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Google DeepMind trained on NoMansSky, Valheim and Teardown

Dr.Morris79

Member
So AI will soon be able to play these survival type games
Well, something has to..

FFEY6AF.gif


I jest, I love em all.

But what benefit is this exactly? Can it be used to play test stuff for bugs? Or is it something that just plays with you?
 

StueyDuck

Member
As always I see great uses for this, creating openworlds that have true dynamism, or like to fill a server with decent enough opposition allowing for game longevity

But it can also be used for shit, shady bots added in games to pretend to be human like in battle Royales. Obviously they'll have all the experience skins on so the kids Want it
 
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GymWolf

Member
As always I see great uses for this

But it can also be used for shit, shady bots added in games to pretend to be human like in battle Royales. Obviously they'll have all the experience skins on so the kids Want it
Can't you already tell if they are real or not based on how much they insult your mom during the game? :lollipop_grinning_sweat:
 
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Roxkis_ii

Member
I could see this maybe being used for voice control in games for people can't use controllers.

I wonder if this will ever replace qa testers at some point.
 

Soodanim

Member
"outperforms an agent trained in just one setting"

It might outperform a paraplegic, but shooting a rocket then doing a barrel roll is hardly high level NMS. Come back when there's footage of it actually seeking something out then doing what it set out to do.
 

phant0m

Member
Well, something has to..

FFEY6AF.gif


I jest, I love em all.

But what benefit is this exactly? Can it be used to play test stuff for bugs? Or is it something that just plays with you?

I’d think you could use it to create very realistic AI/NPC’s. Games have had NPC’s follow routines for a long time but imagine if they follow routines that switch contextually based on what the player(s) are doing.

Or imagine doing a 40-man MMO raid with 2 real humans and 38 AI “players” that can play the game competently.
 

StereoVsn

Member
This has some possibilities for NPCs, whether for Co-Op, escort missions (you know these usually are terrible), things like Dragons Dogma / Souls games and more. Well, if it’s done right.
 

Dr.Morris79

Member
I’d think you could use it to create very realistic AI/NPC’s. Games have had NPC’s follow routines for a long time but imagine if they follow routines that switch contextually based on what the player(s) are doing.

Or imagine doing a 40-man MMO raid with 2 real humans and 38 AI “players” that can play the game competently.
That actually sounds like it could be good but, it also begs the question, will these games need to be always online all the time? Which then brings on the physical debate, ownership, server shutdowns etc etc. Not to mention how would it fare for console subscriptions. If all you're paying for is to basically play against A.I, then would there be a point of online only? It's basically back to single player stuff

Offline? I'd give it a go though.
 

Holammer

Member
Give it a year or two and the AI will positively wreck human players in COD.
Another few years and you can rent such an AI to improve your K/D ratio while you do something more interesting with your time.

I would put my investor money on single player & co-op PVE games.
 
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Give it a year or two and the AI will positively wreck human players in COD.
Another few years and you can rent such an AI to improve your K/D ration while you do something more interesting with your time.

I would put my investor money on single player & co-op PVE games.
The only upside is maybe we will have bots that aren't just auto aimers, more capable of simulating a human enemy faults and all. Could be cool.
 
I imagine a Skyrim-like game, where every NPC is their own complete AI person, living in a town and working, or an adventurer exploring the world and doing their own quests and having their entire own adventure and goals. You may never meet these NPCs, they may even die before you ever see them, but it would be an amazing addition to that genre of game.
 

FeralEcho

Member
The goat jumping a fence as an example of some sort of extraordinary feat had me on the floor laughing.

Did they use the journalist who couldn't make the tutorial jump in Cuphead as the highbar to overcome or what? 😂😂😂
 

IntentionalPun

Ask me about my wife's perfect butthole
Point is these aren’t scripted behaviors. Anyone can program a character to jump over a fence if it’s on a path to go that way, but having a character actually figure out it needs to jump a fence without being told to do it is interesting.

Means stuff like AI and NPCs could handle randomly generated level designs better for instance. Playing against enemies that act way more human and/or AI squad mates that do.

I feel like we took a huge step back in a focus on that area games somehow feel less dynamic these days.
 

foamdino

Member
At some point, there may be ethical questions about deliberately leading your AI companions into dangerous situations (in Dragon's Dogma 3 perhaps).

The rate of AI progress should be exponential, which means AGI could be coming before the end of 2029 - we're already seeing AI taking over tasks in certain domains, this is an example of AI understanding and interacting in a variety of game worlds.

People do not realise the dangers and opportunities AGI represents and I'm pretty sure we don't want Google or Microsoft or Facebook or Elon to be the arbiters of who has access to AI, what an AI's moral code is etc
 

Duchess

Member
I actually think it would be hilarious to watch AI playing video games. At least in the early days, when it gets things wrong and does really weird shit :D
 
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