Is the stream archived to watch anywhere?
You can watch IGN Stream highlights on YT.
Is the stream archived to watch anywhere?
So how bad is the framerate on X1?
Apparently better than on PS4, according to some impressions. I would wait for DF, tho.
Apparently better than on PS4, according to some impressions. I would wait for DF, tho.
So PS4 is same resolution as XB1 and has bad frame rate than XB1 which is really horrible for PS4 users. Are these 10 Ubisoft studios made this game only for XB1 and then just ported it from XB1 instead of using PS4 advantages? Hope PS4 users will not support this game at launch and teach ubisoft a lesson.
Again, this is just from people watching streams. I seriously doubt that the X1 has better frameratates than the PS4, although the X1 CPU is slightly faster. It would make sense if Ubisoft's talk about how AC:U was CPU limited.
Would be hilarious if the Xbone version ran better framerate than the PS4 one even at the same resolution.
Thank god I was able to cancel my preorder for this game.
This will be getting a 2nd hand treatment from me.
If this game is CPU bound then why they need high end GPU instead of GPU close to XB1/PS4 for PC as minimum requirements?
So PS4 is same resolution as XB1 and has bad frame rate than XB1 which is really horrible for PS4 users. Are these 10 Ubisoft studios made this game only for XB1 and then just ported it from XB1 instead of using PS4 advantages? Hope PS4 users will not support this game at launch and teach ubisoft a lesson.
If this game is CPU bound then why they need high end GPU instead of GPU close to XB1/PS4 for PC as minimum requirements?
if the xbox version does end up running better then maybe what ubisoft said about the cpu usage is true.
even If the game is a 15fps slide show people will eat it up. its a big name game in a relatively barren holiday lineup for the ps4.
rushed port? instead of optimizing its probably mapped core for core from the console versions.
If this game is CPU bound then why they need high end GPU instead of GPU close to XB1/PS4 for PC as minimum requirements?
Hands-on impressions? Rediculous!Apparently better than on PS4, according to some impressions. I would wait for DF, tho.
Because a CPU limited game has no effect on GPU related tasks
Because a CPU limited game has no effect on GPU related tasks
if the xbox version does end up running better then maybe what ubisoft said about the cpu usage is true.
even If the game is a 15fps slide show people will eat it up. its a big name game in a relatively barren holiday lineup for the ps4.
rushed port? instead of optimizing its probably mapped core for core from the console versions or maybe the specs are required to hit 30fps something the consoles version appear to struggle with.
I mean if their game requires more CPU instead of GPU like they say then why they did not increase CPU requirements (keeping GPU requirements low) instead they are asking more GPU power in PC? If they are using GPU in PC then why they did not do same in Consoles (especially PS4)?
Neither console maker would allow a game to run like that. I know you were probably exaggerating your point. But it's not that easy.
Apparently better than on PS4, according to some impressions. I would wait for DF, tho.
Where does this come from? Even if we ignore every synthetic benchmark out there, according to the anonymous ubi dev (giantbomb email) the PS4 CPU is still faster (even if negligible).if the xbox version does end up running better then maybe what ubisoft said about the cpu usage is true.
Yes, we have a deal with Microsoft, and yes we don't want people fighting over it, but with all the recent concessions from Microsoft, backing out of CPU reservations not once, but twice, you're talking about a 1 or 2 fps difference between the two consoles.
Again, this is just from people watching streams. I seriously doubt that the X1 has better frameratates than the PS4, although the X1 CPU is slightly faster. It would make sense if Ubisoft's talk about how AC:U was CPU limited was true.
the cpu requirements they recommend are also high end for pc. what do you want them to recommend, at home render farm?
gpu and cpu do different things, you need to balance both to get the most out of hardware. you cant have a good gpu and cheap out on the cpu or vice versa. the specs for the pc version equal, both gpu and cpu recommendations are high end.
I was exaggerating but its possible sony/Microsoft might let it slide. listen to the Nintendo voice chat podcast with Denis dyack he talks about sonys cert process. they will let select games pass cert if developers claim they will fix the issues later with a patch.
They let it slide if you fix them in a patch. But if you don't fix them, you might have some problems later down the line.
