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Media Create Sales 1/21 - 1/27

linsivvi

Member
Taurus said:
People are saying Smash Bros is a casual game? WTF? :lol :lol

Go back a few pages, someone was saying the PSP will do 100M worldwide. Anything can happen in a Media Create thread.
 

Jirotrom

Member
justchris said:
Whoa, whoa, whoa, that's a ridiculous criteria. Let me explain why.

Worldwide, the PS2 had 5 (now 6) times as many hardware units sold as the GC. Despite that, there are only 5 third party games on the PS2 that sold more than even the second highest selling Nintendo game on the GC. (Those 5 games are FFX, MGS2, GTA3, GTA: SA and GTA: VC). By your criteria, the only third parties to have a successful game on the PS2 were Take Two, Square-Enix & Konami.
I think you all missed my explanation of that quote.
 
A Link to the Snitch said:
Smash is pretty casual of a game.
It's a Nintendo fusion of the two. Core and Casual.

You don't have Kid Icarus, Ice Climbers, Game and Watch, or R.O.B for casuals. The only people that would recognize them are the Core gamer. Or at least people that have been gaming for a fortnight.

Nintendo games have always held the mantra "Simple to pick up, and hard to master." Fun for everyone, not just the few. I like that approach.
 

donny2112

Member
You know, one of the things I don't think about before deciding to buy a game or not is whether this is a casual title. I'm just all kinds of crazy like that.
 

reilo

learning some important life lessons from magical Negroes
donny2112 said:
You know, one of the things I don't think about before deciding to buy a game or not is whether this is a casual title. I'm just all kinds of crazy like that.

But you do think about whether it appeases to your tastes or not... Casual games don't appeal to a lot of GAFfers' tastes.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
reilo said:
But you do think about whether it appeases to your tastes or not... Casual games don't appeal to a lot of GAFfers' tastes.

that implies that 'hardcore' games appeal to gaffers' tastes, which is factually false - i can give you multiple examples of 'gaffer x does not like hardcore game y'. heck, some gaffers hate gaming per se.

not all games appeal to everybody's tastes. more news at 11.
 

reilo

learning some important life lessons from magical Negroes
blu said:
that implies that 'hardcore' games appeal to gaffers' tastes, which is factually false - i can give you multiple examples of 'gaffer x does not like hardcore game y'. heck, some gaffers hate gaming per se.

not all games appeal to everybody's tastes. more news at 11.

Uhm...

Casual games don't appeal to a lot of GAFfers' tastes.

Where in that sentence did I imply anything else?
 

Jammy

Banned
People have said it in this thread already, certainly better than I will right now, but SSBB can both be very casual and very hardcore. Characters such as Mario, or Pikachu and its spamming down B move can be very casual. On the flip side, I'm sure 90% of Brawl players do not/did not know of Pit's origins, nor do they know what the hell wave-dashing, spiking, and on and on are.

SSBB is a perfect blend of everything Nintendo (and not Nintendo in some ways). Unfortunately, as soon as this game hits multi-million in sales it will be coined a non-game. *sigh*
 

Jirotrom

Member
Dash Kappei said:
So in the end it's... a videogame?
of course it is...I'm assuming people are using the term casual to mean nongame or something like that. I see Soul Calibur sa casual/hardcore as well. Smash is still more friendly to new comers though... like the Naruton ninja taisen games.
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
reilo said:
Where in that sentence did I imply anything else?
it's not the 'a lot of' part, it's the 'casual games' generalization that you imply. funny part is, a lot of people who fancy themselves as 'hardcore' would engage in non-games even without realizing it. for instance, there's a thread on the front page right now, where ps3 owners express excitement about something called 'home' on the ps3.

what i find factually incorrect in your statement is that you claim that somebody does not like casual games as if it was some kind of a concrete genre, which is not the case.
 

reilo

learning some important life lessons from magical Negroes
blu said:
it's not the 'a lot of' part, it's the 'casual games' generalization that you imply. funny part is, a lot of people who fancy themselves as 'hardcore' would engage in non-games even without realizing it. for instance, there's a thread on the front page right now, where ps3 owners express excitement about something called 'home' on the ps3.

what i find factually incorrect in your statement is that you claim that somebody does not like casual games as if it was some kind of a concrete genre, which is not the case.

