Disclaimer: The files I used were ripped directly from my digital copy of the game stored in my Wii U using one of the popular homebrew software solutions to transfer them to my PC.
I bought Tropical Freeze around the end of 2015 and I had only played up to World 4 due to complications with getting it to work with my monitor setup (you can't output audio through the gamepad on TV mode) and that world being a complete pace killer. I had enjoyed my time with it but the long loading times (USB HDD's fault mostly) and getting stuck on Fugu made me put it off for a replay at some other time.
I recently acquired a new 2560x1080 monitor due to being curious at how this new aspect ratio worked out and being one of the cheapest models I could get my hands on. I figured I'd try it only on some PC games, but my unexpected surprised was that this was also possible to get working on modern emulators.
Inspired by this demonstration of DKC Tropical Freeze on Ultrawide, I set out to rip the game's files from my Wii U and try it out for a bit... and then I ended up playing through the entire game on it!
Apart from the usual emulation quirks that are prevalent on modern emulation, I must insist that the game worked extremely well on this aspect ratio and it was just a great game changer in all aspects. I was having such a great time throughout that I really did not mind having to put up with a few buggy levels and glitches here and there.
The benefits are pretty clear to see.
The jump in overall quality from Returns to Tropical Freeze is so big that I would honestly not mind seeing Retro's take on yet another DKC game if given the chance. I played as far as to beat the last secret level, and I'm glad they're not afraid of pushing experienced players beyond their limits. I may consider a Hard Mode playthrough once some time has passed and the quality of CEMU's emulation gets better.
For anyone interested in doing this, here's some of the resources I've used:
Here's an album with some pictures demonstrating how the game works at 21:9 in various levels, and how apparent the benefits are to planning your moves in advance. (No big spoilers)
PS: The music is just amazing and so varied that I've had the soundtrack on repeat over the last week while working.
I bought Tropical Freeze around the end of 2015 and I had only played up to World 4 due to complications with getting it to work with my monitor setup (you can't output audio through the gamepad on TV mode) and that world being a complete pace killer. I had enjoyed my time with it but the long loading times (USB HDD's fault mostly) and getting stuck on Fugu made me put it off for a replay at some other time.
I recently acquired a new 2560x1080 monitor due to being curious at how this new aspect ratio worked out and being one of the cheapest models I could get my hands on. I figured I'd try it only on some PC games, but my unexpected surprised was that this was also possible to get working on modern emulators.
Inspired by this demonstration of DKC Tropical Freeze on Ultrawide, I set out to rip the game's files from my Wii U and try it out for a bit... and then I ended up playing through the entire game on it!
Apart from the usual emulation quirks that are prevalent on modern emulation, I must insist that the game worked extremely well on this aspect ratio and it was just a great game changer in all aspects. I was having such a great time throughout that I really did not mind having to put up with a few buggy levels and glitches here and there.
The benefits are pretty clear to see.
- You just SEE more at all times. The benefits of this to the 2D platformer genre are just huge and have a very noticeable effect on the overall gameplay.
- Most of the time you'll get to notice details that were just hidden away yet Retro Studios modeled them anyway.
- Objects and enemies will work just fine outside of your regular 16:9 range of view 99% of the time. The other 1% are just slight pop-ins or just some odd respawns of objects that you were clearly not meant to see.
- Being able to see ahead more significantly improves your reaction and planning on how to get past the levels. It is truly a testament to how well the game is designed that I was able to get through some levels on first try without problem thanks to this. Even one of the K levels!
- The subtle hints towards bonus areas still work fine most of the time. They get a bit more blatant in some cases, but I don't think giving you an easier time to find some puzzle pieces is a bad thing for this game.
- Loading times are VERY quick.
- The UI is just stretched incorrectly. Hardly a deal breaker for me, but it's there.
- Some levels have a few odd behavior glitches (like 3-1) with platforms, but this did not happen in previous versions of CEMU and I imagine they'll get addressed at some point.
- Some graphical glitches here and there from either not correctly emulated objects or missing geometry as the game was designed for 16:9. However, the latter is much less frequent than you'd expect!
- General stability problems from modern emulation. I could not get into Funky's shop no matter how hard I tried without crashing, but it was hardly necessary to enjoy the game.
- While the game is pretty easy to emulate at a constant 60 FPS, there's some edge cases where the framerate might drop to 30 if you're using VSync depending on your CPU's capabilities. A slight overclock might help on these cases.
The jump in overall quality from Returns to Tropical Freeze is so big that I would honestly not mind seeing Retro's take on yet another DKC game if given the chance. I played as far as to beat the last secret level, and I'm glad they're not afraid of pushing experienced players beyond their limits. I may consider a Hard Mode playthrough once some time has passed and the quality of CEMU's emulation gets better.
For anyone interested in doing this, here's some of the resources I've used:
- Cemu.
- Guide to play your CEMU games in ultrawide 21:9 (or more)
- Cemu hook (Extra convenience features and fixes the video cutscenes)
- Cemu graphic packs repository (You can find a 2160p UW Tropical Freeze pack here)
Here's an album with some pictures demonstrating how the game works at 21:9 in various levels, and how apparent the benefits are to planning your moves in advance. (No big spoilers)
PS: The music is just amazing and so varied that I've had the soundtrack on repeat over the last week while working.