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Cliffy B says his next game will be a PC-only first person arena shooter

RealMeat

Banned
An arena shooter with all the features DOTA 2 has for spectating, tournaments, etc, could be really popular. There isn't anything out there like that.
 
The people bringing up Halo in a conversation about arena shooters need to go back and play some Quake, UT, Warsow, or even painkiller and educate themselves. It just shows how far removed we are from the arena shooter era where the term itself has lost most it's meaning, and it's primary use is generating hype for a vague concept of 'the good old days'.

Because trust me, it sure as hell didn't mean two weapon limits, on hand melee animations, on hand grenades, slow as molasses movement, floaty jumping physics, and aim assist loaded dual analog controls.
 

Arcteryx

Member
If it's a true arena shooter that actually requires skill and doesn't have some stupid ass perk system...then count me in.

I'd love to see some more UT, Painkiller, Quake, etc. titles.

@ the people saying "eww, PC only?"...uhhh have you tried to play a twitch-based arena shooter with a gamepad? it's horrendous.
 
Well, I agree it would be interesting to see what such a product would do in today's market. I think it would be QUITE a gamble on the part of publishers to launch such a thing. (A twitchy, esports-focused, multi-player only, fast-paced, non-military arena shooter for PC.)

The older, nostalgic gaming crowd will buy in. But they'd also need to appeal to the LoL fans, people who didn't grow up with quake and UT being household names.

I mean, why didn't YOU play Quake Live for hundreds of hours? Or Planetside 2? Or Shootmania or CS: GO? I honestly think the genre is kinda played out--people more or less know what kind of experiences can be had there, and are looking for other things.

Personally speaking, I did play UT3 for hundreds of hours, albeit mostly on PS3 (my PC wasn't up to snuff at the time it came out, though I did play it on PC after I upgraded). I didn't play Quake Live for hundreds of hours because it just seemed like Quake 3 Arena again but now stuck in a web browser. I played Shootmania for dozens of hours. I didn't play Planetside 2 because... well it isn't an arena shooter. It's an MMO. CS:GO I didn't play for the same reason I didn't play CS. I'm not a fan of modern military themed shooters.
 

GavinGT

Banned
He asked Geoff Keighley at the last minute if there was room for his trailer at the VGX. But these details make it sound like he hasn't really even started work on the game yet.
 
Well, I agree it would be interesting to see what such a product would do in today's market. I think it would be QUITE a gamble on the part of publishers to launch such a thing. (A twitchy, esports-focused, multi-player only, fast-paced, non-military arena shooter for PC.)

The older, nostalgic gaming crowd will buy in. But they'd also need to appeal to the LoL fans, people who didn't grow up with quake and UT being household names.

I mean, why didn't YOU play Quake Live for hundreds of hours? Or Planetside 2? Or Shootmania or CS: GO? I honestly think the genre is kinda played out--people more or less know what kind of experiences can be had there, and are looking for other things.

Planetside 2 is hardly an arena shooter of the same level of Quake 3 or UT. Shootmania, while it has the mechanics, its extremely restrictive and the amatuer level design does nothing good for it. As for CS: Go people don't like change.

There is room for a good new Arena shooter. It just hasn't been made yet.
 
Can't believe there's any kind of resistance towards the idea, the genre's been ruttin' with derivatives for a while now and it could use a refresher from the past. You don't need to attract the COD audience on PC, or even want to -- it's far from the most popular FPS on Steam, and even the fact that it's an FPS doesn't necessarily mean that the audience needs to intersect. On a platform where a genre like MOBAs can explode to obscene popularity, yeah, an arena shooter can carve out a niche for itself given the devs (or pub) dedicate themselves to not sabotage the attempt as other similar prospects have seen in recent years. Just because the audience is starving doesn't mean they'll set the bar low for what they want.
 

INCUBA3E

Banned
PeopleCanFly/Epic Poland designed that.


ok

then pc gamers have nothing to worry about then lol

edit: ok google is my friend apparently, nvr knew he had anything to do with unreal, and brother in arms

i take it back

move nothing to see here
 

wenis

Registered for GAF on September 11, 2001.
Kick starter? God willing I hope not. It's not like he couldn't find private funding from friends and companions with his name and history alone. Doesn't need to take his fans money as well.
 

INCUBA3E

Banned
I take it you've never played UT...

since a few of you highlighted bulletstorm, i used that amazing tool called google (you heard of it?)

never realised the amount of games he was involved in

i take it back

but i still think his a massive douche (just like ive just been) hmmmm?!?!
 