No, my entire argument was that most of GAF's tastes lie within the hardcore spectrum of videogames, and that when choosing to buy a game, they would more likely lean towards the hardcore.

Nobody said GAF doesn't play casual games. I just said that most of GAF's tastes lie within the hardcore genre. Stop putting words into my mouth.
 

justchris

Member
Jirotrom said:
I think you all missed my explanation of that quote.

No, I saw it, but if you look at this generation, your criteria becomes even less useful. Sure Nintendo puts out a lot of games, and they're going to continue to do so. But both Sony & Microsoft have committed to, and followed through with, greatly increasing their first party publishing efforts this generation.

So, totally aside from the fact that, as a 3rd party, you're going to be competing against Nintendo's prodigious output on a console with a lower install base, you have to then compete against the increased output of either Sony or Microsoft. Right now, in Japan, the PS3 looks like the safest bet for 3rd parties, not so much because they don't have to compete with Sony as because Sony has severely dropped the ball with their first party software so far this gen (a lot of their efforts have had a more Western focus and haven't hit very well in Japan).

But saying, "Look, I'm selling better than Sony's first party," doesn't really mean much when your average sales are dropping 50-70% from prior levels, and your competitors are making fat sacks of cash on the Wii without having to even approach Nintendo's numbers.
 

Eteric Rice

Member
justchris said:
No, I saw it, but if you look at this generation, your criteria becomes even less useful. Sure Nintendo puts out a lot of games, and they're going to continue to do so. But both Sony & Microsoft have committed to, and followed through with, greatly increasing their first party publishing efforts this generation.

So, totally aside from the fact that, as a 3rd party, you're going to be competing against Nintendo's prodigious output on a console with a lower install base, you have to then compete against the increased output of either Sony or Microsoft. Right now, in Japan, the PS3 looks like the safest bet for 3rd parties, not so much because they don't have to compete with Sony as because Sony has severely dropped the ball with their first party software so far this gen (a lot of their efforts have had a more Western focus and haven't hit very well in Japan).

But saying, "Look, I'm selling better than Sony's first party," doesn't really mean much when your average sales are dropping 50-70% from prior levels, and your competitors are making fat sacks of cash on the Wii without having to even approach Nintendo's numbers.

Well said.

*claps*
 

blu

Wants the largest console games publisher to avoid Nintendo's platforms.
reilo said:
No, my entire argument was that most of GAF's tastes lie within the hardcore spectrum of videogames, and that when choosing to buy a game, they would more likely lean towards the hardcore.

Nobody said GAF doesn't play casual games. I just said that most of GAF's tastes lie within the hardcore genre. Stop putting words into my mouth.

see, there's no 'hardcore genre' as a category. just as there is no 'casual genre' either. a person may like shmups, racers, solitaire and diving sims, and hate FPS's, athletic sports sims and tamagochi sims. now those are genres, and to those people tend to show preferences and anti-preferences. but does such a person 'lean towards the hardcore'? a person leans toward their favorite genres. and to be more precise, they lean toward what they play at the moment. if i love shmups but i play a session of solitaire at the moment how does this affect my inclination?

and frankly, the whole hardcore vs casual argument is hot air, mainly entertained by teenagers in desperate need of self-definition.
 

Deku

Banned
Kurosaki Ichigo said:
I suppose by now Laguna understands why a Wii bomb makes 5 pages discussions and a bomb on any other system doesn't.

He was asking about a PSP game specifically and the reason is there are no PSP gamers.
 
Thunder Monkey said:
It's a Nintendo fusion of the two.

