The Xbox One, as per all publicly available information, has a number of dedicated hardware units that I see devs getting better at making use of for their specific purposes over time. This isn't about secret sauce bs, which I'm pretty sure is where trolls want to take this one.
-- The 3 display planes, 2 of which I think are available to devs. They seem pretty helpful for dynamic resolutions and could possibly have interesting uses for LOD purpose.
-- The 4 move engines, 2 of which comes with hardware specifically designed for LZ decompression and compression. Beyond that they seem pretty crucial for better leveraging the system's ESRAM and saving bandwidth wherever possible, so this seems like one of the more obvious aspects of the Xbox One that devs will possibly become better at making use of as they get more experience with the system. 3 of these are directly available to developers, whereas one is reserved for use by the system and appears automatically managed through Direct3D helping with specific game operations.
-- The SHAPE audio block, something devs have full access to, is another thing I can see devs using better with time, especially since it can help by offloading from the CPU some processing requirements as it pertains to audio. The LZ compression and decompression hardware on the move engines are also something that can help the CPU.
So no matter how you look at it, this is a fair bit of dedicated hardware that's directly under the control of game developers. Common sense suggests that developers will become smarter about how they use these things over the life of the Xbox One. To think otherwise would be ludicrous, and this in no way suggests a belief in magical, secret sauce hardware. Fact is they're all in there and available to developers for a reason. Expecting Xbox One developers to have a full grasp on how best to use all of this on day one would be like expecting PS4 developers to make full use of the PS4's 8 ACEs and all that potential for Compute on day one. Beyond the customizations available on both machines, devs won't even have it all figured out on the best way to take advantage of the CPU, GPU and memory system of each machine. It just so happens that on the Xbox One in particular, one of the main customizations of the hardware seems especially crucial to getting the most out of the memory system. PS4 devs obviously have far less of a challenge in that regard, but it's a challenge that I think Xbox One devs will manage to easily come to grips with.
I'm reminded of why threads like these tend to be cesspools. It's like watching Fox News. Anyone with any sense knows that isn't the Xbox One version of the game. That shit looks just about passable for current gen based on those shots. Even GTA V on 360 and PS3 has superior looking water. Anyway, last post in this thread. It has dissolved into blatantly misleading comparisons.