It's surprising to see the PC be the lead platform for DS2 considering how the PC version of DS was treated as such an afterthought.
Aside from the glaring lack of graphics options, Dark Souls on PC was actually not a bad PC port. It was optimized well enough and wasn't full of glitches that were unique to the PC version.
Wile the Dark Souls port is not highly ranked when compared with other PC ports. There have been plenty of more busted PC ports released in the past several years, many of which never had their issues fixed. To name but a few: Prototype 2, From Dust, Saints Row 2, Star Wars: The Force Unleashed, Resident Evil 4, Assassins Creed 2, Devil May Cry 3, Oddworld: Stranger's Wrath. I also had a ton of issues personally with The Walking Dead, GTA4, and Space Giraffe on PC. To act like the PC version of Dark Souls is some unprecedented affront to PC gaming is ignorant of history and comes off as shameless, elitist, and hyperbolic to the extreme.
It's a great thing that Durante fixed the PC version as well as he did, because otherwise I wouldn't have ever gotten it. However, because I didn't want to reward bad PC ports, I bought it at $20 instead of full price. But even though I didn't want to reward a bad PC port, I wanted to show that there was demand for a sequel on PC, as well as re experience a great game in 1080p and play the new content, which is fantastic. Therein lies a necessary compromise.
Considering how they are responding with the sequel, I'd say the message I sent, along with what hundreds of thousands of others said, got through pretty clearly. Namco realizes there is significant demand for a well-made PC version of DS2, which they didn't know of before launching DS on PC.