It's not a "Nintendo fusion." If anything, Nintendo is the company least interested in this sort of fusion (Smash specifically aside.) Traditionally, the biggest hit games are titles with solid gameplay that can win over the 10% (or whatever) of "hardcore," serious gaming enthusiasts, while hitting the right notes to sell those millions of copies to the 90% (again, or whatever) of the market that's casual gamers, people who don't read message boards or specialty press and who only buy a few games a year.

Nintendo's Wii strategy involves, in part, a realization that the right software can sell to that 90% (and draw some more people into it, even) without having to bother simultaneously appealing to the 10%.
 

CoolTrick

Banned
Honestly, these arguments remind me of the ones started by trolls back when it was about how Nintendo was kiddy.

Can't we just recognize that these arguments are also started by trolls, and ignore them? For God's sake, the non-game casual/hardcore thing is so utterly irrelevant. Fact: The Wii has done well by appealing to the casual gamers. But there are also plenty of traditional games that do very well, too.

Can we get off this subject? Who CARES whether or not Smash Bros. is hard core? It's still awesome and going to sell like mad.
 
I would say that SSBB is a hardcore game that also appeals to the masses. However what i don't understand is why we're even discussing it? What relevance does it have to sales-age? I can't believe this discussion has lasted like 5 pages or so what a waste of time.
 

boiled goose

good with gravy
I do think the whole casual vs hardcore game argument is retarded... but playing along:

The reason why smash is both casual and hardcore is because it can be played at different levels.

I consider something "hardcore" if it has a high difficulty level and/or depth, requires some time commitment to master or overcome the learning curve, etc.

Something "casual" is something you can pick up and play for a few minutes and have some fun with it.

Games like smash and guitar hero are both these. Beating through fire and flames on expert is pretty hardcore, but you can play on medium or easy and have some fun. Same with smash, you can play with friends and have some fun even if you are not that good or you can go insane and learn how to shine dash with fox and compete in tournaments.
 

Rolf NB

Member
AdventureRacing said:
I would say that SSBB is a hardcore game that also appeals to the masses. However what i don't understand is why we're even discussing it? What relevance does it have to sales-age? I can't believe this discussion has lasted like 5 pages or so what a waste of time.
You can diminish the significance of something to a certain group if you can somehow make people believe that it's "not for us" and hence "doesn't count". The threat that Smash Bros Brawl poses lies in how it demonstrates that there exist Japanese Wii owners who buy traditional games. This has been demonstrated before, but Smash is still unique because it's the first successfull competitive game on the Wii.

The second hurdle after "but it's teh casual! I asked an average consumer and he confirms it!" is usually "It's a first-party Nintendo game, so it doesn't count.", so it's not as if there was no fallback plan, but it's good excercise to go the full course.
 

Deku

Banned
amtentori said:
I do think the whole casual vs hardcore game argument is retarded... but playing along:

The reason why smash is both casual and hardcore is because it can be played at different levels.

I consider something "hardcore" if it has a high difficulty level and/or depth, requires some time commitment to master or overcome the learning curve, etc.

Something "casual" is something you can pick up and play for a few minutes and have some fun with it.

Games like smash and guitar hero are both these. Beating through fire and flames on expert is pretty hardcore, but you can play on medium or easy and have some fun. Same with smash, you can play with friends and have some fun even if you are not that good or you can go insane and learn how to shine dash with fox and compete in tournaments.



Labels are fundamental to how humans function. There's no point decrying it, it's not going to make it stop. It's a lot more productive and fun to point out that the massive cognitive dissonance being felt has created a demand for someone to explain things that is palatable to a certain audience, and one way to deal with it is to cut off the proverbial nose to spite the face.

So I am only enjoying the show and pointing out all the problems to what people are doing. But on a basic level, I accept that there are casual games and hardcore games and there are some games that are non-games if you define games with a certain set criteria.


bcn-ron said:
You can diminish the significance of something to a certain group if you can somehow make people believe that it's "not for us" and hence "doesn't count". The threat that Smash Bros Brawl poses lies in how it demonstrates that there exist Japanese Wii owners who buy traditional games. This has been demonstrated before, but Smash is still unique because it's the first successfull competitive game on the Wii.

