PhantomZone
Member
Resolution 1920 x 1080
FXAA On
MSAA x2
TXAA OFF
VSync ON
Pause Game on focus loss OFF
*Vsync on/off
Turning it off makes the graphics look more detailed and rougher. It also boosts my fps up to 70-90-110 at different stages (yet it goes under 60 at night in the city).
Turning Vsync on gives me 59-60fps no matter what. People say Vsync makes the game look blurry I think it looks more smooth and better than OFF where the game kind of stutters along despite having a high frame rate. It's hard to explain but it reminds me of Gran Turismo's "pace" or feeling of speed when racing at night
Population Density 75%
Population Variety 100%
Distance Scaling 100%
Texture Quality Very High
Shader Quality Very High
Shadow Quality Very High
Reflection Quality Ultra
Reflection MSAA Off
Water Quality Very High
Particles Quality Very High
Grass Quality Ultra
Soft Shadows Softest
Post FX Normal
Anisotropic Filtering Off
Ambient Occulusion Off
Tessellation Off
If I make Relfection, Grass, Particles quality lower I get 90 150+ fps
I'll keep experimenting and attempt to find the right combination of high quality graphics and high fps performance. I do find it odd that the higher the frame rate the more "unnatural" vehicle travel is (it's odd that it skips/buffers with a higher fps).
FXAA On
MSAA x2
TXAA OFF
VSync ON
Pause Game on focus loss OFF
*Vsync on/off
Turning it off makes the graphics look more detailed and rougher. It also boosts my fps up to 70-90-110 at different stages (yet it goes under 60 at night in the city).
Turning Vsync on gives me 59-60fps no matter what. People say Vsync makes the game look blurry I think it looks more smooth and better than OFF where the game kind of stutters along despite having a high frame rate. It's hard to explain but it reminds me of Gran Turismo's "pace" or feeling of speed when racing at night
Population Density 75%
Population Variety 100%
Distance Scaling 100%
Texture Quality Very High
Shader Quality Very High
Shadow Quality Very High
Reflection Quality Ultra
Reflection MSAA Off
Water Quality Very High
Particles Quality Very High
Grass Quality Ultra
Soft Shadows Softest
Post FX Normal
Anisotropic Filtering Off
Ambient Occulusion Off
Tessellation Off
If I make Relfection, Grass, Particles quality lower I get 90 150+ fps
I'll keep experimenting and attempt to find the right combination of high quality graphics and high fps performance. I do find it odd that the higher the frame rate the more "unnatural" vehicle travel is (it's odd that it skips/buffers with a higher fps).