• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Titanfall has maximum player count of 12 (alongside AI) [Respawn comments post #558]

Sub_Level

wants to fuck an Asian grill.
Something something. People are allowed to call out a game few have played, but people can't call out actual posts that have the same rhetoric in every thread. :)

Videogame response. Sarcasm. Strawman videogame. Ad hominem.

Videogames.
 
Isn't that what match-making is for? If it's boring to demolish unskilled human opponents then presumably it'd be even more boring to demolish cannon fodder AI.

The AI in this don't replace players. The AI fulfills a completely separate role. Think MOBAs... they're 5v5 with AI fodder. You couldn't increase the player count by replacing AI without making it pretty much a completely different game.

I'm not sure why you said the underlined section. I said it is boring to have a massive advantage over another player. Killing AI fodder is different. You're not having the same impact on the match results by killing some fodder. I can't really be specific since I haven't played the game yet, but I understand what they are aiming to achieve. Also killing the fodder AI doesn't negatively impact anyone else's experience.
 

MattKeil

BIGTIME TV MOGUL #2
Wow at some of these reactions. Sounds like jealous fan boys finally got their "bad" piece of info on Titanfall to talk shit about. Weird.

Well, more players = better game, always, which is why MAG has dominated the FPS genre for years now.
 

Fracas

#fuckonami
I personally have no issue with the player count, but as others have expressed, I really hope there is an option to turn off AI in custom games. Creep waves work in MOBAs but I don't know how they'd work in an arena FPS like this.
 

Kade

Member
Sounds good to me. I have Battlefield 4 if I want to play with 63 other people. Any competitive shooter worth anything (CS, Quake, UT and hopefully Titanfall) is fine with 5v5 or 6v6. Bigger isn't always better.

Someone will find a way to increase the count on PC.
 

Gorillaz

Member
There's foot grunt AI that moves like normal infantry. They are there, like creeps, to give the sense that you are part of a larger battle. They are also relatively easy to kill from what has been revealed. Is that an appeal to casual players? Maybe.



There are certain things inherent to lower player count games that just don't go away with the inclusion of AI grunts. People have played the small playercount stuff before on console. As a PC player, I was hoping for more. Way more. Even if that meant making Titans more rare or whatever it takes.

Little drop pods will shoot down around the map, and reinforcement AI soldiers will pour out of them (looks to be about 4 or 5 soldiers in a pod), you can also get out of your Titan once you call it down and have it follow you around as a guardian while you huff it on foot.

Killing bots doesn't give you as many points as killing humans. You could farm them but its not really effective and won't get you in the top 3. It's been a while since I played it (I think it was August) but as far as I remember there was no way to distinguish real players from bots other than their name. I might be wrong on this one though.


That's interesting, because I know the community will abuse the A.I.'s. I'm hoping it doesn't turn into some sort of "keep away" meta game between both teams to make sure they don't allow the other to farm the A.I. If A.I. come down in pods together (or whatever) that could be used as a easy kill or a easy trap.

interested in why they went with that
 

Alex

Member
Well, more players = better game, always, which is why MAG has dominated the FPS genre for years now.

Time to bust out Starsiege Tribes and get on a 128 player server. It's so next-gen, 1998 represent.

I actually haven't thought about it that way.. Minions/creeps in MOBA games have a meaning though, to farm gold and push, sometimes even act as a shield. I wonder what their reasoning/plan is.

It's a nice thought, you could make a really interesting, intimate FPS that would draw me back in if you nailed the marriage of MOBA elements and FPS battlefield control. I don't expect this to be that. It's the first FPS in eons I'm actually glancing at so, I'm hoping for the best. Right now I'm just pleased it's another another warfield game flexing numbers for the sake of flexing numbers.
 

Milennia

Member
The AI in this don't replace players. The AI fulfills a completely separate role. Think MOBAs... they're 5v5 with AI fodder. You couldn't increase the player count by replacing AI without making it pretty much a completely different game.

I'm not sure why you said the underlined section. I said it is boring to have a massive advantage over another player. Killing AI fodder is different. You're not having the same impact on the match results by killing some fodder. I can't really be specific since I haven't played the game yet, but I understand what they are aiming to achieve. Also killing the fodder AI doesn't negatively impact anyone else's experience.

I actually haven't thought about it that way.. Minions/creeps in MOBA games have a meaning though, to farm gold and push, sometimes even act as a shield. I wonder what their reasoning/plan is.

