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NeoGAF Pokémon League | There are 18 badges in GAF; Gary Oak has 20

Shun

Member
I'm so torn between grass and steel. I want both.

Now that it's easier to get Pokemon without needing Pokemon Bank, I hope the rules are more lenient. I have so many move tutors and other moves that I couldn't cause of the restrictions.
 

JulianImp

Member
While I'd love to try this again now that ORAS are around the corner, I still fear the biggest roadblock is the fact that we have kind of serious, high-powered teams that scare off most people who aren't willing to breed and train their own competitive-caliber pokemon. I frankly think there's just no way for people playing through the main game to stand a chance against the gyms unless they went for the cheapest strategies they can find to counter their type specialisations, which wouldn't be fun for either party.

If we intend to make the league a healthy environment, we'd need a constant influx challengers. Since those who get the badges don't need to get them again, someone who has beaten all the gyms would basically have nothing else left to do, which is something we've got to fix unless we want to end up with no players once they've all earned their badges or given up after losing repeatedly. After seeing what happened with the league last time, I'd say the whole gym concept is broken, simply because it doesn't take into account that a healthy environment needs to keep the players playing, rather than have them beat a gym, get the badge and be done with it for all eternity.

I think the best way to make a better environment would have to do with weekly tournaments imposing some type restrictions (i.e.: you represent a type of your choice and need at least four mons of that type in your team) or some other things of the sort, since the whole gym idea left us with eighteen players who could only take challenges and just a handful of people who actually decided to take us on.
 

spiritfox

Member
I agree somewhat that the whole gym leader thing puts too much responsibility on a group of people who might not have the time to commit. So, I'm wondering if we can do rotating leaders. Drop the number of badges to 8, and when someone beats a leader they have the opportunity to take up the mantle as a new leader, taking a type that are not used by the other 7. The previous leader now gets the chance to challenge another leader for the position, so there's a steady pool of challengers. I guess this dilutes the spirit of the league, but at least it's more sustainable.

Regarding serious teams, we can just allow people to exploit type weaknesses if they want to. It's more about the fun of battle rather than the badges, since they don't do anything. Or maybe we can get a Little Cup league going as well, with less leaders needed in the new format.
 

PBalfredo

Member
I can be the Ghost type leader.

How much do we know about how secret bases work, exactly? Depending on the amount of control we have over the pokemon the trainers in our base have, we could set that up as our gyms. It will give us a low barrier-of-entry challenge for the single-player-only types to take on to earn a badge, while taking the work load off the gym leaders. The trainers who beat our secret bases could earn Jr. badges, while those who want a challenge and face the gym leaders directly in live battle like in the XY league could win Pro badges (or whatever we want to call them).
 
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