MisterHero
Super Member
Sega's supposedly retired fanguard still want to be cooler than the NintendorksEmCeeGramr said:Now they've turned him into a vehicle for 13 year olds, anime fans, Nintendorks, and furry fantasies.
lol
Sega's supposedly retired fanguard still want to be cooler than the NintendorksEmCeeGramr said:Now they've turned him into a vehicle for 13 year olds, anime fans, Nintendorks, and furry fantasies.
andymcc said:were you even alive in the 90s?
Andrex said:I probably should cut back on my Sonic fan bashing, they've been through a lot these past years I suppose. I just hate to see any resurgence to that stupid 90's lie that Sonic was anywhere near close to Mario's high quality. ^_^
They should have started looking at Mario for tips earlier?Boney said:what the fuck are you talking about
sums it up nicely.Firestorm said:what the fuck
you totally got it wrong there brother, sonic games were coolZaro said:They should have started looking at Mario for tips earlier?
CurseoftheGods said:
Andrex said:lol Wikipidia.
please please please don't bring crash hereAnticitizen One said:What all of you fail to realize is that sonic, mario, and even crash bandicoot all become irrelevant the day master chief arrived on the scene. He is now the most iconic mascot of all time.
Anticitizen One said:What all of you fail to realize is that sonic, mario, and even crash bandicoot all become irrelevant the day master chief arrived on the scene. He is now the most iconic mascot of all time.
watAnticitizen One said:What all of you fail to realize is that sonic, mario, and even crash bandicoot all become irrelevant the day master chief arrived on the scene. He is now the most iconic mascot of all time.
Andrex said:Indeed I was.
andymcc said:were you old of to be cognizant of video game trends of the 90s? for example, did you read 90s gaming magazines that routinely heaped positive reviews upon the sonic franchise?
Anticitizen One said:What all of you fail to realize is that sonic, mario, and even crash bandicoot all become irrelevant the day master chief arrived on the scene. He is now the most iconic mascot of all time.
◔_◔The_Technomancer said:Sorry Andrex, but S3&K > Mario World. The latter is interesting, but the former has a feel all its own. 2D Mario has always had some weird issues for me...
mario 3 > s&k3The_Technomancer said:Sorry Andrex, but S3&K > Mario World. The latter is interesting, but the former has a feel all its own. 2D Mario has always had some weird issues for me...
You deride the Chief for lacking exposition by design but also consider Other M's hulk of exposition a mark against Samus.Dark Machine said:Master Chief is nothing campared to Samus, even with all the Other:M exposition. Master Chief is just a suit with a beefy voice, he has no personality, no uniqueness at all, maybe that's why he's so appealing in today's game market. Yeah, I went there.
Boney said:I'm listening..
Iknos said:Level design. Hey Sonic had more organic level design with more branching paths and more platforming. Mario was as linear as Final Fantasy 13. Sonic is more like Fallout 3...go anywhere you want child you are free.
Anticitizen One said:I kinda wish Halo Reach ripped off Sega with the whole "lock on" thing so you could combine halo reach with halo 3 to get Halo 3 & Knuckles
I dunno, Sonic level design was a lot less linear then Mario design for the time.andymcc said:i agree with most of your other points but this is a downright lie. :lol
Boney said:
Well, can't argue with thatThe_Technomancer said:I dunno, Sonic level design was a lot less linear then Mario design for the time.
andymcc said:i agree with most of your other points but this is a downright lie. :lol
The_Technomancer said:I dunno, Sonic level design was a lot less linear then Mario design for the time.
Weenerz said:Just give Nintendo the Sonic license for a game and it will sell like hotcakes.
andymcc said:i'm not arguing that either. but, the point is, some sonic stages did only have one route. i think the analogy he made is pretty bad.
also the result (Sonic Colors) is looking like it could be the best 3-d Sonic ever.AniHawk said:So Sega looks for inspiration from a good franchise and people freak out. Got it.
CurseoftheGods said:I think he's talking about the branching high, medium, and low paths that can be used to reach the end of the level.
http://qntm.org/files/maps/chemicalplant2.png
I'm dying here but please go onIknos said:Do we need to continue this massacre or can I stop here?
Average Mario level:Serenade said:Well, can't argue with that
Iknos said:Its just common sense. Break it down to every level.
Pick something random like...music. Hey Sonic had better music. Ok. Next.
Iknos said:Graphics. Hey Sonic didn't recycle bad guys from the first level to the last. Every level looked different and wasn't just a lazy palette swap.
