i feel sorry for you PC gamers then
Well, I agree it would be interesting to see what such a product would do in today's market. I think it would be QUITE a gamble on the part of publishers to launch such a thing. (A twitchy, esports-focused, multi-player only, fast-paced, non-military arena shooter for PC.)
The older, nostalgic gaming crowd will buy in. But they'd also need to appeal to the LoL fans, people who didn't grow up with quake and UT being household names.
I mean, why didn't YOU play Quake Live for hundreds of hours? Or Planetside 2? Or Shootmania or CS: GO? I honestly think the genre is kinda played out--people more or less know what kind of experiences can be had there, and are looking for other things.
and why is that?
Well, I agree it would be interesting to see what such a product would do in today's market. I think it would be QUITE a gamble on the part of publishers to launch such a thing. (A twitchy, esports-focused, multi-player only, fast-paced, non-military arena shooter for PC.)
The older, nostalgic gaming crowd will buy in. But they'd also need to appeal to the LoL fans, people who didn't grow up with quake and UT being household names.
I mean, why didn't YOU play Quake Live for hundreds of hours? Or Planetside 2? Or Shootmania or CS: GO? I honestly think the genre is kinda played out--people more or less know what kind of experiences can be had there, and are looking for other things.
coz all his games are awful (imo imo imo imo)
bulletstorm was so cringey and meh i dont even know where to start
coz all his games are awful (imo imo imo imo)
bulletstorm was so cringey and meh i dont even know where to start
coz all his games are awful (imo imo imo imo)
bulletstorm was so cringey and meh i dont even know where to start
PeopleCanFly/Epic Poland designed that.
I just want another Wolfenstein ET
coz all his games are awful (imo imo imo imo)
bulletstorm was so cringey and meh i dont even know where to start
i feel sorry for you PC gamers then
I take it you've never played UT...
The people bringing up Halo in a conversation about arena shooters need to go back and play some Quake, UT, Warsow, or even painkiller and educate themselves. It just shows how far removed we are from the arena shooter era where the term itself has lost most it's meaning, and it's primary use is generating hype for a vague concept of 'the good old days'.
Because trust me, it sure as hell didn't mean two weapon limits, on hand melee animations, on hand grenades, slow as molasses movement, floaty jumping physics, and aim assist loaded dual analog controls.
Oh? Yeah? What if I were to tell you I played those games and loved the shit out of them, but also loved Halo?
Halo was just a slower paced, more methodical arena shooter designed for controllers. We're all in the same boat; players have been craving a solid arena shooter in both respects.
How was it more methodical?
I've tried playing Halo several times and it's bored the crap out of me each time. Far too slow and floaty for my liking.
You just answered your own question. It was just a slower and floatier paced arena shooter.
There was a time where Unreal Championship and Halo 2 were competing on XBL, and they were both extremely fun to play. Just because Halo was slower and bored people used to only the fast paced intensity of PC arena shooters, doesn't mean it wasn't an arena shooter; it was just a different flavor.
Take CoD and BF for example. They're both military shooters occupying similar spaces, but they play differently.
why would he do this when he would ONLY be selling 1 million copies on pc when he could sell like 4.5 million on consoles? thought he was in this for the money and hated pc.
slower != more methodical
I'd argue that Quake and UT were far more methodical and strategic than Halo. Map control, timers, weapon selection, etc. - there was so much more to these games than just aim.
why would he do this when he would ONLY be selling 1 million copies on pc when he could sell like 4.5 million on consoles? thought he was in this for the money and hated pc.
slower != more methodical
I'd argue that Quake and UT were far more methodical and strategic than Halo. Map control, timers, weapon selection, etc. - there was so much more to these games than just aim.
PC only sucks for me, but please please please start making more arena shooters.
Edit: I'm so glad to see that other people are feeling this way. Last FPS I played that I could describe as anything other than COD: Modern Warfare was Resistance: Fall of Man (which I loved). Then that series became COD too (and died).
lol at a lot of you guys in this thread. Bringing up consoles when he said his next game is a pc game and pc gamers feeling betrayed. Good lord the community here is going in the direction of other sites, please save it.
umm you have to do all that stuff in halo as well
there was a reason halo 2 and 3 were favorites of the professional crowd while reach and up have been dropped from the roster.
umm you have to do all that stuff in halo as well
there was a reason halo 2 and 3 were favorites of the professional crowd while reach and up have been dropped from the roster.
Except auto aim. And the biggest thing about arena shooters is movement. Which if you say halo has movement depth like Quake, UT, Painkiller etc, then I'm going to have to say you don't know what you're talking about.
Hi! I grew up playing Quake and UT (in fact, the first multiplayer shooter I played was Doom 1 via IPX!), and Halo is still an arena shooter.The people bringing up Halo in a conversation about arena shooters need to go back and play some Quake, UT, Warsow, or even painkiller and educate themselves. It just shows how far removed we are from the arena shooter era where the term itself has lost most it's meaning, and it's primary use is generating hype for a vague concept of 'the good old days'.
Because trust me, it sure as hell didn't mean two weapon limits, on hand melee animations, on hand grenades, slow as molasses movement, floaty jumping physics, and aim assist loaded dual analog controls.
Hi! I grew up playing Quake and UT (in fact, the first multiplayer shooter I played was Doom 1 via IPX!), and Halo is still an arena shooter.
Peace and love,
SA
Hi! I grew up playing Quake and UT (in fact, the first multiplayer shooter I played was Doom 1 via IPX!), and Halo is still an arena shooter.
Peace and love,
SA
Rest assured, Cliff seems to be bored of COD as much as we are.FPS? sigh
Arena shooters are built around item rotation, Halo has (health)/armor regeneration and weapon limit.
Exactly. I'm not saying you can only like one style exclusively. I'm saying they are completely different styles of gameplay within the FPS genre, and even a small glance at something like Quake or HLDM for comparison will show that.
I understand Halo fans are pissed that Bungie abandoned them for the greener pastures of unlocks and grinding COD-style, but now you know how it felt for PC shooter fans when Halo got big and everyone started chasing that console shooter money. CliffyB included.
The people bringing up Halo in a conversation about arena shooters need to go back and play some Quake, UT, Warsow, or even painkiller and educate themselves. It just shows how far removed we are from the arena shooter era where the term itself has lost most it's meaning, and it's primary use is generating hype for a vague concept of 'the good old days'.
Because trust me, it sure as hell didn't mean two weapon limits, on hand melee animations, on hand grenades, slow as molasses movement, floaty jumping physics, and aim assist loaded dual analog controls.