Got preview code of Dungeon Maker today (although it's labeled ver. 1.00 and made me update my PSP firmware before I could play, so I think it's final), and I popped it in intending to play for a little bit and ended up putting in over FOUR HOURS. From about 5PM until 9ish. This game is addicting as shit, and I feel confident at this point referring to it as another PSP must-own for hardcore gamers. The system is on a roll. Final review is still several hours of playtime away, but I'm really enjoying myself so far.
For those that haven't been following the title, it falls into the traditional Rogue-like or "dungeon crawler." There's just one town, and even the areas within the town are represented by icons on a map. You'll travel to the dungeon, slay baddies and pick up their loot, then head back to town to sell said loot. Rinse and repeat (hundreds of times). So if you don't like the genre, Dungeon Maker won't change your mind.
If you DO like the genre though... holy hell this is a heck of an entry in it.
The hook here is self-evident. Instead of the dungeon floors being randomly generated like most (all?) other entries in the genre, here, you actually MAKE the floors. In the beginning you'll only have enough money to make a couple rooms and corridors. In the beginning it's really slow going. You'll run through the dungeon, farm what you can, and earn just enough money to expand it a little ways. Later on you'll be earning enough money to buy enough dungeon rooms to be able to make nearly an entire new floor through each dungeon run, though.
How you build out your dungeon determines what kind of enemies will populate it. Need a Skeleton drop for a specific quest? Then put in an Alter - undead enemies are drawn to it. You might not get the drop till you've ran through the dungeon 5+ times, but hey, that's the genre. (plus you'll still be engaged anyway, thanks to slaying the other mobs for their loot and continuing to build out the dungeon).
You'll have to excuse me... I just got back from the bars and I'm kinda drunk, so I don't think this topic came out as informative and enlightening on the game as I pictured it when I was playing... I think I might just be rambling. The point is, hack 'n slash fans and dungeon crawler fans can at this point rest assured that Dungeon Maker is the real deal. I'm absolutely addicted.
I'll be online for a while (in between rounds of Dungeon Maker), so I'll take questions on the game if anyone has any. Sorry in advance if this topic isn't super coherent...
For those that haven't been following the title, it falls into the traditional Rogue-like or "dungeon crawler." There's just one town, and even the areas within the town are represented by icons on a map. You'll travel to the dungeon, slay baddies and pick up their loot, then head back to town to sell said loot. Rinse and repeat (hundreds of times). So if you don't like the genre, Dungeon Maker won't change your mind.
If you DO like the genre though... holy hell this is a heck of an entry in it.
The hook here is self-evident. Instead of the dungeon floors being randomly generated like most (all?) other entries in the genre, here, you actually MAKE the floors. In the beginning you'll only have enough money to make a couple rooms and corridors. In the beginning it's really slow going. You'll run through the dungeon, farm what you can, and earn just enough money to expand it a little ways. Later on you'll be earning enough money to buy enough dungeon rooms to be able to make nearly an entire new floor through each dungeon run, though.
How you build out your dungeon determines what kind of enemies will populate it. Need a Skeleton drop for a specific quest? Then put in an Alter - undead enemies are drawn to it. You might not get the drop till you've ran through the dungeon 5+ times, but hey, that's the genre. (plus you'll still be engaged anyway, thanks to slaying the other mobs for their loot and continuing to build out the dungeon).
You'll have to excuse me... I just got back from the bars and I'm kinda drunk, so I don't think this topic came out as informative and enlightening on the game as I pictured it when I was playing... I think I might just be rambling. The point is, hack 'n slash fans and dungeon crawler fans can at this point rest assured that Dungeon Maker is the real deal. I'm absolutely addicted.
I'll be online for a while (in between rounds of Dungeon Maker), so I'll take questions on the game if anyone has any. Sorry in advance if this topic isn't super coherent...