Freeroaming games are known to be more CPU demanding than GPU, Unity has a lot of npc and stuff which is moved by the CPU, so being this a CPU limited game the slightly faster Xbox One CPU has a little advantage over the PS4 one which results in better frame rate, or i should say in less worse framerate in this case...Both next gen console have gone too low with the CPUs of these machines, they've the same raw power of the old Ps3 cell but with better optimization, we are talking about CPU that have been surpassed from tablet ones
Freeroaming games are known to be more CPU demanding than GPU, Unity has a lot of npc and stuff which is moved by the CPU, so being this a CPU limited game the slightly faster Xbox One CPU has a little advantage over the PS4 one which results in better frame rate, or i should say in less worse framerate in this case...Both next gen console have gone too low with the CPUs of these machines, they've the same raw power of the old Ps3 cell but with better optimization, we are talking about CPU that have been surpassed from tablet ones
I don't know what people smoke to say with a parity cpu, gpu not counts, even cpu bounded it's simply absurd.It's only the case when an higher cpu it's used for the development, compared the cpu on the console. But I don't think ubi it's that stupid.the cpu requirements they recommend are also high end for pc. what do you want them to recommend, at home render farm?
gpu and cpu do different things, you need to balance both to get the most out of hardware. you cant have a good gpu and cheap out on the cpu or vice versa. the specs for the pc version equal, both gpu and cpu recommendations are high end.
I was exaggerating but its possible sony/Microsoft might let it slide. listen to the Nintendo voice chat podcast with Denis dyack he talks about sonys cert process. they will let select games pass cert if developers claim they will fix the issues later with a patch.
For the fake sake no, just please stop it.And just to refresh the memory Ubi said ps4 has a sort of fps advantage over the xbone like 2-3 frame.According specs X1 has ~150 Hz faster CPU than PS4 with maybe tad more bandwidth so we are basically talking about < 3 FPS difference from CPU performance, very likely.
Apparently better than on PS4, according to some impressions. I would wait for DF, tho.
Oh my, hearing all of this is very troubling. It sounds like a technical disaster.
just got the game on PS4.. theres like an 882MB update downloading atm..
I don't know what people smoke to say with a parity cpu, gpu not counts, even cpu bounded it's simply absurd.
Why not just delay it to get it under control? After Watch_Dogs can Ubi really afford to ship another shite product? I mean, how many chances does a company get...
If you're crunching CPU data it doesn't matter if you throw a better gpu at it. The gpu doesn't magically jump in and help with the CPUs homework.
Mafia 2 was a good example of a CPU bound game if you turned cloth physics on. Dual core chugged hard even when using a high end video card. It wasn't until moving to a quad core that the performance issues improved.
Didn't Mafia 2's cloth phys use PhysX?
Maybe if we're lucky the patch will bring back the lighting and reflections from the game's reveal. Hahaha.just got the game on PS4.. theres like an 882MB update downloading atm..
If their engine are so radicate in the cpu performance, they need to do something faster, because things will get worse in the future. But they repeat continually to have rewrite their engine to work at the best in the new console, or simply they have lied.If you're crunching CPU data it doesn't matter if you throw a better gpu at it. The gpu doesn't magically jump in and help with the CPUs homework.
Mafia 2 was a good example of a CPU bound game if you turned cloth physics on. Dual core chugged hard even when using a high end video card. It wasn't until moving to a quad core that the performance issues improved.
Ubisoft has a long history of buggy or poor performing games. Why spend time and money polishing your product when tons of people will buy it regardless.
If you're crunching CPU data it doesn't matter if you throw a better gpu at it. The gpu doesn't magically jump in and help with the CPUs homework.
Mafia 2 was a good example of a CPU bound game if you turned cloth physics on. Dual core chugged hard even when using a high end video card. It wasn't until moving to a quad core that the performance issues improved.
It's a shitty practice that shouldn't be allowed at all. What if you don't have your console connected online or those patches are taken down in the future? It's basically selling a defective product.
Patches are never (I don't know a case?) taken down. And especially for this gen, being connected is pretty much the norm.
Anyway, it's not like MS/Sony will let you publish a super defective game, as far as they know. But they'll let some things slide with patches. It's a slippery slope, but it's a balance that both publishers and Sony/MS are trying to make: get games on the platform as fast as possible and as non-buggy as possible.
Apparently better than on PS4, according to some impressions. I would wait for DF, tho.
I haven't been reading this thread, it's too big, but why is everyone complaining and saying the game is a technical failure?
900p, FPS variation it is not locked 30FPS, crowd pop in.