straydog1980
Banned
_Alkaline_ said:Take one for the team!
ok ok ok. So I decided on a whim Friday to take a chance and buy a couple games I have heard almost no feedback on, positive or negative:
Opoona - $49.99
Agatha Christie - And Then There Were None - $29.99
so....first with the Opoona impressions because that is definitely what ate up my weekend.
OPOONA
GRAPHICS -
I am actually really impressed with the graphical presentations of this game. Is it mind blowingly lifelike? Not at all. Is it creative, original, and just plain pretty to look at? HELL YES. I love the different areas that I have experienced so far. I will update tomorrow with some pics (forgot my camera over the weekend), but all in all the game is vibrant, colorful and just a joy to look at. Lots of little details you typically wouldn't expect. For example, in one area you can visit a theatre. I don't know if there's anything that happens there yet, but the whole area is incredibly detailed. The walls have posters for plays and/or shows that are coming, including the names of the shows and the times and dates they will play. Certain rows in the theatre have digital signs saying "reserved seating". You know? There are just lots of little details like that thrown into the different areas in this game. One of my favorite things to do so far has been exploring and finding "art". You will find upon searching different areas, pieces of art... paintings, sculptures, devices etc... and each one will have a plaque that you can read to get more info on the piece of art. Doing so raises your "art" stat.. still not sure what that does but it's still cool. Plus, these aren't skeezy paintings that are sloppily put in. Some of these pieces are REALLY interesting to look at! I found myself wandering through a museum (in game) genuinely taking it in, examining each piece, etc... you will be surprised at the detail in this game IMO.
SOUND -
WOW. That's all I can say. The audio in this game is UNBELIEVABLE. The songs are stuck in my head, there are so many different tracks I can't keep up with them and they are ALL really really good. At one point I even compared one of the songs to Vangelis. Any ambient fans out there should perk up at that one. The compositions are really really really really really fucking good.
LOCALIZATION -
Ummmm.....I've heard a lot of bitching about the shoddy translation, and I just have to say.....it really doesn't bother me. For some reason, obviously poor translations are charming to me O_O
Seriously though, the translation isn't nearly as bad as some are making it out to be. Are there enough typos and odd word choices in the game to stick out and be noticeable? Yes. Are there so many you can't figure out what's going on? Besides a few dialogue options where you aren't exactly clear whether to answer yes or no (and it doesn't matter because even if you don't answer properly you can do it over again), the answer to this question is a resounding NO.
If you can appreciate this:
then the text in this game won't bother you a bit. Like I said, I generally find this to be charming, not a turn off.
GAMEPLAY - JOB SYSTEM - BATTLES -
ok, so..... a lot to say here. I have to admit the first couple of hours kind of dragged for me, but I'm not entirely sure why. I don't know if it was the fact that I was tired or what, but I found myself getting increasingly addicted to the game. I kept thinking "how did Game Informer give this a 5 in good conscience?"
Running around can get a little tiresome, especially in the beginning where you are likely to get lost, and lost often. I know I did, but it's mainly because the GPS map system is really not that great. In fact it's pretty useless. However, getting around isn't that dificult and once you get familiar with an area it's effortless to get where you want to be, and get there quickly. There are LOTS of different areas to explore and many areas that you don't get access to until later in the game. You interact with lots of people and generally it is a good idea to talk to everyone. I say this because sometimes you will talk to what looks like a random dude, and he will give you specific instructions on how to find some secret area or something. Or you'll talk to a kid who is playing hide and seek, and he'll just randomly increase one of your stats. Dialogue pays off in this game, especially when it comes to finding friends. You will develop friendships over the course of the game, and these friendships will develop if you follow up with people. Each friendship is listed in the menu (it looks like there are ~20 all together in the game) and given a star rating of between 1 and 10 I think. So far the most "developed" friendship I have is a 3 star level. I don't know what the outcome is of these friendships or what effect they have on gameplay later on but it doesn't feel like a chore to find these people.
The areas in this game are very large and expansive, in fact even though there is no 'overworld' map or anything like that you get the feeling that the world is huge which is a plus. You will take a skypod thingy to transport between different areas of the world as the game progresses and each area has a unique look. Like I said before the game is just pretty to look at.
The areas outside the "dome" which is basically like the city are where you encounter enemies. These areas are usually pretty expansive also and it really pays to explore them thoroughly as you will find treasure chests that actually contain useful items.
Battles are really fun, REALLY fun IMO. And not so easy either. I've died probably 10-15 times already, mostly in boss battles. You control Opoona's 'bonbon' and direct it using the control stick on the nunchuk. How long you hold the control stick, and at what angle, determines the speed and angle of the flying bonbon. This is critical to use as oftentimes you will want to strike an enemy in the back (maybe he keeps healing the boss) before you hit the guy in front. So you'll have to throw the bonbon so it goes OVER the front guy and strikes the back guy. I think it's really done well. Plus the battles are on a timer which is explained in the beginning of the game. Although most battles will easily be won before this expires, I have already had a couple REALLY close calls where I only had a few seconds left to win. There is no "wait" battle option, so when you go to use magic or items , enemies are still hitting you. You really have to watch your health in this game, or you will die. The battles are not easy, at least not all of them.
The job system is one of my favorite things about Opoona so far. Earning the different licenses and going up in their respective ranks is cool. Plus each area has it's own unique licenses (for examples, attendant, farmer, seamaster, fortune teller) so it doesn't get repetitive. As an example of a job, one of mine was to work in a hotel restaurant. I had to take customers orders, their room numbers, collect all the different food items, box them up, then physically run them to the room. If you ran into any walls or people on your way the box would become shaken and you would have to run back and start over again, all while working inside a time window. Fun!
OVERALL
I have to say I'm really glad I bought this game. I have a feeling it will become rare (shit, I could hardly find a copy) and this game is NOT the stinker people are making it out to be. If you like RPG's, and are okay with a bit of lightheartedness and quirk, you should enjoy it. I REALLY AM. So basically, screw the haters. If you are thinking this game might be enjoyable to you, it probably will be.
CONTROLS
fucking ace. Playing this game with only the nunchuk is fabulous. I thought I was going to hate that but I love it. It's really easy and intuitive. You can also use the wiimote or classic controller if you like, but the nunchuk controls are spot on. The only control related issue I have is in battle. Sometimes it is difficult to target the enemy you want to target.
I'll update later with pics for Opoona and my impressions for Agatha Christie.... I haven't played that one much yet.