The second hurdle after "but it's teh casual! I asked an average consumer and he confirms it!" is usually "It's a first-party Nintendo game, so it doesn't count.", so it's not as if there was no fallback plan, but it's good excercise to go the full course.

With regards to the Wii You're over analyzing. The threat, if I am to pick one, is that SSB is actually a game and it is selling.

That said, a lot of the knocks against the Wii are well deserved. It's library is bad, not by historical standards, but my the (unfair) standards of comparing it to what else is out there. But I am equally offended by the Enon-esque house of cards campaign being mounted against it where illogical and discredited arguments, like Enron's losses are shuffled out to the way to help shore up the talking points of the week's MC thread.
 

Flakster99

Member
CoolTrick said:
Honestly, these arguments remind me of the ones started by trolls back when it was about how Nintendo was kiddy.

Can't we just recognize that these arguments are also started by trolls, and ignore them? For God's sake, the non-game casual/hardcore thing is so utterly irrelevant. Fact: The Wii has done well by appealing to the casual gamers. But there are also plenty of traditional games that do very well, too.

Can we get off this subject? Who CARES whether or not Smash Bros. is hard core? It's still awesome and going to sell like mad.

No matter how small it or the reason it may be, everyone has an agenda, so I don't see these type of threads dying at all.

For some folk, there will always be layers (hoops) upon of layers (hoops) upon layers (hoops), and then some more layers (hoops) for the Wii, Nintendo, or even Microsoft and Sony to jump through, which is why I avoid at all fucking cost certain threads, posters.

Unfortunately, most sales related threads fall into said criteria; pointless, absurd, irrational, and good, quality posts are like a needle in a hay stack, of fluff.
 

Neomoto

Member
donny2112 said:
You know, one of the things I don't think about before deciding to buy a game or not is whether this is a casual title. I'm just all kinds of crazy like that.
So basicly, you're a non-gamer? :eek:
 

Mgoblue201

Won't stop picking the right nation
Eteric Rice said:
It's sort of like Pokemon. You can be casual about it and catch a few pokemon, beat the elite 4, and put it away.

Or...

You can be hardcore, catch all 493 (I think), get all your Pokemon to level 100 with the best possible breeds, items, attacks. THEN battle online and beat the shit out of everyone, only to find that the people online are more hardcore and in turn beat the shit out of you.
This is going back a few pages, but this comparison assumes mostly that doing more will make you a hardcore player. You can do a lot of stuff in Smash, and that might make you more hardcore than most, but I think the true essence of hardcore play comes from exhuming the hidden depth in the game. Pokemon has a fair bit of that too, of course.

All of the best selling games are at least on the surface casual games. Let's just leave that definition there; it's played by casual players, so some of it must appeal to a casual player. I consider Vagrant Story a nice hardcore game. It might take hours to fully grasp the system and to build weapons and really get the full bloom of the game into focus. It's not terribly accessible since there is no immediate gratification from the system. It's really hard to just put the game on auto pilot and focus on defeating enemies and expect to make it through. You actually have to spend a lot of time with the game.

So is Smash any less hardcore when people spend years learning and perfecting techniques? I like to think of it like football. Your random meatball gets plenty of enjoyment out of the game because learning a set of rules isn't terribly difficult even if you watch on and off for a few years. But there is a whole layer of depth that people devote their entire lives to. The full nuances can't be understood without a lot of training. And it takes a lot of things. Knowledge. Intuition. Foresight. Skill. You can't take any of those components out. Remove knowledge and it's simply reactionary. Remove intuition and you're simply parroting back a series of facts.

So accessibility makes something casual, and a lot of times casual does trend toward simple since the easiest way to make something accessible is to remove some of the depth so that you boil it down to a few functions that can be easily learned yet harder to master. It is something else entirely to make a complex system that takes a lot of time to both learn and master, and it is incredibly rare to then make those sorts of things somehow accessible.

