PSP.pr0cs said:These shots are for the Wii version or?
C'mon now. Thats not even funny.pr0cs said:These shots are for the Wii version or?
:lolpr0cs said:These shots are for the Wii version or?
exactly what i was going to say. more psp games need this feature.gutter_trash said:Custom Soundtracks?!
Purchase Confirmed
:lol :lolmoku said:Big Nintendo fan, and I was about to post a rant against third-parties. Shows you my expectations
Mentions it in the GameSpot hands on *shrug*AlphaSnake said:http://psp.ign.com/articles/764/764459p1.html
Nowhere in that new preview does it say custom soundtracks. I hate you, Wario.
Most of the other improvements being made for Crazy Taxi: Fare Wars will be in the audio department, where some new voice-over work and instrumental tracks promise to make the game feel somewhat less dated. You'll also have the option to play the game using a custom soundtrack of songs that you have copied onto your memory stick.
Mmmkay said:Mentions it in the GameSpot hands on *shrug*
http://uk.gamespot.com/psp/action/crazytaxifarewars/news.html?page=1&sid=6165954
:lol I remember first listening to Offspring from Crazy Taxi. I haven't heard them in years!_dementia said:I imagine they no longer have Offspring licensed tunes?
I really can't imagine playing CT without it. Yay Custom Soundtracks.
Doom_Bringer said:horrible post. But I guess that's to be expected by Doom_Bringaaaaa
Doom_Bringer said:Well it looks like shit, what do you want me to say? Afterburner PSP, Crazy Taxi, Outrun PSP.... oh sega...
Maybe you should take off those nostalgia glasses or something? It's not like the game was a looker in the first place. Complain all you want if they don't get 60fps, but the only real problem these screens have is the aliasing and that's not something Sega could fix. Well that and there's no crazy aggressive mip mapping like the DC had, so textures don't blur into nothingness 2ft in front of the car. But that's also pretty much a platform limitation.Doom_Bringer said:Well it looks like shit, what do you want me to say? Afterburner PSP, Crazy Taxi, Outrun PSP.... oh sega...
Currently scheduled for release this summer, Fare Wars isn't an all-new Crazy Taxi game; rather, it's a compilation of sorts that features enhanced versions of the Dreamcast games Crazy Taxi and Crazy Taxi 2
Most of the promised enhancements will take the form of ad-hoc multiplayer options, and although we didn't get to see any of these versus or cooperative gameplay modes in action during our demo, we were afforded ample opportunity to test-drive the PSP version of the first game in the series.
Mmmkay said:Maybe you should take off those nostalgia glasses or something? It's not like the game was a looker in the first place. Complain all you want if they don't get 60fps, but the only real problem these screens have is the aliasing and that's not something Sega could fix. Well that and there's no crazy aggressive mip mapping like the DC had, so textures don't blur into nothingness 2ft in front of the car. But that's also pretty much a platform limitation.
I can't believe you forgot Inner Logic for Bad Religion.mr_sockochris said:Custom soundtracks FTW. You could make the ultimate Offpring/Bad Religion soundtrack now -
(note this is not a collection of what I think are their best songs, just what would fit best for Crazy Taxi)
I actually meant that not being able to use mip mapping was a limitation of the PSP (or at least it comes with a heavy cost iirc). In terms of an authentic port I would have preferred mip mapping. And yeah, the PSP could have benefitted so much from having capable FSAA solutions.Lazy8s said:Aliasing can be fixed on low resolution displays by using FSAA. The system would need to have enough performance to afford it, however.
Aggressive mipmapping was not a limitation of the DC platform. The games which had it simply resulted from developer decision to trade-off the distance at which the textures blurred for less texture shimmer.
Errr, no. We've already gone over this in the LAST thread. It looks virtually identical to the Dreamcast game. The only real differences are improved lighting in the PSP game and inferior image quality. Everything else is the same. If it is 60 fps, it will be extremely accurate.Doom_Bringer said:Well it looks like shit, what do you want me to say? Afterburner PSP, Crazy Taxi, Outrun PSP.... oh sega...
dark10x said:Errr, no. We've already gone over this in the LAST thread. It looks virtually identical to the Dreamcast game. The only real differences are improved lighting in the PSP game and inferior image quality. Everything else is the same. If it is 60 fps, it will be extremely accurate.
No. They don't know what bands will be on the soundtrack yet, but it's bound to be a much more diverse affair (read: more than one band) over the DC versions. There's also the catch that the original Bad Reigion and Offspring tracks might not make it in ...fortunately, custom soundtracks kinda nullifies any issues there.VicAlpha said:...wait a second, the soundtrack its the same as the DC versions right?
It'll require conversion.kaching said:I wonder if this is going to be a custom soundtrack feature that lets you use the mp3s you put in the standard music folder, rather than the implementation done in GTALCS
It's different, no doubt, but the assets seem to be nearly the same. The textures in the original DC game were NOT all that good on the whole. Most of the peripheral objects were actually quite ugly. They are close enough that I can't imagine anyone screaming "bad port".Lazy8s said:The screenshots of the DC and PSP versions in this thread show two different graphics engines that aren't "virtually identical" as to ever be mistaken for one another.
The subtler shine of the DC's cab makes for slightly different lighting but definitely not inferior.
Yeah, custom soundtracks solves that problem. If the port is decent, I wouldn't mind loading up the memstick with some Bad Religion albums and going from there.There's also the catch that the original Bad Reigion and Offspring tracks might not make it in ...fortunately, custom soundtracks kinda nullifies any issues there.