for a minute!
 
I can't see it working for all genres out there (like action or fighting games), I'll have to try it out but I get the idea that it limits some genres just like touch controls do (for movement at least). Haptic feedback sound exciting, though!

It's not really touch. They say it has some physical feel to it when moving to an outer direction.
 

Durante

Member
Also people can't read.
If people actually read the text accompanying each of these Valve announcements, the threads would all be 1/10th the size.

Either Valve is going for the extremely niche market of people capable of reading more than 2 paragraphs or they should have accompanied each of the announcements with a video where someone reads the FAQ out loud.
 

Clawww

Member
There are also plenty of people that are totally open to "new things" and still think "what the fuck is that monstrosity" too. I'm one of them.

If I were to be buying this I'd be doing so alongside a console, there's no way in hell I'm "retraining my brain" to use fingers on non-face buttons for one platform connected to my TV and using thumbs/face buttons on another

That's before getting into the terrible idea of two of the face buttons not being available to my right thumb.

1) "retraining" will take like, 30 minutes at most. grab your preferred traditional controller, and see where your fingers rest behind it. everything is in place. you'll just have to give a little bit of pressure and you're comfortably pressing buttons.

2) the two face buttons are just as accessible as face buttons on a regular controller. just about any fps or game with Right stick camera control requires you to move all the way from the right stick to the face buttons, always moving up and away from the stick. with this controller, those buttons are much nearer. likewise, for the Left stick, games that require D-pad use mean you have to take your finger off the left analog; again, this distance is reduced.

3) did you try thinking before posting?
 
D

Deleted member 22576

Unconfirmed Member
Also people can't read.

Nah, a feature like this really requires a deeper explanation than they gave. It's shocking there isn't a more concrete explanation of what exactly differentiates these trackpads from every other trackpad we've ever seen. Thats like, the whole point of the controller. They've had everyone's attention this week and people are confused now about what the hell it actually is they announced.. they kinda blew this announcement.
 

aza

Member
Surprised to see so many people calling it ugly. Only taking looks into consideration, I think it looks beautiful.

Of course, as far as functionality goes, I'll have to wait until I can get my hands one before making any kind of judgment. The features talked about certainly sound promising, though.
 

Momentary

Banned
Care to elaborate?

You just have to retrain your muscle memory to hit the buttons on the back instead. Face buttons for non-critical usage (ie gestures or voice chat).



The train really didn't start rolling until 2008/2009/2010. That is when Valve's profits and concurrent users started literally exploding.

This gif has never been more relevant

nothing_stops_this_train-9763.gif

2.75 million Users on September 2010 was around the high peak for concurrent users.

September 2013 it's now 6.5 million
 
I can't see it working for all genres out there (like action or fighting games), I'll have to try it out but I get the idea that it limits some genres just like touch controls do (for movement at least). Haptic feedback sound exciting, though!

This thing lives and dies on the accuracy, precision and sensitivity of their haptic touch tech, the ergonomics button placement whatever can be iterated on, if the touch tech isn't where it needs to be this whole thing is DOA but if it works then analogue sticks can finally be taken out back and put down.
 

BraXzy

Member
So I'm wondering how well GTA V would work with this. It seems like console games that depend heavily on the Dpad could have issues.

Since you can press it wouldn't you just click in the left trackpad top, bottom, left or right? Wouldn't even need to move your thumb off.

Ugh I wish people wouldn't write it off already when they haven't even seen or tried it in person.
 
I hate the "new things scare people" bullshit line. I like what I am used to and I have tried a ton of control methods.

I will wait to pass judgement but it looks uncomfortable.
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
1)
2) the two face buttons are just as accessible as face buttons on a regular controller. just about any fps or game with Right stick camera control requires you to move all the way from the right stick to the face buttons, always moving up and away from the stick. with this controller, those buttons are much nearer. likewise, for the Left stick, games that require D-pad use mean you have to take your finger off the left analog; again, this distance is reduced.

