I just realized the theme for the playable party members is that they go, generally, from a "historical" trickster Persona to a "mythological" trickster Persona, and Akechi's "true" Persona seems to be Loki, who's definitely mythological.
Throwing my hat in the ring for Makoto. She was indispensable for me. She was a durable healer with a relatively high damage output. Never took her out of my party once after she joined.
Character wise, it's debatable. Combat wise, it's Ryuji. Nothing short of great throughout the entire game. Hoes obscene damage with Swift Strike (which is the best physical skill in the game), breaks the game once he gets Charge, scales really well on harder difficulties due to his bulk and buffing ability, etc. Makoto doesn't even learn Mediarama until level 43, and takes a while for her to learn Marakukaja, and i'd even argue that Ann is better.
I just realized the theme for the playable party members is that they go, generally, from a "historical" trickster Persona to a "mythological" trickster Persona, and Akechi's "true" Persona seems to be Loki, who's definitely mythological.
I just realized it's a little weird to me that Joker doesn't follow the "Ultimate Persona" pattern of 3 and 4.
In 3, MC can obtain
"Orpheus Telos," "Telos" being Greek for "end" or goal," though arguably/canonically his Ultimate Persona is Messiah and Telos is more of a completion bonus.
In 4, MC can acquire
"Izanagi-no-Okami," "no-Okami" being Japanese for, essentially, "Great God."
So the pattern is that the MC can obtain an Ultimate Persona that is a supercharged version of their original, using a title from the language of the mythology that inspired the Persona.
P5 Hero goes from Arsene, a Persona based on a fictional French gentleman thief, to... Satanael, essentially a conglomeration of originally Jewish mythological concepts.
I get that it happened that way to complete the symbolism of Yaldabaoth, like Messiah/Thanatos completed the concept of Nyx and Tartarus, but it still feels weird.
Like a combination of abandoning tradition mixed with a yet another possible oversight by the localization team.
Where's my "Arsene Coquin" or "Arsene Malicieux?"
(I know the game seems to lean towards "Picaro" for the "P5-ized" Personas, but that's actually a Spanish word meaning "rogue," whereas Arsene is decidedly French. Im...not really sure why they went with "Picaro.")
I just realized the theme for the playable party members is that they go, generally, from a "historical" trickster Persona to a "mythological" trickster Persona, and Akechi's "true" Persona seems to be Loki, who's definitely mythological.
I just realized it's a little weird to me that Joker doesn't follow the "Ultimate Persona" pattern of 3 and 4.
In 3, MC can obtain
"Orpheus Telos," "Telos" being Greek for "end" or goal," though arguably/canonically his Ultimate Persona is Messiah and Telos is more of a completion bonus.
In 4, MC can acquire
"Izanagi-no-Okami," "no-Okami" being Japanese for, essentially, "Great God."
So the pattern is that the MC can obtain an Ultimate Persona that is a supercharged version of their original, using a title from the language of the mythology that inspired the Persona.
P5 Hero goes from Arsene, a Persona based on a fictional French gentleman thief, to... Satanael, essentially a conglomeration of originally Jewish mythological concepts.
Where's my "Arsene Coquin" or "Arsene Malicieux?"
(I know the game seems to lean towards "Picaro" for the "P5-ized" Personas, but that's actually a Spanish word meaning "rogue," whereas Arsene is decidedly French. Im...not really sure why they went with "Picaro.")
Makoto was almost always in my party because she's best girl and she was versatile. Her and Yusuke were big ones for me until late game when Ann and Ryuji got all of their abilities and became damage dealing monsters.
I think what annoyes me is that Akechi reveals Loki, someone (Futaba? Morgana? I forget...) muses that he probably has the Wild Card, and then... that's it.
Like, don't build him up as a foil to the MC, including the Wild Card, and then have him switch Personas exactly once.
It's like fighting P3/P4/P5Hero as a bonus boss fight and having them only use Orpheus/Izanagi/Arsene.
I guess on some level, though, it just bugs me that Akechi's Personae were Robin Hood and Loki.
I can't even completely vocalize why... They're just a bit too...on the nose, somehow. Not inspired at all.
Also, Robin Hood isn't an obtainable/fusable Persona, right?
Which feels a little weird since Akechi presumably started with Loki and then obtained Robin Hood somehow.
