That and the NES software was unquestionably better.
One trick the Master System frequently did, which was immensely impressive at the time even though it looks rough today, was the ability to treat the background layer as many sprite layers at once by directly manipulating the graphics tiles as though it was a framebuffer. This let the master system draw enormous "scaling" sprites that didn't flicker, something the NES never was really able to do. Compare the ports of Space Harrier - the "sprites" for the objects in space harrier are HUGE, and despite some color clash, they don't flicker at all (because they are the background) while the objects are actually sprites on the NES version (and thus are tiny and flicker like mad).
Many games late in the SMS life used this to draw impossibly large, flicker-free sprites, like Golden Axe.
EDIT: The SMS port of Mortal Kombat uses this most impressively - one character is made up of many sprites in concert, while the other character is directly blitted onto the background. This lets the SMS create two screen-filling "sprites" with no flicker.
SMS without a shadow of a doubt. Wonderboy in Monster World looks like an early Megadrive game in terms of graphical fidelity. The NES was popular in the US hence many Americans growing up with that machine in childhood but it was a different story in Europe. Sega was king here throughout the SMS and then Megadrive years. Nintendo remained a non-entity in Europe until very late into the SNES' life with Donkey Kong Country and then gained some ground with the N64.
Before that though Nintendo was destroyed by Sega both generations. The point I'm making is that many US gamers will defend the NES because of the childhood memories they have of that machine given the NES was massive in the US. Ask someone from Europe or the UK which machine was more powerful or had the better games and they'd defend Sega since an entire generation of gamers grew up here with the SMS and then Megadrive.
Before that though Nintendo was destroyed by Sega both generations. The point I'm making is that many US gamers will defend the NES because of the childhood memories they have of that machine given the NES was massive in the US. Ask someone from Europe or the UK which machine was more powerful or had the better games and they'd defend Sega since an entire generation of gamers grew up here with the SMS and then Megadrive.
Just wanted to add that in the nordic countries, or at least in Sweden, that really wasn't the case. The NES was the console to own here, probably since we got it earlier (Q3 1986) than most other European countries thanks to a local importer/distributor being interested early on because of them having imported Game & Watch to Scandinavia previously. I actually didn't even know about the SMS until the internet came around. But the Mega Drive was very popular here. It didn't completely dominate the SNES though, which was also very popular.
Sorry it just bugs me when I hear that all of Europe was Sega territory when that wasn't the case at all where I grew up so I just had to add that.
All that said though, yes the SMS is clearly the more powerful system. That shouldn't be surprising since it came out 2 years after the Famicom. And since a lot of the games (maybe even most?) were coded by Sega themselves they of course became very good at optimizing for the hardware which made it even more apparent with time. The NES tried to make up for it with the mapper chips in the cartridges but nothing could change the fact that the colors and detail were for the most part much better on the SMS.
Speaking of enhancement chips, did Sega ever use something like that for the SMS or Mega Drive?
For the same reason UK gamers may say SMS had better games than NES is fueled by the fact they berely knew about it's existence
I can't answer any of your questions but I'll add another one - was the Game Gear essentially a portable SMS or is there more to it?
This thread has convinced me to have an 8-bit gaming session over the weekend. Is there a Sega Master System appreciation thread? I had a quick look and couldn't find one
Does the FM synth module for the Mark 3 count here? Of course master system couldn't do that (so games with FM data had this removed, e.g. Phantasy Star).Speaking of enhancement chips, did Sega ever use something like that for the SMS or Mega Drive?
Though The NES can actually produce a wider range of colours than the Sega Master System, even though the Master System can put more on screen.
Does the FM synth module for the Mark 3 count here? Of course master system couldn't do that (so games with FM data had this removed, e.g. Phantasy Star).
As for Mega Drive games special chips. Virtua Racing is all that comes to mind (probably as a reaction to Star Fox/Star Wing). Maybe SEGA felt add-ons would be less appealing if stand alone games became just as good.
This doesn't sound like the UK I grew up in.
I can't answer any of your questions but I'll add another one - was the Game Gear essentially a portable SMS or is there more to it?
