Yeah. E3Hiltz said:Wait, so those new Tekken screen shots are from E3 ?
The custom AMD Radeon HD GPU reflects the best characteristics of AMDs graphics technology solutions: high-definition graphics support; rich multimedia acceleration and playback; and multiple display support.
I *think* that part of Nintendo's reasoning is that they don't want a situation like they had with the early Wii where everyone was fighting to buy extra controllers that they didn't really need. I think that with a lot of those extra controllers, there was buyers remorse.bgassassin said:The least Nintendo could do is use some kind of voucher system at launch where instead of selling controllers in the store, include a voucher in the console packaging that allows the buyer to purchase one extra controller online. This way they could gauge the demand for a separate controller. That's my take anyway.
That's more like it. Now I can compare it to Tekken 6 to confirm that it's Wii U footage.Hero of Legend said:http://www.youtube.com/watch?v=BmKixKO89Z0
Finally got the Tekken vid uploaded. Compare it to the one NintenDaanNC uploaded:
http://www.youtube.com/watch?v=qm2YdUK1aNA
Much better. No offense NintendoDaan if you're reading this.
Grampa Simpson said:I *think* that part of Nintendo's reasoning is that they don't want a situation like they had with the early Wii where everyone was fighting to buy extra controllers that they didn't really need. I think that with a lot of those extra controllers, there was buyers remorse.
Hero of Legend said:http://www.youtube.com/watch?v=BmKixKO89Z0
Finally got the Tekken vid uploaded. Compare it to the one NintenDaanNC uploaded:
http://www.youtube.com/watch?v=qm2YdUK1aNA
Much better. No offense NintendoDaan if you're reading this.
lednerg said:The flash memory in the controller can really only be useful for transferring data to someone else's Wii U. So if they're making these things with that kind of portability in mind, then I don't see how they couldn't keep the possibility open for developers to use multiple tablets per system. Especially for simple stuff like Madden play calling.
Also, they probably won't ever sell the controllers separately, nor should they. The people who get to have their own screens during multiplayer are those who own their own Wii U (and remember to bring their tablet to their friend's place). It may not sound like marketting genius, but it is. Rather than forcing us to buy a bunch of expensive controllers, they're forcing us to have the discussion with our friends that they should buy their own Wii U.
lednerg said:The flash memory in the controller can really only be useful for transferring data to someone else's Wii U. So if they're making these things with that kind of portability in mind, then I don't see how they couldn't keep the possibility open for developers to use multiple tablets per system. Especially for simple stuff like Madden play calling.
Also, they probably won't ever sell the controllers separately, nor should they. The people who get to have their own screens during multiplayer are those who own their own Wii U (and remember to bring their tablet to their friend's place). It may not sound like marketting genius, but it is. Rather than forcing us to buy a bunch of expensive controllers, they're forcing us to have the discussion with our friends that they should buy their own Wii U.
Reps have been saying that the "it only supports 1 controller" meant that only one will come bundled with the machine.opi1saved said:Apologies if I've missed out on this, but if they aren't going to sell controllers separately, then how would one replace a broken controller? Has there ever been a major console that didn't have controllers available for purchase separately?
It's true. The touch screen will probably be used to make up for it.snoopeasystreet said:Is it true that sticks can't be clicked on the Wii U controller? That seems like a huge omission if they're looking for multiplatform parity.
That's still crazy when it comes to fast reaction tasks like melée or zoom.BurntPork said:It's true. The touch screen will probably be used to make up for it.
snoopeasystreet said:That's still crazy when it comes to fast reaction tasks like melée or zoom.
Majine said:I think the Wii U console itself is so boring. Wish they could go back to something like this.
Man, look at that thing. Fucking awesome.
Majine said:I think the Wii U console itself is so boring. Wish they could go back to something like this.
Man, look at that thing. Fucking awesome.
Majine said:I think the Wii U console itself is so boring. Wish they could go back to something like this.
Man, look at that thing. Fucking awesome.
snoopeasystreet said:That's still crazy when it comes to fast reaction tasks like melée or zoom.
vectorman06 said:
Thanks for doing that man... but I could barely understand what either was saying.vectorman06 said:
Wii games won't be upscaled.User Name Here said:So...... Any hope for Nintendo allowing for Wii games to be upscaled or are they more likely to do HD remakes like Sony/MS?
Majine said:I think the Wii U console itself is so boring. Wish they could go back to something like this.
http://www.konsolinfo.se/bilder/konsol/gamecube.png
Man, look at that thing. Fucking awesome.
vectorman06 said:
bgassassin said:After seeing that Shadow Complex game mentioned in the Epic thread, I think that would be a good fit for Wii U.
