The Male Mage, and the Elf girl, both look pretty... believeable. I like that each of the 6 characters is pretty much the most EXTREME version of the generic fantasy types, save for those 2.
And the Mage gives me serious vibes of D&D SOM's mage. The amazon chick looks like Tyrus from Golden Axe in insane muscle woman HD. This female sorceress looks rather similiar to the one from Grand Knight History...
Even though I am still without a PS3, I have to applaud the PSVita/PS3 relationship, in this case. Is the only reason this is being made, after all this time, due to the fact that you can basically call it a full console game, and a full portable game, rolled into one? If that is what was needed to get Japan to make more games like this, then congrats to Sony for finally doing it. (Nintendo's WiiU idea is somewhat like this, but without the true portability.) Maybe I'll actually finally wanna get the system (and this new Vita) by this game's release date...
Anyway, the aesthetic of this is similiar to how I feel about Skullgirls... the elements of over-sexualization are interesting by themselves, but I have to wonder if they help the audience more, or hinder it. In both cases, though, I can say these games are a true expression of the lead artists' vision, and that's pretty cool.
And for those who complain about this looking like Vanillaware's style... wha? Just like all 16 bit sprite games had a certain style they each owed to the artist working on their series? I think it's cool here that the "Main" characters have gotten to dip into design motifs that VanWare normally saves for their "boss" or "sub" characters. Any of these guys could have been bosses or PCs in previous "VanWare" games, all the way back to Princess Crown. It's great to see artist grow THEIR style across a variety of projects, and this is their first game to actually be in HD. It looks like Playable Concept Art!
Oh, and one last thing: YAY for large player characters! That's one think all the HD 2D games make me miss; the 'Large sprites are AWESOME!" trend from the 90s. It's great to really get a close look at your characters, and see all their details, which makes a lot of sense with the detail increase that HD resolutions bring.