I'm not a hardcore Smasher, so I couldn't tell you the full depth of the game. I couldn't tell you if it's all that deep. I just think there are games out there that exist on all points of the fence.
 
I'm going to do one of those posts that most people ignore although it should be interesting if you are really interested in sales-age...

This week, on Thursday 7th, the new Giren no Yabou will be released.

51qectealjL._AA280_.jpg

Kidou Senshi Gundam: Giren no Yabou - Axis no Kyoui for the PSP

Lastest entry came in 2002 on PS2, after Saturn and PlayStation entries. Lets take a look at the main entries (first week, LTD):
Code:
 ▼ Giren no Yabou  	 	 	 	98.04.09  	SS  	112,709  	231,455
 ▼ Giren no Yabou: Zeon no Keifu 	 	00.02.10 	PS 	238,496 	536,599
 ▼ Giren no Yabou: Zeon Dokuritsu Sensouden 	02.05.02 	PS2 	205,807 	371,436
Quickly after each entry, a revision called Kouryaku Shireisho would be unleashed on the same system, so its likely that the same will happen to the newest entry:
Code:
 ▼ Giren no Yabou Kouryaku Shireisho  	 	 	 	98.10.08  	SS  	32,046  46,034
 ▼ Giren no Yabou: Zeon no Keifu Kouryaku Shireisho 	 	00.06.29 	PS 	55,958 	104,339
 ▼ Giren no Yabou: Zeon Dokuritsu Sensouden Kouryaku Shireisho 	03.02.20 	PS2 	26,587 	57,121
Rather easy to see, Zeon no Keifu was the most successful entry, and it also got 2 ports, one of them on PSP back on 2005. (contradicting data: sinobi reports ~90k sales for the PSP port, I'll continue to use YSO anyway).
Code:
 ▼ Giren no Yabou: Zeon no Keifu  	00.06.29  	DC  	18,767  42,333
 ▼ Giren no Yabou: Zeon no Keifu 	05.08.11 	PSP 	22,089 	52,887

Thanks to sinobi, I just read about Namdai expectations. 200k first week and 300k LTD, fairly similar to the latest entry on PS2. A new LE PSP (red/black) with the game will be released as well.

I think this is another good chance to see what PSP can do with an important franchise. We'll see when the data strikes!
 

donny2112

Member
reilo said:
But you do think about whether it appeases to your tastes or not... Casual games don't appeal to a lot of GAFfers' tastes.

Their loss. Thankfully, I can enjoy games without receiving "GAFfers" approval.

Neomoto said:
So basicly, you're a non-gamer? :eek:

I don't think so, but I would sure like it if the DS Literature Collection came out here with classic novels in English.
 

RBH

Member

Arcade Pack Traveling Overseas
Japan getting new entry-level system.
by John Tanaka

February 3, 2008 - Microsoft Japan announced today plans for the Japanese release of the Xbox 360 Arcade SKU. The entry-level system will hit the East on March 6 carrying a price point of 27,800 yen.

While this is the same price as the current Core System, the arcade bundle includes the HDMI-equipped 360 system, a 256 megabyte Memory Unit, a wireless controller, and a a special Xbox Live Arcade Omniverse Disc, which contains copies of Feeding Frenzy, Pac-man Championship Edition, Luxor 2, Uno, and Boom-Boom Rocket. The games alone are worth 3,600 Microsoft Points, or about 5,400 yen.


http://xbox360.ign.com/articles/849/849257p1.html
 

Tickets

Banned
I'm still shocked people are trying to pass off SSBX as a sign of change when it comes to the Wii..You guys realize SSBM sold over 1.5 million right? On the gamecube....That sure helped that situation out a whole lot.
 

wsippel

Banned
Tickets said:
I'm still shocked people are trying to pass off SSBX as a sign of change when it comes to the Wii..You guys realize SSBM sold over 1.5 million right? On the gamecube....That sure helped that situation out a whole lot.
"A sign of change"? What's supposed to change?
 