IIRC, the Master System Convertor is just a straight 'pin to pin' converter, with no additional hardware needed.This is correct, more or less.
Sounds like you grew up in a different UK to everybody else.
Indeed. I grew up in the UK where SEGA was king.
What a glorious place.
Yeah but that was mainly 38000 different shades of purple.
Sounds like you grew up in a different UK to everybody else.
Nobody in the Uk bought a NES or SMS. It was all about the spectrum and C64 as well as the amiga/ST.This doesn't sound like the UK I grew up in.
I don't think you've ever played the SMS version of Mortal Kombat on actual hardware before. The characters flicker like crazy, especially Raiden when he does his flying torpedo
Does the FM synth module for the Mark 3 count here? Of course master system couldn't do that (so games with FM data had this removed, e.g. Phantasy Star).
I've always thought the SMS was better in terms of graphics but NES had Contra.
Would love to read this, you got a link?That's largely because Nintendo intimidated most of the big Japanese developers away from competing platforms, as I'm sure you're aware, so Sega had to fill the gaps by licensing and porting games themselves or just cranking out a ton of software.
Mark Cerny worked at Sega Japan during the SMS days, and he makes it sound like a total sweatshop, even compared to other studios of the day.
Actually this really is the case, most people are surprised when they hear there was a predecessor to the SNES. Also much of the SMS sales came after 1990 as a poor-man's (literally) choice to the Mega Drive.I can understand Sega being stronger here back then (plenty of my friends had SMS and Mega Drives back then), but barely knowing of the NES' existence? Can't say that sounds even close to correct. I probably knew more people with a NES than a SMS back then.
Diehard Sega fan btw. So I hope my posts aren't coming across as Nintendo > *.
I got a sms 3 at the end of its life and some games where good but most of the ones I bought had horrible performance/visual issues.
then again I had strider for sms and that probably damage a lot of my memory of the sms. it was horrible! lol
Would love to read this, you got a link?
Actually this really is the case, most people are surprised when they hear there was a predecessor to the SNES. Also much of the SMS sales came after 1990 as a poor-man's (literally) choice to the Mega Drive.
I do remember the GRIN devs saying how they have strong nostalgic feelings towards the original BC games and I was thinking it was a load of BS to get fans happy, guess not!
Here's a NES game that does the same thing
https://www.youtube.com/watch?v=43pmwBwBoHs
It shouldn't be particularly demanding, the palettes are only a handful bytes, though you had to use memory mappers to reliably get the current scanline on NES
The game gear had Gunstar Heroes. No NES contra game comes close to that.
Just finished the longplay of Wonder Boy III: The Dragon's Trap. What a beautiful game.
Holy hell, how have I never seen this? Just watched the 7 force battle; incredibly impressive given the hardware.
Most people are unfamiliar with the sega 8bit library. The last games on the platform were extremely impressive. Check out ristar, shining force the sword of hajya, gg aleste 2, tails adventure, dynamite headdy, and mega man.
Edit: the treasure games, dynamite headdy and gunstar heroes, were made by treasure themselves.
I have the real carts for MK1-3 for both the Master System and the Game Gear. Sounds to me like you don't know what causes flicker, considering you chose the one example of a move that would cause crazy flicker. Flicker is caused by too many sprites on the same horizontal scanline. Raiden's torpedo is the perfect move to induce flicker because his entire sprite is drawn horizontally on the same scanline. Sub-zero's freeze move is another move that causes flicker because his freeze sprite is made up of too many sprites at the same time. But the vast majority of moment-to-moment gameplay? No, Mortal Kombat does not "flicker like crazy" like you are claiming. Certainly not like it should considering the size of these "sprites."
I know what causes flicker
You originally said the game has no flicker, then agreed with me that there is flicker, the posted a video showing flicker, although not the example we were discussing
I'm confused... You just killed your own argument. Regardless of character size, the game still flickers, and sometimes quite a lot.
It didn't distract me from loving the game however
Tails Adventure has a Master System version too.
No it doesn't.