Who Are The Fine Young Capitalists?
The 5 games:
Who is involved?
Not sure why this hasn't been getting more attention in the media, but I figured it deserved a topic on its own, it's a worthy cause, and supporting it can only be positive, I think. If you want more details or pics, the link is at the top, I'd say this is worth spreading the word and getting, hopefully, more people involved in the future.
The Fine Young Capitalists' mission is to create media using under represented labour, for unexplored demographics to fund non-profit organizations.
We took 5 women who had never designed a video game before and gave them professional concept artists to create their ideal game. We created a prototype and now want the internet to vote on the best game so we can make it and give all the proceeds to charity.
The most important thing you can do is vote at
http://www.thefineyoungcapitalists.com/Voting
What Can You Do To Help:
The most important thing you can do is vote at http://www.thefineyoungcapitalists.com/Voting
Money's always nice... but if you can’t contribute financially, you can still spread the word about the project and help us out with the game. All of the games that have been designed support modding. That means that you can add your own unique flair to the game that will be created. We want to work with people to help them get involved in the game industry and will take steps to help you work with.
Creating a game is just one part of the larger goal of education and getting women involved in the tech industry. We want to get the word out to as many people as possible, so if you watch our videos, replay and comment on them, and share links to our videos and website, you will be helping.
If you have a website, a podcast, or a YouTube channel and you want to talk to us about the project, send an email to media@thefineyoungcapitalists.com. We’ll be extremely happy to be interviewed or answer any questions you have.
The 5 games:
Reputation is everything when you're a ghost
By Danielle M
Afterlife Empire is a top down isometric strategy game where the player takes on the role of a ghost in their own haunted house. It’s inspired by games such as Theme Hospital and Dungeon Keeper but focuses on character interaction as well as base building.
The player takes the role of a freshly risen ghost and where you need to build your own haunted house. You start with a one room shack and slowly build your home up until it turns into a haunted wonder of the world.
As the player scares the humans that enter their haunted house they earn “Notoriety.” A ghost can’t do anything if no one believes in you and a ghost that no believes in will slowly leave the mortal plane for the afterworld.
Let the Furball’s Fly
By Michele B
Furball Fury is part racing game, part world builder and part insanity. Set inside the body of a cat, the player takes over the role of a Furball going on a magical adventure to collect as much stray hairballs as possible inside a cat’s body. At the same time the Furball meets allies, has adventures and learns the meaning of life… or something.
Furball Fury is a casual racing game that not only allows you to challenge your friends to get the best time on a race track but also allows you to design and share your own maps through an exceptionally simple editor. This editor is so simple that anyone can create their own level on an iPad, and share it with a friend.
It puts the 'Rambo' in 'Roshambo'.
By Hannah V
Air Rocky is a party game that relies on the idea that everyone carries a mobile device. It’s a party game that any number of player can join in on to create their own unique board. It’s inspired by Air Hockey but builds on the concept with dynamic tables, multiple pucks and a Rock, Paper, Scissor dynamic.
The game is easy to learn at a glance and facilitates casual, but fast and fun, play. Players may drift in and out at leisure, as rounds are lightning-fast and easily restartable. To play, the player loads the app on his phone and selects the game table from the list available through wifi or bluetooth. The player then picks his location from a list of possible locations and his phone or tablet extends the air hockey table.
Let the world see through your eyes.
By Sarah D
My Eyes is an easy to use world builder, a simple tool for you to create complex interactive stories and 2D gaming experiences entirely on the iPad (also PC supported). Choose from pre-created characters, assets and mechanics or create your own. Upload your finished stories and games to share them with friends and play through other users stories, beat their challenges and find new assets to create the world that you visualize with My Eyes.
My Eyes gives you tools to create characters with unique personalities and anxieties, or you can populate the world by choosing from a list of diverse characters that can be uploaded quickly and easy! It all starts by creating a character, the person whose eyes your player will see the world through. Add and alter the shape, size and function of props to develop your scene, creating platforms and challenges. Choose from lists of props that help you tell your story or import your own creations. Now that you have characters and a scene, add interaction commands and dialogue prompts to bring your world to life.
The light is not afraid of the dark
By Lucy L
Lux is a puzzle platformer set in a beautiful and detailed world. The player takes on the role of Alabaster, a curious and determined character who uses light, reflections and refractions to explore the cities of the underworld. Alabaster must solve complex puzzles by controlling and combining light rays to charge, destroy and heat various interactable objects.
Each light ray will interact differently with each of the three interactable materials. Light can be reflected from materials of Metallic Lustre. Light can be both reflected and refracted from materials of Adamantine Lustre. Light can be scattered and multiplied from materials of Pearly Lustre.
The player must solve puzzles by to manipulating, moving, and interacting with light, while combining light channels to generate the colours required for the specific instances. Combining this ability with platforming elements, the player must unravel complex placement puzzles.
Who is involved?
Lola Barreto - Director
Lola is a director and designer who specializes in transmedia content by creating meaningful visual experiences for digital and physical environments. Her wide experience over the past twelve years spans many disciplines, including immersive technologies, mapping projection, film, web and print. She works closely with artists, giving creative direction for concept art, visual design, vfx, animation, interaction design, video gaming, identity and motion graphics. Her playful ability for telling stories leads her to approach projects with an emphasis on delightful solutions that inspire, entertain and seduce audiences. Her unbounded ability to support, direct and communicate allows her to excel in leading artistic teams in collective projects.
Giovanna Barreto - Producer
A graphic designer and producer for mass communication art, such as television, film, print, and web technologies. Over the last ten years she has worked for the Colombian creative industries participating in innumerable design projects, especially for pitching video games, animated television spots, film titling, branding, identity, illustration, typography and more. Giovanna’s painstaking ability to design and to oversee processes has led her coordinate creative teams by managing and organizing complex workflow schemes. She has also worked for awarded projects and for well known clients such as Capital Radio, Bayer UK, Nickelodeon, Sab Miller, Revista Semana, El Tiempo among others. Giovanna is the producer head of TFYC and works for Autobótika.
Laura Benavides - Animator
A Graphic designer specializing in the cultural industry, Laura has worked in different projects and companies related to performative arts, music, social campaigns, education, youth festivals and interactive projects like video games. She lived in México City for a year in order to learn motion design, thanks to that experience she became an animator to improve her skills in the development of branding for, animated infographics, Identity for web series and promotional pieces. She likes challenging projects and joins Autobótika to provide her outstanding young talent to the team in authentic projects.
Samantha Walsh - Creative Consultant
Samantha Walsh is a scholar and activist. She is currently a Doctoral Candidate at the University of Toronto-OISE In the department of Humanities, Social Sciences, and Social Justice Education (HSSSJE), formerly Sociology and Equity Studies. Her doctoral research is in interpretive sociology with a focus on disability and social inclusion. She holds a Master’s degree in Critical Disability Studies from York University. Samantha completed her undergraduate degree in Sociology at the University of Guelph. She is also the co-host of a blog “East meets West-Sam and Jo’s perspectives: A Canadian perspective on disability issues in Canada and around the world." http://eastmeetswexx.blogspot.ca/
Samantha was indispensable in the creation of media for TFYC Women in Technology and either directed or wrote the majority of media created for the production. She'll act as the bridge between the Video Game community and the Academic community.
Not sure why this hasn't been getting more attention in the media, but I figured it deserved a topic on its own, it's a worthy cause, and supporting it can only be positive, I think. If you want more details or pics, the link is at the top, I'd say this is worth spreading the word and getting, hopefully, more people involved in the future.