Tickets said:
I'm still shocked people are trying to pass off SSBX as a sign of change when it comes to the Wii..You guys realize SSBM sold over 1.5 million right? On the gamecube....That sure helped that situation out a whole lot.

Actually it did. I'm not sure the GCN would have hit 4 million without Melee. SSBB should increase the Wii's userbase handsomely. It's a system seller if there ever was one.

Besides, your point is pointless. The Wii's hardware sales situation is the last thing that requires any change.
 

jarrod

Banned
Tickets said:
I'm still shocked people are trying to pass off SSBX as a sign of change when it comes to the Wii..You guys realize SSBM sold over 1.5 million right? On the gamecube....That sure helped that situation out a whole lot.
Agreed. The only surprising 1st party "sign of change" recently would be GT5P or Mingol P2. :lol
 

Redd

Member
Tickets said:
I'm still shocked people are trying to pass off SSBX as a sign of change when it comes to the Wii..You guys realize SSBM sold over 1.5 million right? On the gamecube....That sure helped that situation out a whole lot.

Look at it this way if Brawl outsells Melee that can only be a good thing. Since it has an online mode is should have very long legs.
 

Neomoto

Member
Brawl is the fastest selling core game on any next-gen system in Japan -- by far. If anything, it shows a userbase to support these sort of titles is already there (on a supposedly very non-gamer / family / party console), and will only grow stronger and larger from here on out. Not that it will matter much anyway, Mario Kart is almost there so that leaves Galaxy, Brawl and Mario Kart to sell the system to the core crowd, as well as the casual crowd, untill (?) other titles will hit the system to fill the void.

Oh wait, those games are already hugely populair and did fantastic even on gamecube so I guess they don't count. Right gaf.
 

Shiggy

Member
donny2112 said:
I don't think so, but I would sure like it if the DS Literature Collection came out here with classic novels in English.

I think DS novel was delayed, as it was planned for Winter 2008.
 

Weisheit

Junior Member
Tickets said:
I'm still shocked people are trying to pass off SSBX as a sign of change when it comes to the Wii..You guys realize SSBM sold over 1.5 million right? On the gamecube....That sure helped that situation out a whole lot.
You say that as if the situation the Wii is in is at all comparable to the GC, hardware or software.
 

ziran

Member
Neomoto said:
Brawl is the fastest selling core game on any next-gen system in Japan -- by far. If anything, it shows a userbase to support these sort of titles is already there (on a supposedly very non-gamer / family / party console), and will only grow stronger and larger from here on out. Not that it will matter much anyway, Mario Kart is almost there so that leaves Galaxy, Brawl and Mario Kart to sell the system to the core crowd, as well as the casual crowd, untill (?) other titles will hit the system to fill the void.
I agree with a lot of this and what others have already said.

The point is SSBB's opening numbers add to a line of successful 'proper' games on Wii, potentially bucking the declining trend that was going on in Japan for many franchises and the kind of gaming that was popular last gen.

SMG opened with lower sales than expected, and there were notions this kind of gaming was struggling on Wii, and the system was destined to become a home to 'mini-game'/'non-game' success only, even for Nintendo. However, now the holiday season is over, there is significant cumulative success for 'traditional' gaming on the system, which bodes well for its future.

I don't think anyone here is saying anything more than this, certainly nothing like, SSBB selling well means Wii is now the definitive hardcore gamer's system and all this content is destined to sell through the roof, even for 3rd parties.

Wii becoming a PS2 level success, is going to happen one step at a time, and there are many steps, SSBB selling well is just one of them. It's another positive for Wii.
 

donny2112

Member
Kurosaki Ichigo said:
(contradicting data: sinobi reports ~90k sales for the PSP port, I'll continue to use YSO anyway).

I think that's the safer option. I wish sinobi would specify the source for more of his LTD totals, though. Especially ones like this where it doesn't seem to be from Famitsu.

