I've posed this question to a couple other message boards and its become an interesting discussion. So since there are a lot of SOCOM fans on here I figured I see what you guys/girls think.
This is not a complaint as much as its pointing out something that I find really puzzling. For some reason, despite the fact that SOCOM is one of the biggest franchises for Sony, is a huge fan favourite, a mega seller, once held the record for most unique users online in a console game at one time (SOCOM 2. Was then later beaten by Halo 2), has arguably the best map designs in any online console game ever, with people still playing the first 2 games religiously (released in 2002 and 2003), even threatened TV ratings, WHY does it seem like the SOCOM franchise (online mode particularly) gets the cold shoulder by the gaming press?
Especially when it has done a lot:
* voice commands in single player in 2002
* it's exceptional online interface
* single-handedly growing a Sony online community (on PS2 and PSP)
* came out with voice chat before Xbox Live launched
* some of the best maps in any online game ever (building each map around 1 game type, helped. SOCOM 1 & 2, not 3 and CA)
* addictive as hell
* once held the record for most unique users online at once in a console game (a SOCOM 2 record)
* has a great online community despite the fact that its very popular
Whether its podcasts, roundtable discussions, blog posts, what have you, SOCOM is rarely, if ever mentioned by the media (1up, IGN, GameSpot, etc) unless of course there is a new game to cover. We constantly see the love for Halo 2 online, Counter-Strike, Team Fortress, Unreal Tournament, Quake, etc, but SOCOM seems to be the forgotten child. And I have played a lot of online games (whether its PC, 360, Xbox, PS2, etc) but I keep finding that I come back to SOCOM because of its community and the fact that its just a blast to play with friends or without. When you play a game of SOCOM, even if they are all strangers you know they will all work together as a team, thats what makes this community so amazing.
I do have to point out though that Joe Rybicki (of 1up) wrote an awesome preview for SOCOM Confrontation for the Sony Gamer's Day event. He sounded like a true SOCOM fan and was the only preview I read that properly captured it from the eyes of a SOCOM fanatic, so my hat's off to him. He might be the only SOCOM fan in the media, and if thats true we need to see more Joe.
And what actually makes me kind of mad is that SOCOM 3 DID **** up the franchise, but you didn't hear complaints about it in the press. They praised it because it added vehicles, 32 players, and enormous maps, even though that ended up ruining the core experience. No one seems to be in touch about what the franchise was about online, except Joe Rybicki apparently.
But on the other side of the coin I've noticed that some people are happy its this way, and they are afraid that if it started to gain more recognition in the press then it could potentially ruin the great community that it has (see Halo 2 for reference). Which is a great point. Yet I'm still puzzled WHY it hasn't gotten the press on-board like other addictive online shooters have.
[UPDATE June 26th, 2007]
On the new IGN Playstation podcst, Podcast Beyond, Chris Roper (formally of IGN Playstation, now News/Features Editor) agreed that the SOCOM franchise IS ignored by the media.
[UPDATE June 30th, 2007]
My thread was mentioned on 1up Yours. You can listen to the SOCOM part here http://www.megaupload.com/?d=F5379LCP
This is not a complaint as much as its pointing out something that I find really puzzling. For some reason, despite the fact that SOCOM is one of the biggest franchises for Sony, is a huge fan favourite, a mega seller, once held the record for most unique users online in a console game at one time (SOCOM 2. Was then later beaten by Halo 2), has arguably the best map designs in any online console game ever, with people still playing the first 2 games religiously (released in 2002 and 2003), even threatened TV ratings, WHY does it seem like the SOCOM franchise (online mode particularly) gets the cold shoulder by the gaming press?
Especially when it has done a lot:
* voice commands in single player in 2002
* it's exceptional online interface
* single-handedly growing a Sony online community (on PS2 and PSP)
* came out with voice chat before Xbox Live launched
* some of the best maps in any online game ever (building each map around 1 game type, helped. SOCOM 1 & 2, not 3 and CA)
* addictive as hell
* once held the record for most unique users online at once in a console game (a SOCOM 2 record)
* has a great online community despite the fact that its very popular
Whether its podcasts, roundtable discussions, blog posts, what have you, SOCOM is rarely, if ever mentioned by the media (1up, IGN, GameSpot, etc) unless of course there is a new game to cover. We constantly see the love for Halo 2 online, Counter-Strike, Team Fortress, Unreal Tournament, Quake, etc, but SOCOM seems to be the forgotten child. And I have played a lot of online games (whether its PC, 360, Xbox, PS2, etc) but I keep finding that I come back to SOCOM because of its community and the fact that its just a blast to play with friends or without. When you play a game of SOCOM, even if they are all strangers you know they will all work together as a team, thats what makes this community so amazing.
I do have to point out though that Joe Rybicki (of 1up) wrote an awesome preview for SOCOM Confrontation for the Sony Gamer's Day event. He sounded like a true SOCOM fan and was the only preview I read that properly captured it from the eyes of a SOCOM fanatic, so my hat's off to him. He might be the only SOCOM fan in the media, and if thats true we need to see more Joe.
And what actually makes me kind of mad is that SOCOM 3 DID **** up the franchise, but you didn't hear complaints about it in the press. They praised it because it added vehicles, 32 players, and enormous maps, even though that ended up ruining the core experience. No one seems to be in touch about what the franchise was about online, except Joe Rybicki apparently.
But on the other side of the coin I've noticed that some people are happy its this way, and they are afraid that if it started to gain more recognition in the press then it could potentially ruin the great community that it has (see Halo 2 for reference). Which is a great point. Yet I'm still puzzled WHY it hasn't gotten the press on-board like other addictive online shooters have.
[UPDATE June 26th, 2007]
On the new IGN Playstation podcst, Podcast Beyond, Chris Roper (formally of IGN Playstation, now News/Features Editor) agreed that the SOCOM franchise IS ignored by the media.
[UPDATE June 30th, 2007]
My thread was mentioned on 1up Yours. You can listen to the SOCOM part here http://www.megaupload.com/?d=F5379LCP