Isn't there the implication that Akechi was using the Velvet Room, too?
Or perhaps it's the opposite, and Akechi awakened Loki and Robin Hood at the same time, and the implication is that he never developed the Wild Card to the point of obtaining other Personae.
Huh. It's been years since I played P4 Golden and even longer since I played P4 Vanilla, but I don't remember ever getting the impression that
Adachi was a Wild Card holder.
In fact, I kind of got the -opposite- impression, in that
Izanagi/Magatsu Izanagi were intended to make MC and Adachi true mirrors of each other, with the defining difference being that MC actually could form Links with others, and therefore actually use the Wild Card.
I suppose
Adachi could've been basically the same as how I feel Akechi is, possibly being a Wild Card holder but not having the mindset, experience or support to actually make use of it.
I just realized it's a little weird to me that Joker doesn't follow the "Ultimate Persona" pattern of 3 and 4.
In 3, MC can obtain
"Orpheus Telos," "Telos" being Greek for "end" or goal," though arguably/canonically his Ultimate Persona is Messiah and Telos is more of a completion bonus.
In 4, MC can acquire
"Izanagi-no-Okami," "no-Okami" being Japanese for, essentially, "Great God."
So the pattern is that the MC can obtain an Ultimate Persona that is a supercharged version of their original, using a title from the language of the mythology that inspired the Persona.
P5 Hero goes from Arsene, a Persona based on a fictional French gentleman thief, to... Satanael, essentially a conglomeration of originally Jewish mythological concepts.
I get that it happened that way to complete the symbolism of Yaldabaoth, like Messiah/Thanatos completed the concept of Nyx and Tartarus, but it still feels weird.
Like a combination of abandoning tradition mixed with a yet another possible oversight by the localization team.
Where's my "Arsene Coquin" or "Arsene Malicieux?" (I know the game seems to lean towards "Picaro" for the "P5-ized" Personas, but that's actually a Spanish word meaning "rogue," whereas Arsene is decidedly French. Im...not really sure why they went with "Picaro.")
Probably because it sounds closer to "picaresque", which seems to be the genre of Arsene Lupin's novels?
Who knows.
I was playing yesterday the scene where you fight Akechi. The scene could've been more powerful if they hadn't gone for the psycho faces and over the top voice acting. Imagine Goro saying all the things he said in that fight in his usually calm and cool headed persona. They went full anime in those scenes showing how evil he was, and it didn't pay off imo.
Used Ryuji/Ann/Makoto the whole game till the end where I got Yoshitsune and missing with Hassou Tobi was annoying after a Charge so I replaced Ann with Yusuke for Masukukaja. It didn't really matter what the other members did for damage at that point.
I think it looks badass. In fact, all the ultimate personas look kind of badass in the artbook but their in game models don't look as good. Still, the original personas have more complex designs because we would be stuck with them during most of the game.
I think it looks badass. In fact, all the ultimate personas look kind of badass in the artbook but their in game models don't look as good. Still, the original personas have more complex designs because we would be stuck with them during most of the game.
I like Mercurius, too, but the progression of Zorro -> Mercurius feels... off.
Johanna -> Anat feels "right" because Anat shares elements of Johanna's design.
Necronomicon -> Prometheus feels acceptable because they share the theme of "granting forbidden knowledge."
"Baja Californian vigilante" -> "Roman god of merchants" is out of left field.
It -kind of- works if you view it as "Mysterious freedom fighter" -> "God's Messenger" in the context of Morgana being a Velvet Room being and Mercurius being a form of the Greek Hermes, but it's sloppy.
(Random aside, since I've mentioned the Velvet Room - What's up with Lavenza? She completely throws off the Velvet Room tradition of having a mundane English name. The strange "sophisticated westerner" concepts of the Velvet Room's denizens really helped to contrast them against the rest of the game and give them an "alien" feeling. I get that Lavenza is a play off of Igor referring to the story of Frankenstien, but it's a completely superficial reference, as there's really no meaningful parallels between Lavenza and Elizabeth Lavenza as characters. I -hate- when symbolism is done callously.)
The Ultimate Persona concepts in 5 just feel half-baked compared to 3 and 4, which is a shame, because almost everyone's "base" Persona is awesome, but their Ultimate Personae are disappointing to the point that I almost wish I'd left several party members at Rank 9.