Maybe weapons that get better depending on how many of them you kill?
 

xxracerxx

Don't worry, I'll vouch for them.
Because is not on PlayStation is my guess.

ZKIIlv1.gif
 

commedieu

Banned
Well, more players = better game, always, which is why MAG has dominated the FPS genre for years now.

If it makes you feel better to think thats the issue, its cool.

But for others posting around you, its a disappointment. Imagine someone has a differing opinion, and would like to play 18/32/64 for a game they are purchasing. Does that mean that all of a sudden "I NEED a gigantic number of pla.." no.. how about standard match sizes that we've been having for years in FPS games.
 
I'll need to see some detailed gameplay video/stream before throwing up my arms and saying, "this blows.".

But I thought the new generation would bring bigger things. I like a big war.
 
How powerful exactly are these mechs?

Consider that not everyone can get in a mech at once and that these things are pretty well armored and heavy chain guns, missiles, and the like. Just watch a gameplay video. Unless all 6 players on the other team focus down one of these things it's likely it'll wipe the floor with them. Then just take into account if the suits aren't as powerful as they appear, what's the point of having shitty mechs with a CoD player count?
 

Concept17

Member
6v6 with AI mechs running around?

Sounds really boring. Bring on the chaos, or at a least make it options. It's the Source engine, there is no reason they can't.
 
The AI in this don't replace players. The AI fulfills a completely separate role. Think MOBAs... they're 5v5 with AI fodder. You couldn't increase the player count by replacing AI without making it pretty much a completely different game.

I'm not sure why you said the underlined section. I said it is boring to have a massive advantage over another player. Killing AI fodder is different. You're not having the same impact on the match results by killing some fodder. I can't really be specific since I haven't played the game yet, but I understand what they are aiming to achieve. Also killing the fodder AI doesn't negatively impact anyone else's experience.

Why do people keep thinking of the ai like a MOBA's creeps? I'm not super up to date on titanfall, but from what I've seen the bots look and act like humans (dumb ones at least). It doesn't seem like you know if you're shooting at a human or a bot until they die.
 
I actually haven't thought about it that way.. Minions/creeps in MOBA games have a meaning though, to farm gold and push, sometimes even act as a shield. I wonder what their reasoning/plan is.

Maybe weapons that get better depending on how many of them you kill?

You actually can farm the AI in titanfall. The benefit you get is calling in your titan slightly faster. You basically earn your titanfall after a set period of time that can be reduced by performing well.
 

Mechazawa

Member
But my point is - if the game is designed to be 6 a-side then why fill up the map with AI cannon fodder? Conversely, if the game is designed to be an epic battle then why limit the player count to 12?

I just gave you an example in my post. I don't actually know if AIs contribute to the timer, but that would be one scenario where they have a purpose. Weaker, more immobile enemies that pose a mild threat and that you gain something from killing.

From the gameplay demos, killing AI soldiers only gives you +25 points, while killing an enemy pilot or Titan is worth +500, so farming AI doesn't really seem to be all that legitimate of a strategy.

That's how farming works in anything. Certainly how it works in a MOBA. We don't know how speeding up the timer works(is there a bar to fill up?), but in any case, I can easily picture a scenario where I need to push my "XP" over the edge and there's a group of AI in the next room that'll do the job.
 
If it makes you feel better to think thats the issue, its cool.

But for others posting around you, its a disappointment. Imagine someone has a differing opinion, and would like to play 18/32/64 for a game they are purchasing. Does that mean that all of a sudden "I NEED a gigantic number of pla.." no.. how about standard match sizes that we've been having for years in FPS games.



Holy shit someone made some sense in this thread.
 

dimb

Bjergsen is the greatest midlane in the world
People need to stop making the MOBA comparison. These AI bots are filling out the maps and have an unpredictable effect on the flow of the player, which will also effect ammo count, health values, and even awareness. In MOBAs the flow of creeps is a constant that the player is able to interpret and adjust to as a given, and serves as a core conceit and mechanic for taking objectives.

Titanfall's bots sound like ego stroking filler to make the game more exciting when there are such low player counts.
 
Well, before we complain about or praise the number of players online, we really need to see how well the enemy AI functions.