The Wii Us visuals are unquestionably high-definition, but we havent really seen the caliber of graphics its capable of delivering, aside from The Legend of Zelda: Skyward Sword. Can it compete with the PS3 and Xbox 360and more importantly, their successors?
Well at least they are setting a really low bar for the wii u to jump over.opi1saved said:Maybe a bit off-topic, but GamePro seems to think that Zelda:SS is not only a Wii U title, but representative of the machine's graphical capabilities. How do these people keep their jobs?
http://www.gamepro.com/article/features/222122/what-s-up-wii-u/
That's just pathetic.opi1saved said:Maybe a bit off-topic, but GamePro seems to think that Zelda:SS is not only a Wii U title, but representative of the machine's graphical capabilities. How do these people keep their jobs?
http://www.gamepro.com/article/features/222122/what-s-up-wii-u/
There is no one gif that can convey my feelings towards this. I'll just say that I fucking told you these guys were biased.opi1saved said:Maybe a bit off-topic, but GamePro seems to think that Zelda:SS is not only a Wii U title, but representative of the machine's graphical capabilities. How do these people keep their jobs?
http://www.gamepro.com/article/features/222122/what-s-up-wii-u/
It's Gamepro, the same site that had an article about Goldeneye Reloaded where the writer clearly wasn't aware of Goldeneye Wii's existence.opi1saved said:Maybe a bit off-topic, but GamePro seems to think that Zelda:SS is not only a Wii U title, but representative of the machine's graphical capabilities. How do these people keep their jobs?
http://www.gamepro.com/article/features/222122/what-s-up-wii-u/
Guh. That whole article is pointless and terrible.opi1saved said:Maybe a bit off-topic, but GamePro seems to think that Zelda:SS is not only a Wii U title, but representative of the machine's graphical capabilities. How do these people keep their jobs?
http://www.gamepro.com/article/features/222122/what-s-up-wii-u/
bgassassin said:Blatant and intentional ignorance will be the problem Nintendo has virtually no chance of overcoming.
opi1saved said:Maybe a bit off-topic, but GamePro seems to think that Zelda:SS is not only a Wii U title, but representative of the machine's graphical capabilities. How do these people keep their jobs?
http://www.gamepro.com/article/features/222122/what-s-up-wii-u/
DaSorcerer7 said:True, how these guys can call themselves journalists is beyond me.
My god that hurts my brain.opi1saved said:Maybe a bit off-topic, but GamePro seems to think that Zelda:SS is not only a Wii U title, but representative of the machine's graphical capabilities. How do these people keep their jobs?
http://www.gamepro.com/article/features/222122/what-s-up-wii-u/
Nintendo is picky about their clock speeds to the point of using specific numbers and those numbers are in multiples. GC (and supposedly Wii, supposedly since they weren't officially confirmed by Nintendo) had the CPU clock as a multiple of 3:1 to the GPU. Based on what was said I increased the multiple and as a foundation I went with a number of 6. I then started with a GPU clock 600Mhz. This would lead to a CPU at 3.6Ghz. But that is plain for Nintendo, so I applied the multiples in two ways: Wii U CPU to GPU ratio and Wii U to Wii. First if the Wii U were a multiple of Wii (like Wii supposedly is to GC, ) then I would see the Wii U as a 5:2.5 multiple of Wii. This would put the CPU at 3.645Ghz and the GPU at 607.5Mhz. Then from there that would put the Wii U CPU:GPU at an exact ratio of 6:1.
bgassassin said:Just sharing my current view on the specs based on previous discussions and looking back on the first leaked specs.
CPU
Tri-core @ 3.645Ghz (not the PPE cores used in PS360)
16MB L2 cache
GPU
607.5 Mhz
640-800 SPUs
Memory
32MB of embedded 1T-SRAM-Q (like with Xenos' 10MB)
1.5GB of DDR3 memory
I'm sure you're wondering why the numbers are so exact. I don't expect those to be the exact final numbers, but it's to get an idea of what I think Nintendo might be trying to do. After discussing with someone else who seems to be in the know, I came up with these numbers based on what Nintendo has done in the past. To take from a post I made elsewhere I'm looking at it like this.
This is more in line with what we heard in the beginning. Obviously early dev kits aren't able to truly represent the final hardware, but they are an attempt at the target specs. These numbers look more like an early dev kit that has a CPU that "resembles an Xbox 360's CPU with faster clock speeds" and an R700 GPU (or 4830 to be exact), although as I posted earlier we already know some things that are being taken from other AMD GPUs.
I'm also on the APU bandwagon with a chip that might remind us of the XCGPU in the 360. One of those chips' design probably influenced the other.
I guess I better get to work now.