Blue Ninja
Member
Clearly the best solution is not to wear any.
I'll probably watch it during class tomorrow, so that could be awkward.
Clearly the best solution is not to wear any.
/facepalmsnip
Get rid of that shit.
The one thing I need from tommorrows press blowout:
Why is everyone bitching about the picture? If he posted a series of them I'd understand.
Also, no one answered my earlier question
How many hours for you fancy Americans, until the embargo is up?
I need to know whether I can sleep before work tomorrow morning.
Why is everyone bitching about the picture? If he posted a series of them I'd understand.
You just know now, that to troll us, Frankie will post the first gameplay screenshot of Halo 4 in this thread as a 102400000 x 76800000 image.
Why is everyone bitching about the picture? If he posted a series of them I'd understand.
I thought I would post it without a quote around it, for dramatic effect, but that ended up destroying neoGAFs formatting. I edited it quickly after.
Pretty much. Had to turn images off on my phone to stop it from crashing every other time I loaded the page.Its still causing my computer to stutter on this thread. 7 meg jpg's are resource intensive even if they are small.Any chance you can delete it and link to it?
I loved Halo 3, especially the engine so smooth and crispy clear. Reach looked nice but that blur effect was annoying to me. Did it even run at 60 fps? It feels more like 30-ish to me.
I don't want to know what they have to do to make Halo 4 run on 7 year old tech, even narrower FoV?
All Halos are 30FPS games. Why did you get an idea Reach was 60FPS game?
Oh I thought 3 was 60 FPS, well nevermind then. But still that blur effect was still annoying in Reach!
Can't wait for Halo 4 news. I'll just leave this in here.
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Legendary of course. I'm hoping for more moments like this one.
Not only that, but they remove all the screen-space effects like Ambient Occlusion.
Grass ends up looking like shit, really flat:
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These things look much deeper in the realtime renderer.
Interiors suck?
Halo 3 orbital looked pretty good to me!
But still that blur effect was still annoying in Reach!
The art and the lighting were awesome though.
I loved Halo 3, especially the engine so smooth and crispy clear. Reach looked nice but that blur effect was annoying to me. Did it even run at 60 fps? It feels more like 30-ish to me.
So what we getting tomorrow? Halo 4 videos? Screenshots? Or just news?
I need to see something.
Hey what kind of capture equipment do you guys have at 343?
They have offline renderers for these kind of things. very similar to what happens to screenshots from theatre mode, but they get many more options. Technically they could allow any resolution even on the retail versions, but that would take up to much space and bandwidth.
I just hope they aren't still compiling quake 2 era BSPs and using static light maps. WYSIWYG, realtime, dynamic lighting FTW. Can you imagine forge with that? And maybe some kinda GI solution like LPVs in crysis?
Hey what kind of capture equipment do you guys have at 343?
They have offline renderers for these kind of things. very similar to what happens to screenshots from theatre mode, but they get many more options. Technically they could allow any resolution even on the retail versions, but that would take up to much space and bandwidth.
Cheaters
Actually we capture in real time (no tricks) and these days we use the AJA Ki Pro to capture at the native resolution in Pro Res 422.
Right now, its almost entirely Baked. There are no bounced lights on Forgeworld maps made from forge pieces, or even shadows.I disagree, I think a mix of pre-computed and realtime gi is the best way to go. Bungie was right on track with their lighting model.
I think he was refereing to the 5K x 2.5K picture.
Actually we capture in real time (no tricks) and these days we use the AJA Ki Pro to capture at the native resolution in Pro Res 422.
They have offline renderers for these kind of things. very similar to what happens to screenshots from theatre mode, but they get many more options. Technically they could allow any resolution even on the retail versions, but that would take up to much space and bandwidth.
The one thing I need from tommorrows press blowout:
Remember before the last 3 halo games came out how they would post screenshots?
And how they weren't any dinky old 720p shots either,
Sadly, no anti-aliasing though...
are those from the new halo game? the programmer corrine yu is touting halo next as the best looking x360 game LOL https://twitter.com/#!/Corrinne . we will soon find out.
You should re-read her tweet.
You should re-read her tweet.
are those from the new halo game? the programmer corrine yu is touting halo next as the best looking x360 game LOL https://twitter.com/#!/Corrinne . we will soon find out.
sorry my bad . fell for the headline of that spam site n4ggg
actually she meant it is the best looking game they have ever made .Anyway halo games have never been about graphics. Despite all that it will sell 8m-10m LTD
Read back over the thread? Nah brah, I gets to come here and take digs.You sound snarky. And yeah, this has been covered already. She's proud of the team, nothing more.
Right now, its almost entirely Baked. There are no bounced lights on Forgeworld maps made from forge pieces, or even shadows.
heck, you cant even fake the effect with the lights they provide in forge. Maybe if they had fully adjustable deferred lights and anti lights that you could place, you could do what crysis 2 did on consoles with fake hand placed radiosity.
Ehhhh.
I'll probably watch it during class tomorrow, so that could be awkward.
I thought they had implemented the methods from bungies lighting research in reach where they have a mixture of baked and realtime lighting.
www.bungie.net/images/Inside/publications/siggraph/Bungie/SIGGRAPH09_LightingResearch.pptx
it's from 2009, and it describes their atmosphere model pretty well too. i think part of the problem is that they create the lightmaps beneath their diffuse so they dont actually do radiosity, which is a shame imo.
My advice was not context specific.
13.5 hours. So close.