The people bringing up Halo in a conversation about arena shooters need to go back and play some Quake, UT, Warsow, or even painkiller and educate themselves. It just shows how far removed we are from the arena shooter era where the term itself has lost most it's meaning, and it's primary use is generating hype for a vague concept of 'the good old days'.

Because trust me, it sure as hell didn't mean two weapon limits, on hand melee animations, on hand grenades, slow as molasses movement, floaty jumping physics, and aim assist loaded dual analog controls.

Oh? Yeah? What if I were to tell you I played those games and loved the shit out of them, but also loved Halo?

Halo was just a slower paced, more methodical arena shooter designed for controllers. We're all in the same boat; players have been craving a solid arena shooter in both respects.
 

twofold

Member
Oh? Yeah? What if I were to tell you I played those games and loved the shit out of them, but also loved Halo?

Halo was just a slower paced, more methodical arena shooter designed for controllers. We're all in the same boat; players have been craving a solid arena shooter in both respects.

How was it more methodical?

I've tried playing Halo several times and it's bored the crap out of me each time. Far too slow and floaty for my liking.
 
How was it more methodical?

I've tried playing Halo several times and it's bored the crap out of me each time. Far too slow and floaty for my liking.

You just answered your own question. It was just a slower and floatier paced arena shooter.

There was a time where Unreal Championship and Halo 2 were competing on XBL, and they were both extremely fun to play. Just because Halo was slower and bored people used to only the fast paced intensity of PC arena shooters, doesn't mean it wasn't an arena shooter; it was just a different flavor.

Take CoD and BF for example. They're both military shooters occupying similar spaces, but they play differently.
 

Nokterian

Member
I do want a fresh new fueled UT and cliff if you read this..make..it..happen. Getting all ready tired of the slow paced fps.
 

twofold

Member
You just answered your own question. It was just a slower and floatier paced arena shooter.

There was a time where Unreal Championship and Halo 2 were competing on XBL, and they were both extremely fun to play. Just because Halo was slower and bored people used to only the fast paced intensity of PC arena shooters, doesn't mean it wasn't an arena shooter; it was just a different flavor.

Take CoD and BF for example. They're both military shooters occupying similar spaces, but they play differently.

slower != more methodical

I'd argue that Quake and UT were far more methodical and strategic than Halo. Map control, timers, weapon selection, etc. - there was so much more to these games than just aim.
 
why would he do this when he would ONLY be selling 1 million copies on pc when he could sell like 4.5 million on consoles? thought he was in this for the money and hated pc.

If you made millions of dollars by your mid 30s (at a job you started as a teenager) you'd probably take some time away and pursue some vanity projects. Cliffy wasn't wrong when he said that consoles were the place to be for games like Gears (and the sales bear that out), nor is he wrong in targeting this lower budget, higher skill ceiling game at PCs. Being wealthy from his decades of work give him the comfort to do what he pleases, independently.
 

charsace

Member
lol at a lot of you guys in this thread. Bringing up consoles when he said his next game is a pc game and pc gamers feeling betrayed. Good lord the community here is going in the direction of other sites, please save it.
 
slower != more methodical

I'd argue that Quake and UT were far more methodical and strategic than Halo. Map control, timers, weapon selection, etc. - there was so much more to these games than just aim.

Yeah maybe methodical wasn't the best way to describe it, but you get the idea of what I meant.

Also, Halo had the bolded. You should've given it more of a chance, especially CE because it had the deepest meta game of any Halo. There's a lot to Halo that you probably don't know because you haven't played it extensively, but it's definitely up there.
 
why would he do this when he would ONLY be selling 1 million copies on pc when he could sell like 4.5 million on consoles? thought he was in this for the money and hated pc.

This makes no sense. I'm sure CS:GO sold more on PC than consoles. Of course I have no proof of that. Not sure why you think games can't sell better on PC.
 
slower != more methodical

I'd argue that Quake and UT were far more methodical and strategic than Halo. Map control, timers, weapon selection, etc. - there was so much more to these games than just aim.

umm you have to do all that stuff in halo as well
there was a reason halo 2 and 3 were favorites of the professional crowd while reach and up have been dropped from the roster.
 
PC only sucks for me, but please please please start making more arena shooters.

Edit: I'm so glad to see that other people are feeling this way. Last FPS I played that I could describe as anything other than COD: Modern Warfare was Resistance: Fall of Man (which I loved). Then that series became COD too (and died).

if it was on console it would defeat the purpose of the game
 
lol at a lot of you guys in this thread. Bringing up consoles when he said his next game is a pc game and pc gamers feeling betrayed. Good lord the community here is going in the direction of other sites, please save it.

