No, it was a sequel. I thought his point was just that it was a 2D game.
Well, I don't think those games struggled because they were 2D games. The Capcom bunch of MegaMan, MegaMan X, Power Stone, Street Fighter and Ghosts and Goblins weren't at their heights of popularity when they received the ports/remakes/sequels Capcom put on PSP. Things like Onimusha, RE (though RE's kind of an always popular brand now), and DMC were when PSP was young. I was arguing that Capcom didn't put their top franchises on the device, and judged support from games that may have struggled elsewhere (MegaMan games didn't do amazingly well on DS either).
Resident Evil Portable was very clearly and very publicly announced. It was part of the
Sony Computer Entertainment E3 2009 presentation (the one where PSP Go debuted, and even though this wasn't ready to go at that time, I think this development partnership was entered into because the system was in need of a revival and RE was one of the games Sony was seeking to do it. A graphic was revealed (as vague as it was) and there has been that talk of a design doc floating around Capcom's offices.
Devil May Cry PSP has a less pronounced and documented history, but as I remember it, the game was listed as one of Capcom's three PSP titles on its Japanese website when PSP was very first announced in 2004. Nothing of it was ever shown, nothing was talked about how it'd play or even if it was a unique title or port, no talk of any footage or anything being shown behind the scenes. (Kotaku had one article about rumors that DMC3 running on PSP was being shown backstage at an E3, but that sounds fishy to me that they'd port it or not finish it once they started porting it, plus I think DMC3 was one of the titles being shown as a video demo for a video encoding technology at GDC so maybe they got confused?) It just sat there on Famitsu release calendars until Capcom finally wised them up that it was never coming.
http://psp.ign.com/articles/546/546914p1.html
http://www.1up.com/news/devil-cry-psp-officially-cancelled
Ah okay, it's just a misunderstanding on my part. I thought RE for PSP was announced prior to the E3 2009 announcement (like alongside DMC) and then just forgotten until the re-announcement. I now know that was not the case.
Let me spell this out and remind you what the original topic of conversation was: We are discussing why Capcom might not have wanted to put DMC on portables, and why it might not have done well if they had. DMC, like MGS, was already a big international franchise on consoles with a large, established userbase which was used to the console experience and satisfied with it. Monster Hunter was a much more modest and entirely regional franchise which had lots of room to grow, and it did when it found that it suited the portable format better than the consoles.
In one case you are trying to simply replicate the existing console experience and success, and in the other you are finding new success which the console entries never had. Monster Hunter was the kind of game people wanted to play on the go. MGS was not, and there is no compelling argument for why DMC would have been.
But don't let that stand in the way of your fanboy bitterness towards Capcom. Your gimmick is seriously over the top, so think about throwing stones in a glass house next time you're tempted to trot out the "joke poster" attack.
Well, at least you're not arguing that Monster Hunter wasn't a console series, though you still seem a bit on the rude side (admittedly I started it) ... You never mentioned that you believed cinematic console games (like Metal Gear) didn't work on PSP. This is what you said:
Ignis Fatuus said:
Console series entries on PSP generally did pretty poorly in the west.
Which made me think you meant games based on a console series in general. Not cinematic heavy ones, so I replied with this:
Takao said:
I just gave you an example of [Monster Hunter] doing pretty well on PSP... If they tailored RE and DMC into something like Crisis Core, I don't see why they couldn't have been successful early on in the PSP's life.
I mentioned Crisis Core because I feel that's one of the good early examples of transitioning a console series (Final Fantasy) into a game that very much works for handhelds. It still has cutscenes and the like, but its structure flows more like Peace Walker in that there's mostly short missions you can set out on. Crisis Core was really successful worldwide, partially because it was part of a huge well-established brand, and partially because it worked as a handheld game.
I felt if Capcom had taken that approach with RE and DMC they could've worked really well and had a shot at success. I'd even agree with you that if Capcom had taken the approach of "We're going to make a new DMC exactly as we would've made it on PS2, but put it on PSP" it probably wouldn't have done well, which is why I prefaced it with the Crisis Core comment. ;p
With Peace Walker in particular I think that's a complicated example. It was a success in Japan, but I think it came too late in the west. PSP as a platform was dead. If it was released instead of Portable Ops in 2007, I think it could've done very well, since that game breathes what a handheld game should be, where as Portable Ops was trying to emulate the traditional Metal Gear stylings without realizing that didn't work on PSP.
Overall, my opinion with that isn't because I'm bitter at Capcom. I understand that a business is going to do what it thinks is right, and for the most part, Capcom did get burned on PSP, but I think they maybe should've tried their largest IPs at the time before making their support just Monster Hunter, and Sengoku Basara.