Iknos said:Level design. Hey Sonic had more organic level design with more branching paths and more platforming. Mario was as linear as Final Fantasy 13. Sonic is more like Fallout 3...go anywhere you want child you are free.
Iknos said:Bosses. Hey Sonic's bosses were all unique and weren't repeated over and over. They looked massive and huge and you had to figure out their weaknesses by observing them. Not by observing yourself dying because you had to memorize the boss pattern like in the Mario games.
Iknos said:Do we need to continue this massacre or can I stop here?
Iknos said:Mind you I'm comparing the classics. Mario titles have been consistently great while Sonic's went downhill fast.
Why do you not want good things?! >:|andymcc said:GODDAMNIT.
I wasn't being sarcastic, you were totally right on that one.The_Technomancer said:Average Mario level:
http://imgur.com/0dS2H.gif
Start on the left, run to the right.
Average Sonic 3 level:
http://info.sonicretro.org/images/1/17/Cn1map.PNG
Insanity
Some people have argued that the more sprawling levels of 3&K hurt the experience. I respectfully disagree.
Mhm, alright, I can accept that. And I personally enjoy controlling Sonic through the sprawling levels more then I enjoyed Mario World. Something about how Mario controlled in that game just felt off to me.Serenade said:I wasn't being sarcastic, you were totally right on that one.
I just value the general volume of content in SMW over that of S3&K.
FWIW, this is why I like SMW over Mario 3. The cape being so game-breaking made them get really clever with level design.The_Technomancer said:Average Mario level:
http://imgur.com/0dS2H.gif
Start on the left, run to the right.
Average Sonic 3 level:
http://info.sonicretro.org/images/1/17/Cn1map.PNG
Insanity
Some people have argued that the more sprawling levels of 3&K hurt the experience. I respectfully disagree.
Andrex said:Every main Mario theme is better than anything Sonic has had. Kondo is easily superior to any composer Sonic has ever had, including MJ.
:lol This is so laughable I don't even want to comment on it because I'll laugh even more. The fact that enemies are consistent allow the player to know exactly how to defeat them, which allows them to sensibly curb the difficulty by layering more of them together, instead of making each one harder to deal with. There's no starfish bull crap in Mario games, and for good reason. They suck. All of Sonic's enemies suck.
Free to go... into a bottomless pit, or wander aimlessly until time runs out. It wouldn't be a problem if there were some sort of map, but exploration detracts from platforming - ask anyone on GAF who professes to love the genre, they'll tell you. Heck I might even PM sixfortyfive so he gets in here too.
Except that Mario bosses were both fun and didn't interrupt the flow of things so that they came to a screeching halt every time. For a franchise advertised to be about speed, that's kind of a turn off. With Mario, boom boom boom, three hits, move on to the next level of platforming perfection.
:lol Massacre. Your arguments basically amount to a wet noodle that's been deep-fried in nostalgia and fanboyism a little too long.
As a fan of platforming over everything, Mario is my choice for the superior platforming franchise. It essentially created it and mastered it.
Of course, because then without the shield of nostalgia you'd have to confront what a truly uninspiring and weak the Sonic franchise actually is and has been since day one.
In short, Sonic was a bland, mediocre franchise at the height of its popularity whose only noteworthy accomplishment is lying about its quality to get people to buy consoles. And even that didn't work after all was said and done. There's also a reason Sonic games have been seen as "not as good" as in their inaugural generation; it's not that the franchise has necessarily gotten worse, it's that the fanboys who liked the initial games grew out of the hollow, desperate formula. Ask any child Sonic fan today and they'll say they like the newer ones more, ask them in ten years? They'll have the same disdain for the contemporary games and fondness for today's Sonic games as today's Genesis Sonic fans exhibit. How utterly pathetic.
How's that for a massacre?
The_Technomancer said:Average Mario level:
http://imgur.com/0dS2H.gif
Start on the left, run to the right.
Average Sonic 3 level:
http://info.sonicretro.org/images/1/17/Cn1map.PNG
Insanity
Some people have argued that the more sprawling levels of 3&K hurt the experience. I respectfully disagree.
CurseoftheGods said:Somebody's butthurt. :lol
The issue is we know they won't follow through. Zero percent chance. The core design of sonic is fine, it just needs the care, polish, innovation and level design that Nintendo puts into Mario games.AniHawk said:So Sega looks for inspiration from a good franchise and people freak out. Got it.