• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

March 8th Splatoon Update 2.6

noshten

Member
Ink Saver Main: Maximum ink saved amount changed from 40% to 45% (5% overall effect increase)
Ink Saver Sub: Maximum ink saved amount changed from 25% to 35% (10% overall effect increase)
Ink Recovery Up: Maximum ink recovery speed increase changed from 67% to 82% (15% overall effect increase)
Special Duration Up: Maximum special extension for Inkzooka and Bomb Rush changed from 40% to 60%. For Inkstrike and Killer Wail, special duration will now shorten the amount of time where your movement is restricted after using them.
Opening Gambit: The increase to run speed and swim speed will be the equivalent of having 3 mains of each.
Last-Ditch Effort: For ranked battles, the effects activate when the enemy's counter goes below 30. It will also be active during overtime. Quick Respawn is also added to the ability's set of buffs.
Tenacity: Special gauge increases 20% faster than previously.
Comeback: Special Charge Up is added to the ability's set of buffs.
Haunt: Anytime you are tagged by an enemy Echolocator, Point Sensor, or Haunt, you get buffed with Damage Up, Defense Up, and Run Speed Up.
Recon: You will be able to see the enemy on your map for 3.5 seconds after leaving the spawn point. Additionally you can now see what weapon each enemy has equipped on your map.
Bomb Sniffer: Damage dealt by Splat Bombs, Suction Bombs, Seekers, and Ink Mines do 40% less damage to you if you're not in the OHKO range. Burst Bombs also do 20% less. (Not sure if this means splash damage only or if direct hits from BBs also have decreased damage)

Stage Adjustments:

Object placement in Regular Battle for the following stages will be changed to match that in Splat Zones.
Arowana Mall
Moray Towers
Matchmaking and Team Assignment Adjustments:

Until now, team assignments in Ranked Battle were completely random, but some consideration will now be given to equipped weapons when assigning teams.
Ranked Battle Matchmaking will be changed so that players of the following ranks are not matched together.
S+ and S
S and A+
A- and B+
B- and C+
This change may be subject to further adjustment depending on changes to matchmaking times that occur as a result.
Changes to Rank Points:

During Ranked Battles, when a team plays at a disadvantage due to unavoidable issues such as teammates being disconnected, and then loses, the winning team’s points will be decreased by an amount proportional to the time they benefited from the above conditions.

Splatfest Changes:

During Splatfests what was previously the Vibe Meter will now display your Splatfest Power.
Initial Splatfest Power level depends upon your current Ranked Battle rank.
Splatfest Power level will change depending on wins or losses during Splatfest Battles.
The player with the highest Splatfest Power on the winning team will receive a slightly larger boost to their Splatfest Power than their teammates after the match.
Until now, Splatfest matchmaking favored grouping players with similar play styles. Players will now be more likely to play with those of similar Splatfest Power level.
The higher a team’s average Splatfest Power level, the more Splatfest Points they will earn after winning.

The second update will not only include balance changes to some weapons already available in the game, but also new weapon sets known as "Sheldon's Picks." These sets will include new weapon variations, like the "Wasabi Splattershot," as well as new weapon combinations. This update will be released in two parts, the first of which slated for April 2016.

http://squidboards.com/threads/nint...ws-another-splatoon-update.22851/#post-161271

Looking forward to these changes, I might need to test out some new abilities and I'm liking the changes to the matchmaking.
Also you won't get high points win/loses due to disconnected which was something that happened. Hopefully this also means you get more points if you do manage to win with a dc team mate.
 
The ability changes translation posted by Geg in the OT is a bit clearer:

  • Ink Saver Main: Maximum ink saved amount changed from 40% to 45% (5% overall effect increase)
  • Ink Saver Sub: Maximum ink saved amount changed from 25% to 35% (10% overall effect increase)
  • Ink Recovery Up: Maximum ink recovery speed increase changed from 67% to 82% (15% overall effect increase)
  • Special Duration Up: Maximum special extension for Inkzooka and Bomb Rush changed from 40% to 60%. For Inkstrike and Killer Wail, special duration will now shorten the amount of time where your movement is restricted after using them.
  • Opening Gambit: The increase to run speed and swim speed will be the equivalent of having 3 mains of each.
  • Last-Ditch Effort: For ranked battles, the effects activate when the enemy's counter goes below 30. It will also be active during overtime. Quick Respawn is also added to the ability's set of buffs.
  • Tenacity: Special gauge increases 20% faster than previously.
  • Comeback: Special Charge Up is added to the ability's set of buffs.
  • Haunt: Anytime you are tagged by an enemy Echolocator, Point Sensor, or Haunt, you get buffed with Damage Up, Defense Up, and Run Speed Up.
  • Recon: You will be able to see the enemy on your map for 3.5 seconds after leaving the spawn point. Additionally you can now see what weapon each enemy has equipped on your map.
  • Bomb Sniffer: Damage dealt by Splat Bombs, Suction Bombs, Seekers, and Ink Mines do 40% less damage to you if you're not in the OHKO range. Burst Bombs also do 20% less. (Not sure if this means splash damage only or if direct hits from BBs also have decreased damage).
 

Geg

Member
Regarding the change to how ranked points work, there's been some confusion regarding the official english translation. The Japanese patch notes definitely mention the losing team, so it's likely that in fact the losing team will have the amount of points they lose adjusted depending on how long they're stuck fighting with uneven numbers due to a disconnect.

Anyway, I'm really interested in seeing what the rest of the new weapon variants will be. Hoping for a new dual squelcher or n-zap.
 
Gear ability adjustments directly from Nintendo - in case something was lost in translation. (source)

splatoon_patch260_geaozzke.png
 
Top Bottom