If the enemy AI is smart, calculating, and unpredictable, this could be awesome. If the enemy AI is dumb and predictable, then who knows................
 

xxracerxx

Don't worry, I'll vouch for them.
Consider that not everyone can get in a mech at once and that these things are pretty well armored and heavy chain guns, missiles, and the like. Just watch a gameplay video. Unless all 6 players on the other team focus down one of these things it's likely it'll wipe the floor with them. Then just take into account if the suits aren't as powerful as they appear, what's the point of having shitty mechs with a CoD player count?

This is the opposite of what someone in this thread just wrote. He said one pilot could take out a mech 1v1 if the circumstances were right.

Here:

Pilots are not meant to be just fodder for the guys in the mechs. It is supposed to be balanced where pilots are a lot easier to kill but a lot harder to hit due to the maneuverability and their size. Mechs are easy to hit but take a lot more punishment and cannot fit in small areas. If mechs could just straight up demolish everyone with no skill involved, the game would tank... BADLY.

As it stands, a single pilot can take down a mech 1v1, just not easily in a straight up fight.
 

Osiris

I permanently banned my 6 year old daughter from using the PS4 for mistakenly sending grief reports as it's too hard to watch or talk to her
Holy shit someone made some sense in this thread.

Your not allowed to have an opinion contrary to theirs, report to the re-education center immediately..
 
That's how farming works in anything. Certainly how it works in a MOBA. We don't know how speeding up the timer works(is there a bar to fill up?), but in any case, I can easily picture a scenario where I need to push my "XP" over the edge and there's a group of AI in the next room that'll do the job.

From what I have gathered from interviews, you get your titan after X amount of minutes, but you can reduce that by gathering XP or score, whatever they call the points. This includes killing the fodder.
 

Sneds

Member
The AI in this don't replace players. The AI fulfills a completely separate role. Think MOBAs... they're 5v5 with AI fodder. You couldn't increase the player count by replacing AI without making it pretty much a completely different game.

I'm not sure why you said the underlined section. I said it is boring to have a massive advantage over another player. Killing AI fodder is different. You're not having the same impact on the match results by killing some fodder. I can't really be specific since I haven't played the game yet, but I understand what they are aiming to achieve. Also killing the fodder AI doesn't negatively impact anyone else's experience.

Okay. But why would I want to play a multiplayer FPS with any cannon fodder at all? Comparisons with moba games aren't relevant when we're talking about a totally different genre. Whenever I've played a multiplayer FPS I have never wishes for he human opponents to be replaced with AI. Have you?

If the point of the bots is just to make bad players feel good about themselves then why not just set up a decent matchmaking system? Halo 3 seemed to work okay in my experience. I just don't understand why anyone would want to shoot AI bots over human opponents of a similar skill level.
 

Wotanik

Banned
And now it begins. The hypewagon got its first wheel broken. I knew it. Every game that is hyped over the top before its release will get annihilated eventually. I wonder if they will at least make the PC version "bigger" as PC has the power to support more than 12 players.
 
I guess you're just not really into competitive shooters... boring would be jumping into a mech and being able to skill-lessly overpower every player on foot. That would completely suck and the game would completely tank cause 1 player having fun while 10 other players are just getting demolished is terrible.

People complain endlessly about COD killstreaks for this exact reason. The guy bombing away in the sky is having fun while everyone else is just thinking... let this end so I can actually enjoy the game a little bit. In other words, too much negative impact on someone else's play experience is crushing in a MP and is sorta why a lot of people end up disliking certain parts about COD.

I used to be but the modern ego-shooter is extremely lame now days, very low entry level skill needed for anything other then the ability to auto aim your highly accurate full auto hitscan weapon once or twice into someones back.

I looking for something more in a competitive fps with more dynamics then perfect balance for the player who only flies solo. It would be more fun as to have the other team actually use team work to take it down with instead of just a single person in predictable deathmatch fashion.
 

GavinGT

Banned
And now it begins. The hypewagon got its first wheel broken. I knew it. Every game that is hyped over the top before its release will get annihilated eventually. I wonder if they will at least make the PC version "bigger" as PC has the power to support more than 12 players.

LOL
 

Tucah

you speak so well
I'm sure it's going to be fine but that sounds a little low to me, I like my multi matches big and crazy.
 

Ray Wonder

Founder of the Wounded Tagless Children
I like those kind of mulitplayer games.. Gears of War 1 had 4v4, and that's one of my favorite online experiences this gen.
 
Top Bottom