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Oneself

Member
Hi! :D

I want your thoughts / feedback / review of this soundtrack I did. It was mainly done for fun, to enhance RangerX’s Knytt level called “The life ruby”. It took 5 months and 49 tracks were created.

14 tracks are used in his level, all of which are available here in mp3 (192kbps) format (49MB):
MEGAUPLOAD
RAPIDSHARE
YOUSENDIT



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Here are the rules I had or decided to follow:

-Tracks had to be around 2min30sec in length and easy to loop (except intro, endings, tutorial and congratulations theme).

-I wanted to keep it “low-fi” and minimalist.

-I’ve set myself a maximum of 6 hours of work per track. Some took less time to do than that.

-I wanted to include at least one “videogame music Easter egg” in the soundtrack.

-I tried to avoid the videogame music clichés like, let’s say, a sitar melody for a desert area.

-It had to sound homogenic so it can be listened as a whole.


-All tracks were based on screenshots of the environments or created after playing a specific part of the level (except Underwater Loss *quiet*, a quiet version of an old track)





So, thanks a lot in advance and I hope you guys like it!


To play Knytt: The Life Ruby, follow this link!
 
Always love it when GAFers contribute something unique!

Downloading now- will listen either tonight or tomorrow at work!
 
Hey! I listened to all your stuff.

Most of the music, as you stated, is designed as ambient, complimenting music. The compositions are technically sound (except perhaps "Congratulations!", which is too loud, and 13 seemed to have some low distortion issues, maybe intentional?), and the standouts to me are Tracks 8 and 9, The Infection and Underwater Loss (quiet).

I suppose the "Easter Egg" is in
Track 6, Forest Melody, which uses samples solely from the DS title Electroplankton.

Great job! I'd love to hear some more melody-centric work from you.
 
Feep said:
Hey! I listened to all your stuff.

Most of the music, as you stated, is designed as ambient, complimenting music. The compositions are technically sound (except perhaps "Congratulations!", which is too loud, and 13 seemed to have some low distortion issues, maybe intentional?), and the standouts to me are Tracks 8 and 9, The Infection and Underwater Loss (quiet).

I suppose the "Easter Egg" is in
Track 6, Forest Melody, which uses samples solely from the DS title Electroplankton.

Great job! I'd love to hear some more melody-centric work from you.

Thanks! You found the easter egg quite easily, I thought it would have been hard for most people!! And yeah, congratulations! is too loud indeed.. it's the last track I did and it wasn't really important... so, quick job in fact. ;P

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Rapidshare and YouSendIt links were added to the OP BTW.
 
I've only just downloaded it but I'm liking what I'm hearing. Unfortunately I'm a Mac user and that's why I haven't checked RangerX's "The Life Ruby" yet.
 
Sweet! some interest! :)

I really like your stuff Oneself. Keep on the good work -- up until you end up making full commercial videogame soundtracks! :P
 
Digging on the fifth tutorial/powerup track, reminds me of PSO in a good way. Not that it sounds directly like anything like the music in that game...it just brings it back up for some reason.
 
No Means Nomad said:
Digging on the fifth tutorial/powerup track, reminds me of PSO in a good way. Not that it sounds directly like anything like the music in that game...it just brings it back up for some reason.
:lol You're the second one to tell me that, I'd love to hear that PSO soundtrack since I've never played!! And well, tell me what you think of the rest!
 
I dig what I'm hearing. Great ambient soundtrack. Something that's missing a lot these days in current videogames.

Oneself said:
You're the second one to tell me that, I'd love to hear that PSO soundtrack since I've never played!! And well, tell me what you think of the rest!

PSO has an awesome soundtrack. The main reason why I kept staring at the screen while my brother was playing it on Dreamcast back in the days :P
 
The Main Event said:
I dig what I'm hearing. Great ambient soundtrack. Something that's missing a lot these days in current videogames.

Videogame music is on a downward spiral IMO; licensed songs and meh orchestral scores are getting too common. Thank God for Katamari, SOTC, Castlevania, HL2, MGS, BG&E, Ico, Mario Galaxy and the likes....
 
Oneself said:
Videogame music is on a downward spiral IMO; licensed songs and meh orchestral scores are getting too common. Thank God for Katamari, SOTC, Castlevania, HL2, MGS, BG&E, Ico, Mario Galaxy and the likes....
I get the licensed music part but the orchestral one... kind of contradicts your second statement. I don't think there has been much from Japan that is meh like.

But definitely hate licensed music. PGR3 Licensed music beat out Shadow of the Colossus at the GDC for "Best Music". Pissed me off.
 
IzumiK said:
I get the licensed music part but the orchestral one... kind of contradicts your second statement. I don't think there has been much from Japan that is meh like.

I mean, since the original Medal of Honor (which has an awesome ost), most war games (mostly FPS) have had "meh" orchestral scores..

The last good ones I've heard were in COD4 (thanks to Harry Gregson-Williams) and Lair.
 
Just got through listening to it. I enjoyed it a lot. I haven't played the gmae it's from, yet, but I looked at the screens and it seems suitable for a Knytt based game.

It's on some more minimal ambient Boards of Canada shit, with 8-bit/16-bit soundtrack influnce and some nice guitar. That's the vibe I get.
Very good.
 
samratty said:
Just got through listening to it. I enjoyed it a lot. I haven't played the gmae it's from, yet, but I looked at the screens and it seems suitable for a Knytt based game.

It's on some more minimal ambient Boards of Canada shit, with 8-bit/16-bit soundtrack influnce and some nice guitar. That's the vibe I get.
Very good.

Cool, I'm glad you like it. I'll take a look at Boards of Canada, it seems interesting.
 
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