I was really itching to post in this thread earlier but couldn't do so because my account wasn't validated. Come back a few hours later with an email that says my account's validated. It's a sign.
This is my first post.
are there really people saying JRPGs were always niche and were never that popular?
im assuming those people weren't alive when the PS1 was popular. JRPGs defined that generation
Parasite Eve 1/2, Final Fantasy 7/8/9/Tactics, Dragoon, Tales, Chrono, Breath of Fire 3/4/5, Dragon Warrior 7, Lunar 1/2, Star Ocean, SUIKODEN 1/2, WILD ARMS 1/2, Valkyrie Profile, Xenogears, and I can go on.
a lot of these titles that you would expect to be "niche" back then weren't niche, they were front and center of the library. then you even have your "psuedo" JRPGs that have strong elements of them but aren't entirely RPGs (Megaman Legends).
this was a height of creativity that failed to manifest going forward. there will never be a more diverse and broad lineup of JRPGs, and it wasn't a lack of sales that stymied it either. the sales were there. the transition just utterly failed to keep it going generation to generation, now nobody but the most ardent JRPG nuts care.
tldr: yeah, kids probably have 0 interest in JRPGs now, but it's not their fault. it's the fault of the publishers and developers for not cultivating the massive hit they had in the 90s.
You are making a false presumption, likely based on the fact your own personal inner circle of gaming friends were jrpg fans. Which is entirely understandable, though incorrect. Ultimately, most game players aren't really interested in Japanese RPGS, and never have been. At most, they've likely played Final Fantasy 7-10, maybe the two Chrono games, and Kingdom Hearts, at best. This doesn't state anything in regards to the popularity of the jrpg genre, however.
There's a wide gap between many of the games you listed, and their competition.
For a point of analysis, Final Fantasy VII sold 9.8 million worldwide. That's a wide girth between many of the games you list, such as Breath of Fire, Suikoden, Wild Arms, Valkyrie Profile, Tales, and especially Dragon Warrior VII.
For comparison, Dragon Warrior VII sold 210,000 units according to the Dragon Quest wiki page, which cites official Square Enix sales data. Dragon Quest VIII, for what it's worth, was forced to be packaged with a Final Fantasy XII demo by in the western territories because a complete lack in confidence for it to sell.
Looking at NPD data, 200k tends to be the upper echelon of the more celebrated jrpgs that aren't FF, Pokemon, KH;etc.
Suikoden III, the best selling Suikoden, debuted on the October 2002 sales chart with 53,907 units sold and by August 2004 - nearly two years later - had amassed 232,387 units lifetime sales. I remind that Suikoden III was the best selling Suikoden in America.
Chrono Trigger sold 290,000 units abroad. The ugly 200k rears its ugly head again.
Of course, you have a point with some of them. Chrono Cross sold 650,000 abroad. It's STILL not the number you think it is because in this case "abroad" means more than North America, considering it was released in Europe as well. Using past jrpg trends, you could cut that number in half, and still have it at about 325k units per territory, and that's still only slightly larger than dreaded 200k. This is also precisely why we will never get another Chrono game, likely.
It's easy to make assumptions here that, due to the sheer frequency of jrpgs we got in America back in the day, that all of them did well and had a pretty sizable audience..But they didn't. Kingdom Hearts, Poke'mon, Final Fantasy...they're all exceptions, and that's it. Japanese rpgs have a historically niche appeal in the west. Dragon Warrior needed to be given out for free for Nintendo of America to sell people on the concept. Dragon Quest nearly 20 years later still needed FF12 as a free demo to remotely get customers off their butts and convince them to buy it.
The idea that the Japanese RPGs, were popular by quantity of titles released in the west is merely a myth. The reality is that we, as jrpg fans, are a loyal and focused lot that support the games we want to support, and it's almost always universally the same people buying these games, with a few boosters give or take, depending on the IP. If you pay attention to jrpg sales data, you'll notice the trend that at best, with few exceptions, they top out at 200-300k.
JRPGs are niche.
Sad, but true.