Captian Kidd -> Saiten Taisen and Goemon -> Kamu Sosanoo were particularly disappointing.
I also feel like Ann's Ultimate Persona completely misrepresents her as a character.
I'm not prepared to write anything long or read through this thread, but there are three things I have to say as this game comes to its end.
A) I really love it. I've had to read a lot of negativity about Persona 5 and it kind of bummed me out at times. But ultimately I rank it above 4 and MAYBE above 3.
B) The way they tie in the Phan site at the end is exactly what I admire about the Persona team. They are geniuses in this way at bringing all aspects of their games together.
I think I ultimately used Ryuji - Haru - Morgana the most, which seems a bit unconventional based on this thread. They happened to be my favorite party members (except Akechi, what a betrayal that was T_T), but also a pretty dynamic group.
To be honest though I swapped in party members all the time.
I'm not prepared to write anything long or read through this thread, but there are three things I have to say as this game comes to its end.
A) I really love it. I've had to read a lot of negativity about Persona 5 and it kind of bummed me out at times. But ultimately I rank it above 4 and MAYBE above 3.
B) The way they tie in the Phan site at the end is exactly what I admire about the Persona team. They are geniuses in this way at bringing all aspects of their games together.
Kinda saw it coming though. You don't give me an ever increasing bar to not drop it all the way down later.
But the execution was ace. Which is kinda why I'm surprised some people felt that the ending bits fell flat. Story-wise it was more thought out and well done than 4.
Kinda saw it coming though. You don't give me an ever increasing to not drop it all the way down later.
But the execution was ace. Which is kinda why I'm surprised some people felt that the latter parts fell flat. Story-wise it was more thought out and well done than 4.
I saw you have the same rankings for the games as me from another page lol. And yes I did mostly see it coming, but actually I thought the big hook would just be when it flatlines earlier on. Even in the moment leading up to the boss fight I didn't have much expectation of the citizens of Tokyo to wake up. I guess to some extent it was Mashima who sparked it all, which us a big boom for his character that I went from liking, to hating, to being lukewarm, back to liking again.
And since dungeons have been mentioned recently, I would say 6>1>2>4>7>3>5.
I saw you have the same rankings for the games as me from another page lol. And yes I did mostly see it coming, but actually I thought the big hook would just be when it flatlines earlier on. Even in the moment leading up to the boss fight I didn't have much expectation of the citizens of Tokyo to wake up. I guess to some extent it was Mashima who sparked it all, which us a big boom for his character that I went liking, to hating, to being lukewarm, back to liking again.
Lol what was that guy's deal? Why did he stand out so much? Was he from earlier in the game?
Also it's too bad I had only maxed out Ryuji, Haru, Shinya, and Kawakami. Made for some pathetic cutscenes when the latter two would show up (but it still kinda worked).
Kinda saw it coming though. You don't give me an ever increasing bar to not drop it all the way down later.
But the execution was ace. Which is kinda why I'm surprised some people felt that the ending bits fell flat. Story-wise it was more thought out and well done than 4.
It's a much more interesting plot than 4 for sure. But you have to be invested in the plot far more than with 4 because 5 doesn't have the same slice of life feel that 4 did.
Plot felt secondary in 4, it was mainly about these teens dealing with life in this small town, but also there was a mystery running through it. P5 is almost always about the escapades of the Phantom Thieves, even when they went on vacation.
Personally I felt this made the game's ending much stronger thematically, but you didn't end up as attached to the setting. It's a trade-off.
Just managed to beat the game a couple days ago. It was pretty good.
Kind of sad it took me so long to max Guts and Proficiency, though, it meant that the only Confidants I didn't max were Iwai and Haru.
It's a much more interesting plot than 4 for sure. But you have to be invested in the plot far more than with 4 because 5 doesn't have the same slice of life feel that 4 did.
Plot felt secondary in 4, it was mainly about these teens dealing with life in this small town, but also there was a mystery running through it. P5 is almost always about the escapades of the Phantom Thieves, even when they went on vacation.
Personally I felt this made the game's ending much stronger thematically, but you didn't end up as attached to the setting. It's a trade-off.
It's a much more interesting plot than 4 for sure. But you have to be invested in the plot far more than with 4 because 5 doesn't have the same slice of life feel that 4 did.
Plot felt secondary in 4, it was mainly about these teens dealing with life in this small town, but also there was a mystery running through it. P5 is almost always about the escapades of the Phantom Thieves, even when they went on vacation.
