• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Matt McMuscles: Until Dawn - What Happened?

IbizaPocholo

NeoGAFs Kent Brockman


Until Dawn is a 2015 interactive drama horror video game developed by Supermassive Games and published by Sony Computer Entertainment for the PlayStation 4. Players assume control of eight young adults who have to survive on Blackwood Mountain when their lives are threatened. The game features a butterfly effect system in which players must make choices that may change the story. All playable characters can survive or die, depending on the choices made. Players explore the environment from a third-person perspective and find clues that may help solve the mystery.

The game was originally planned as a first-person game for the PlayStation 3's motion controller PlayStation Move. The motion controls were dropped when it became a PlayStation 4 game. The story was written by Larry Fessenden and Graham Reznick, who sought to create the video game equivalent of a slasher film. The development team took inspiration from various sources. These include the movies Evil Dead II and Poltergeist, and video games Heavy Rain, Resident Evil, and Silent Hill. To ensure the game was scary, the team used a galvanic skin response test to measure playtesters' fear levels when playing it. Jason Graves composed the soundtrack and Guerrilla Games' Decima game engine was used for the graphics. Several noted actors, including Rami Malek, Hayden Panettiere, Meaghan Martin, Brett Dalton, Jordan Fisher, Nichole Bloom, and Peter Stormare, provided motion capture and voice acting.

Until Dawn was announced at Gamescom 2012 and released in August 2015. Although there was little marketing effort from Sony, its sales surpassed expectations. The game received generally positive reviews, and was nominated for multiple year-end accolades. Critics praised the branching nature of the story, butterfly effect system, world building, characters, and use of quick time events, but criticised the controls. Supermassive followed the game with a virtual reality spin-off, Until Dawn: Rush of Blood (2016), and a prequel, The Inpatient (2018), while a spiritual successor, The Quarry, was released in 2022.
 
This guy has been one of my favorite gaming personalities since I discovered 2BF in high school. Love to hear his takes.

If you're upset over the title or how cheesy his delivery can be when saying "Wha happun", try not to take yourself too seriously. This series generally has good research and shows interesting development hurdles for all sorts of games.
 

Drew1440

Member
I don't understand the question.

It was a good game, that has a select following for that genre of gaming. The developer is still making games in that genre's market.

This is a non-issue.
I guess its a case of how the game became successful? Although he does mention how the game originally had a different direction on the PS3, which it was developed for.
 
Top Bottom