It looks like fan art drawn in Flash. I think all the redrawn sprites are rather hideous.Nuclear Muffin said:Something about it looks a bit off and weird but I'm not sure what it is.
I agree.Draft said:It looks like fan art drawn in Flash. I think all the redrawn sprites are rather hideous.
BrodiemanTTR said:Can these dudes not draw? What the hell? This is like middle school notebook sketch territory. The leg sweep or jump kick (can't tell) looks absolutely stupid.
:loldrohne said:are we sure these aren't frames from choaniki hd remix
Rey Jimenez said: Akumas mouth is NOT missing. It is part of one of his winning poses where he is making an O face. It will make more sense when you see it in motion.
The chances of this kind of treatment (HD Remix) being done on another Street Fighter game will depend on how SF HD Remix does.
This has not been announced for release on the PC.
The game will support lower resolutions, not just 1080p.
We will not be redoing the music or the voice and sound effects.
Zangief should be retaining all of the scars in from the original game. For that matter, the character designs for everyone else will be the same as well.
The game will not have any new characters or secrets that the original did not have. We will, however, be re-working the endings. We will not change the main content/message of the endings, but the writers at Udon will be re-imagining them to offer another angle or take on the original endings. Im not going to spoil anything about them, but itll be pretty damn cool for those that know the old endings.
Dali said:
Has to mean either Zero/Alpha or SFIII - Fingers crossed.Dali said: The chances of this kind of treatment (HD Remix) being done on another Street Fighter game will depend on how SF HD Remix does.
Would've liked to see redone music.Dali said: We will not be redoing the music or the voice and sound effects.
Sounds good.Dali said:We will, however, be re-working the endings. We will not change the main content/message of the endings, but the writers at Udon will be re-imagining them to offer another angle or take on the original endings. Im not going to spoil anything about them, but itll be pretty damn cool for those that know the old endings.
boo!This has not been announced for release on the PC.
Jim said:PLEASE... just a teaser of the backgrounds. Please?
I can't wait.
Well unless hit boxes are adjusted the artwork needs to keep in scale of the origianl sprites, otherwise youre going to have to stick guiles leg half way into ken before he even feels it.BrodiemanTTR said:Can these dudes not draw? What the hell? This is like middle school notebook sketch territory. The leg sweep or jump kick (can't tell) looks absolutely stupid.
Jim said:My comparison... using ripped SSF2 sprites (no idea from what platform):
(Guile Sprite Comparison)
Proportions are definitely off a bit here and there.
Raging Spaniard said:UDON people draw backgrounds????? Learn something new every day I guess
Kaijima said:WTF at not redoing the original music, voices, and sound effects - look, Super Turbo has /great/ music for CPS2 / Q Sound, but spend all this time and money on redrawing it and not do the sound? There's even tons of existing official SSF2T remix albums out there to borrow tracks from. Stuff like that and the "no new frames" business makes this affair seem much cheaper than they want it too.