Personally I felt this made the game's ending much stronger thematically, but you didn't end up as attached to the setting. It's a trade-off.
Just managed to beat the game a couple days ago. It was pretty good.
Kind of sad it took me so long to max Guts and Proficiency, though, it meant that the only Confidants I didn't max were Iwai and Haru.
Hmm, maybe this is why I didn't get quite as into the main cast as P4's.
Yes it's definitely a trade-off. Persona 4's cast clicked together so well. Persona 3 and 5 both fall under the category of a stronger emphasis on story with more of a motley crew cast. I think different people prioritize those two things differently which is why I see pretty often that 4 is either in first or last place when ranking the recent Persona games.
But ultimately I love every single party member in Persona which now that I think about it is pretty damn impressive.
In a series hilariously lacking in self-awareness when it comes to characterizing certain characters (Yosuke, Ann), Yusuke intentionally being a self-absorbed douchebag was fantastic.
Junpei blames you for the end of the world, asks for a favor the next day and then doesn't apologize about the whole apocalypse thing for a month and a half.
After finishing this a few weeks ago, I just feel like I didn't really connect to any of the cast outside Makoto, and even her S-Link wasn't extraordinary. Ryuji's S-Link gives him some nice depth after the game is apparently devoted to making him grating in the main story. Haru was introduced way too late with too high a proficiency gate for me to get through her link. Ditto for Futaba. Ann's was fucking awful, jesus. Yusuke's was okay but the guy just comes off as a creep too often and I wasn't a fan of the choice for voice. Morgana was pretty good and I'm glad his plot twist wasn't any of the obvious options.
Haru is deceptively good, but they just don't work her into the plot well.
Makoto's a bit deadpan, but she has some fun moments. Ann's probably the biggest disappointment coming off her start.
Morgana is... not great. Nothing about his implementation feels natural to me. Maybe the Japanese version was just coasting on getting Otani for his voice actor, but whatever they were going for didn't come through in his english performance. He just seems really whiny which culminates in his weird escapades at the start of chapter 5. Having him around literally all the time and acting as the MC's internal monologue didn't really sit well with me either.
The idea is that he's supposed to be a veteran thief that's showing the MC the ropes while simultaneously not knowing why he's a veteran. He's supposed to have a haughty attitude and look down at the thieves. They ultimately provide an answer, but it isn't well implemented.
I think that on the whole, it SHOULD be a better cast than P4's. Outside of Rise and Kanji (Characters I don't think this game tops), P4's cast isn't really that much better than 5's. In fact, I'd say that 5's gels together better than 4's. But again, P4 was going for this slice of life feel that compliments those characters well, while 5 was very focused on external threats. Getting a new character in 4 came at the end of a dungeon, almost as a reward, and then you could learn more about them through their social link. The characters in 5 have shorter arcs that aren't as closely tied to their confidants as 4's were.
Haru is deceptively good, but they just don't work her into the plot well.
Makoto's a bit deadpan, but she has some fun moments. Ann's probably the biggest disappointment coming off her start.
Morgana is... not great. Nothing about his implementation feels natural to me. Maybe the Japanese version was just coasting on getting Otani for his voice actor, but whatever they were going for didn't come through in his english performance. He just seems really whiny which culminates in his weird escapades at the start of chapter 5. Having him around literally all the time and acting as the MC's internal monologue didn't really sit well with me either.
The idea is that he's supposed to be a veteran thief that's showing the MC the ropes while simultaneously not knowing why he's a veteran. He's supposed to have a haughty attitude and look down at the thieves. They ultimately provide an answer, but it isn't well implemented.
I think that on the whole, it SHOULD be a better cast than P4's. Outside of Rise and Kanji (Characters I don't think this game tops), P4's cast isn't really that much better than 5's. In fact, I'd say that 5's gels together better than 4's. But again, P4 was going for this slice of life feel that compliments those characters well, while 5 was very focused on external threats. Getting a new character in 4 came at the end of a dungeon, almost as a reward, and then you could learn more about them through their social link. The characters in 5 have shorter arcs that aren't as closely tied to their confidants as 4's were.
It's scary how much I agree with this, right down to Haru being deceptively good and the cast technically being better than 4's, but missing that special something that makes them truly eternal.