Kurosaki Ichigo said:
Thanks to sinobi, I just read about Namdai expectations. 200k first week and 300k LTD, fairly similar to the latest entry on PS2. A new LE PSP (red/black) with the game will be released as well.

I think this is another good chance to see what PSP can do with an important franchise. We'll see when the data strikes!

I think this is a case of Namco overestimating sales for one of its titles, again, but if it does do as well as the PS2 version, it could be a sign that the newer PSP buyers might actually be interested in UMD software for the system.

Tickets said:
I'm still shocked people are trying to pass off SSBX as a sign of change when it comes to the Wii..You guys realize SSBM sold over 1.5 million right? On the gamecube....That sure helped that situation out a whole lot.

The Wii probably didn't even have most of the former Nintendo core gamers on board for the majority of last year, so SSBB doing so well indicates that at least a good portion of those core gamers are back. You are new, so you probably missed that part of the discussion from the last several weeks. It's not "SSBB did well? The shock!" but rather "SSBB did well? Hopefully that means core gamers are getting back on the system!"

Edit: Sort of what Neomoto and ziran said.
 

donny2112

Member
dolemite said:
So the big question is: did it sell/push any consoles or was it mostly the current owners purchasing the game?

We'll find out in two days. I'm not expecting a huge bump for Wii in this first week (< 200K for the week), but I am hoping for a sustained bump over the next several weeks with correspondingly good weekly sales for Smash, assuming there's stock. Maybe Galaxy will get a good boost, too. :)
 

schuelma

Wastes hours checking old Famitsu software data, but that's why we love him.
donny2112 said:
We'll find out in two days. I'm not expecting a huge bump for Wii in this first week (< 200K for the week), but I am hoping for a sustained bump over the next several weeks with correspondingly good weekly sales for Smash, assuming there's stock. Maybe Galaxy will get a good boost, too. :)

Yeah, I'm interested to see whether Galaxy goes up, and whether RE:UC climbs back into the top 30.
 
donny2112 said:
I think that's the safer option. I wish sinobi would specify the source for more of his LTD totals, though. Especially ones like this where it doesn't seem to be from Famitsu.

I think this is a case of Namco overestimating sales for one of its titles, again, but if it does do as well as the PS2 version, it could be a sign that the newer PSP buyers might actually be interested in UMD software for the system.
Yeah, I'm wary of sinobi numbers (like Disgaea issue), I don't know if its a mistake or another source (the other data matches with Famitsu though). Maybe he is adding DC numbers to the PSP ones lol.

And I also agree 200k is pushing it for the first week. Reading YSO predictions I find some more logical numbers (from 75 to 125k usually). Anyway we'll see if Namdai ships 200k or more...wouldn't surprise anyone if they shipped less than their own expectations.


Btw, Derby Stallion DS (Enterbrain) has been delayed from March 27 to June. I wonder if this could be as big as SNES, PSX or PS2 entries (900k, 1'7m, 870k, 615k) or it'll be like GBA and PSP ones (both 125k).

On another note from gamefront, seems Sony will do retailer meetings on February 5, 6 and 8 (in other words, this week). Expect dates for upcoming games and that stuff (PS3 The Best! editions dates?, new SKUs?). Hope for games announcements, although its not as likely. Oh, and take into account PS2 and PSP are still alive.
 

jarrod

Banned
Neomoto said:
Not that it will matter much anyway, Mario Kart is almost there so that leaves Galaxy, Brawl and Mario Kart to sell the system to the core crowd, as well as the casual crowd, untill (?) other titles will hit the system to fill the void.
I'd expect Doubutsu no Mori and Monster Hunter 3 to be key filler also. FFCC if it ever shows up and maybe Kirby too.

There's lots of room for lower tier notables like Shiren 3, Symphonia KOR and Fatal Frame 4... but we'll have to see really how well they hold up in 2008. 2007 wasn't exactly great for 2nd/3rd tier Wii games...
 
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