Hopefully it still uses the Xbox controller
Yes PC version will still support the 360 pad.
Yes PC version will still support the 360 pad.
Can we get the Mac version on Steam too (if there is a Mac version eventually) please? Sucks that you can only get Borderlands 1 via the Mac App store.
Yeah, weapon trading will require server-side verification for every item that you get. All loot would have to be generated server-side otherwise a hacker could simply fake some. Basically always-on internet, Diablo 3 style.Steam trading would be excellent, though if it was implemented then weapons would have to be stored where users can't edit them (Steam Cloud), which probably isn't desirable if you plan on playing in single player.
Yes PC version will still support the 360 pad.
Gearbox, if you're listening... pretty please use Steamworks for the PS3 version too. I don't wanna see Gamespy there again :/
I'd like to know if this is something others developers have explored.
PLEASE have split screen
I really don't think it will. ARGH.
Confirmed in the wub wub trailer last week
I'm pretty sure they have to collab with Valve if they want to implement this.
And I'm pretty sure that Valve considers Steam PS3 Integration a semi-failed experiment.
Summary: Borderlands 2 PC Version will include... said:-FOV Slider
-100% Mouse Usable Menus/Mouse wheel scrolling
-PC Specific UI
-Native Multiplayer Matchmaking
-Push-to-talk
-Logitech Keyboard Support
-LAN Support (including OFFLINE mode)
-Control Pad Support
-Integrated V-Sync Option
-Support for high resolutions
-Mouse smoothing options (can be disabled completely)
-Cloud Save Support
-Achievement Support
-Friends List Support
terrible news
See that devs! Include fucking FOV slider from this point on. We shouldn't have to dig through INI files and hacks to fix it.
Shame they didn't give a fuck the first time.
However, bearing in mind the NVIDIA engineers' pedigree with anti-aliasing solutions we wouldn't be surprised if it does turn out to be the "next big thing". According to NVIDIA, TXAA is set to be included in the next-gen Unreal Engine 4, Crytek is also going to support it, plus we can expect it crop up in a number of titles with EVE Onlive and Borderlands 2 already confirmed.
NVIDIA continues to refine its PhysX technology, which worked so well in enhancing titles like Batman: Arkham City. The processing power afforded by the Kepler architecture opens up some intriguing possibilities. At NVIDIA's press event we were treated to a demo of Borderlands 2 with PhysX enhancements including some impressive water simulation, enhanced (destructible!) cloth physics and volumetric smoke trails from rockets, which animated beautifully.
Borderlands 2 will have TXAA and Physx support for water simulation, volumetric smoke, cloths and destruction.
http://www.eurogamer.net/articles/df-hardware-nvidia-gtx-680-review
No ;p, not at 1080p probably. But in other hands, looking how low res alphas and shadows were in trailer, with proper optimization it should be possible.Will a single 680 be able to do all that and lock the game at 60 fps?
The PC love letter thread feels more appropriate for this news.
Would've preferred GFWL here, or two versions to give us a choice; one Steamworks, one GFWL. I almost never use the Steamworks features for games and the achievements suck for Steam. If they add the Steam trading feature for the loot maybe it'll be worth it.