The "he betrayed PC gaming" posts read like Nintendo/Square fan fiction.
 

kingslunk

Member
umm you have to do all that stuff in halo as well
there was a reason halo 2 and 3 were favorites of the professional crowd while reach and up have been dropped from the roster.

Except auto aim. And the biggest thing about arena shooters is movement. Which if you say halo has movement depth like Quake, UT, Painkiller etc, then I'm going to have to say you don't know what you're talking about.
 

eot

Banned
Eh, Halo is an arena shooter made for consoles. Its core principles are (or were) closer to Quake than to CoD.
 
umm you have to do all that stuff in halo as well
there was a reason halo 2 and 3 were favorites of the professional crowd while reach and up have been dropped from the roster.

Wrong. This is only true of people who started with Halo 2 or Halo 3, but anyone who put 3 years into CE despise what Bungie did to competitive Halo.

Except auto aim. And the biggest thing about arena shooters is movement. Which if you say halo has movement depth like Quake, UT, Painkiller etc, then I'm going to have to say you don't know what you're talking about.

CE aim assist wasn't too bad and there was actually a pretty deep skill curve compared to later games. You're right though, movement is essential in arena shooters.. something that did always feel lacking in Halo games. After CE, movement should've been faster and more tighter, not slower and floatier.

Bungie continued to design Halo for "casual" play, or at least that's how it felt. Then 343 chased the CoD with Halo 4 and we all saw how that went..
 

wwm0nkey

Member
Halo 1-3 was a made for console arena shooter, nothing to discuss about it being one or not.

Halo Reach and 4 are just....yeah
 
The people bringing up Halo in a conversation about arena shooters need to go back and play some Quake, UT, Warsow, or even painkiller and educate themselves. It just shows how far removed we are from the arena shooter era where the term itself has lost most it's meaning, and it's primary use is generating hype for a vague concept of 'the good old days'.

Because trust me, it sure as hell didn't mean two weapon limits, on hand melee animations, on hand grenades, slow as molasses movement, floaty jumping physics, and aim assist loaded dual analog controls.
Hi! I grew up playing Quake and UT (in fact, the first multiplayer shooter I played was Doom 1 via IPX!), and Halo is still an arena shooter.

Peace and love,
SA
 

muddream

Banned
Hi! I grew up playing Quake and UT (in fact, the first multiplayer shooter I played was Doom 1 via IPX!), and Halo is still an arena shooter.

Peace and love,
SA

Arena shooters are built around item rotation, Halo has (health)/armor regeneration and weapon limit.
 
This is excellent news. I can't think of too many people better qualified to deliver something like this in the contemporary market.

Get 'er done, Clifford.
 
Arena shooters are built around item rotation, Halo has (health)/armor regeneration and weapon limit.


Exactly. I'm not saying you can only like one style exclusively. I'm saying they are completely different styles of gameplay within the FPS genre, and even a small glance at something like Quake or HLDM for comparison will show that.

I understand Halo fans are pissed that Bungie abandoned them for the greener pastures of unlocks and grinding COD-style, but now you know how it felt for PC shooter fans when Halo got big and everyone started chasing that console shooter money. CliffyB included.
 
Exactly. I'm not saying you can only like one style exclusively. I'm saying they are completely different styles of gameplay within the FPS genre, and even a small glance at something like Quake or HLDM for comparison will show that.

I understand Halo fans are pissed that Bungie abandoned them for the greener pastures of unlocks and grinding COD-style, but now you know how it felt for PC shooter fans when Halo got big and everyone started chasing that console shooter money. CliffyB included.

The sad truth ;'[

We're all in this together! Arena shooters were my favorite thing at one point, then the world ended.. Clifford and 343 have a real opportunity to bring back both flavors of arena shooters on their respective platforms.
 
I'm in for a ps4 version.

Too bad motherfucker!
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The people bringing up Halo in a conversation about arena shooters need to go back and play some Quake, UT, Warsow, or even painkiller and educate themselves. It just shows how far removed we are from the arena shooter era where the term itself has lost most it's meaning, and it's primary use is generating hype for a vague concept of 'the good old days'.

Because trust me, it sure as hell didn't mean two weapon limits, on hand melee animations, on hand grenades, slow as molasses movement, floaty jumping physics, and aim assist loaded dual analog controls.

We need a middleground between both of these. Creating an HD remake of the same concepts that were perfected by UT4 and Q3 are the reasons that UT3 ended up as a dud.

Cliffy created a very original and well done shooter in Gears of War and I'm hoping he can do something similar with the arena genre.
 
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