That didn't address my issue at all, before attacking someone for their thinking, do some yourself :p

True or not true, on a traditional controller ALL four face buttons are accessible and within reach of the right thumb whilst holding the controller, whereas on this controller, two of the face buttons are NOT accessible to the right thumb whilst holding the controller?

It's a simple question to answer.

3) did you try thinking before posting?

Your ad-hom is noted but adds nothing to the conversation.
 

The Cowboy

Member
People can't or don't want to read - I honestly don't know what's worse...
I think I know what's worse.

He asked "how come nobody is talking about this" (and stated how it was cool) and all the people responding to that line - instead of actually talking about it (which would have been nice to get the ball rolling on discussing it), are instead talking about the people who aren't reading.
 

goomba

Banned
This thread reminds me of the original Wii Remote reveal.

I applaud Valve trying something different, even if it doesnt work out. Controllers need to evolve past designs from 1997
 

Durante

Member
That didn't address my issue at all, before attacking someone for their thinking, do some yourself :p

True or not true, on a traditional controller ALL four face buttons are accessible and within reach of the right thumb whilst holding the controller, whereas on this controller, two of the face buttons are NOT accessible to the right thumb whilst holding the controller?

It's a simple question to answer.
It's not a traditional controller, and those are not primary buttons. In fact, I'd say that no primary physical buttons are really reachable by your thumbs on this controller!

The fact that it isn't just another minor iteration on the same concept we've used for 15 years is what makes it so interesting.

wow i wonder how much this is going to cost. this is amazing
That's an important question, particular given the novel haptic feedback tech and the fact that the final model will have a screen. Either they'll set the profit margin much lower than typical controllers or it will be expensive.
 

Jarmel

Banned
Since you can press it wouldn't you just click in the left trackpad top, bottom, left or right? Wouldn't even need to move your thumb off.

Ugh I wish people wouldn't write it off already when they haven't even seen or tried it in person.

There are enough buttons where it'll work, that's not what I'm concerned about.

Part of the issue with GTA is that you need to use your right thumb at the same time as the Dpad. So they would have to map the Dpad to the four buttons near the left touchpad. I'm not sure how well that would go in practice.
 
That didn't address my issue at all, before attacking someone for their thinking, do some yourself :p

True or not true, on a traditional controller ALL four face buttons are accessible and within reach of the right thumb whilst holding the controller, whereas on this controller, two of the face buttons are NOT accessible to the right thumb whilst holding the controller?

It's a simple question to answer.



Your ad-hom is noted but adds nothing to the conversation.

So are you disregarding the additional two buttons available on the back? What about the potential of the touchscreen? Or the rightmost rectangular button on the bottom?
 
D

Deleted member 22576

Unconfirmed Member
On the plus side this is gonna be the ultimate top down game controller. Galak-z is gonna be perfect with this thing.
 

Midou

Member
Only read first few pages but surprised by all the people so upset that it's 'ugly'. It does look non-standard sure, but if it works and feels amazing, I don't care what it looks like. Valve has earned my trust enough to have to hold it myself to judge. Just because someone has spent thousands of hours with a controller doesn't make them the expert in controller design.
 

vertopci

Member
That didn't address my issue at all, before attacking someone for their thinking, do some yourself :p

True or not true, on a traditional controller ALL four face buttons are accessible and within reach of the right thumb whilst holding the controller, whereas on this controller, two of the face buttons are NOT accessible to the right thumb whilst holding the controller?

It's a simple question to answer.



Your ad-hom is noted but adds nothing to the conversation.

Did you read the god damn announcement at all? There are two buttons on the underside of the controller. The face buttons DO NOT serve the same function as the ones on PS3/xbox.

Its a simple question that shouldn't need answering if you would have just read. And if you did read, you obviously did not think. It's ok though because going by this thread, most of GAF is unable to think and reason.
 
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