cj_iwakura
Member
Looks great. Fingers crossed for localization,but only after Stranger.
Fighting the same enemy from multiple angles is a cool concept, and it looks pretty neat. Hopefully it's fun, too.
Is this as Wizardry inspired as Experience's other games?
Less minuscule than usual, I'd say.Looks pretty hot for a game that I'd imagine has a miniscule budget. Goes to show how far good art direction can get you.
Looks awesome, but that 1st Person Dungeon Crawling hurrrr.
Less minuscule than usual, I'd say.
Fighting the same enemy from multiple angles is a cool concept, and it looks pretty neat. Hopefully it's fun, too.
Yeah, and even though some people complained about recent releases having low localization quality (Sword Art Online, Tales of Hearts), I don't care as long as I can play the game. Heck make it digital only if you get a better margin that way - as long as it is English, I'm going to buy it.
Holy shit. Why have no one tried this combat perspective before.
It literally blows my mind
It's just one single game, SAO:HF.I'm fine with low quality translations if it means that's the only way the game can come west and the company still make a profit, since otherwise I wouldn't be able to enjoy it. It seems like this has actually started to happen a lot more on vita, as there have been a lot more games based on anime being released in NA now.
Dengeki video interview with gameplay footage: https://www.youtube.com/watch?v=0-p2_5cF4x4
Gameplay starts at 5:11.
Dengeki video interview with gameplay footage: https://www.youtube.com/watch?v=0-p2_5cF4x4
Gameplay starts at 5:11.
Greatly disappointed
I knew that enemies animations were not frame based, but they should be a lot better, but what really surprised me negatively was characters' lack of attack animations! What's the point of showing them doing nothing?
Reactions like this is exactly what happens when people go and hype themselves up over graphics first without knowing anything else about the game lol.
Im still not sure what to think in regards to the no exp system and no random encounters. Dont really have anything to say about the battle system in general.
Sorry but i refuse to think that i'm the only one expecting attack animations from the characters, i don't even believe that you were not expecting them unless you already know about it, but i don't remember this being mentioned anywhere.
Thanks for the write up Parakeetman!
What's the benefit on skipping a character for the turn instead of using the wait action to recover AP?
Yeah, I wasn't expecting the camera changing to first person; thought the camera would stay the same, with each character having a generic attack animation (think Disgaea with special animations off).
But no biggie.
Thanks for the write up Parakeetman!
What's the benefit on skipping a character for the turn instead of using the wait action to recover AP?.
Ray Gigants Battle System Takes A Leaf Out Of Bravely Defaults Book
At 9:15, we get a look at the battle system of Ray Gigant, which has a system thats a little reminiscent of Bravely Default, with AP (Active Points) for all actions.
ugh, okay siliconera...