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Pixel Junk Eden Thread of Spreading that Videogame Seed of Love

Seiken said:
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Here's the Spectra
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Can somebody with a really nice HD setup take some off screen pics of the game running on your TV, Uncharted style?
 
Bearillusion said:
The demo doesn't support 5.1. Every other game I'm putting on does but this one. I hope this just applies to the demo.
Yeah, same here. Can anybody confirm the full game has 5.1?
 
Dylan mentioned on the PSB that they kept it stereo at the request of the audio composer.

dcuthbert replied on July 24, 2008 at 6:45 pm

Baiyon was very particular about the sound - the originals are mixed and mastered very precisely in stereo. In fact, I think he would prefer it if everyone played this game with headphones
(I like to play it with the speakers pumping myself…)
 
Uhm, the game does point out that you should turn off your system's surround function, so I guess it's 2.1 mainly because of the music.
 
sykoex said:
Can somebody with a really nice HD setup take some off screen pics of the game running on your TV, Uncharted style?
Screenshots are nice, but this game must be seen in motion while listening to its music.
 
This game with a good pair of headphones and an HDTV is an audio-visual delight (and even without, I'm sure). The progressive music is wonderful. This is easily my most-played demo in recent times after the Crysis demo, the latter of which was also extremely generous in content.
 
sykoex said:
Dylan mentioned on the PSB that they kept it stereo at the request of the audio composer.

This is a real shame, because Eden is all about music integrated gameplay. And after playing the demo, it doesn't sound as good as it should.
 
Ryder said:
I really wish this game was out right now...

I know, right...what a cock tease

PixelJunk games have a way of really being a time sink...they're the perfect games to chill out and relax to, and they're also incredibly deep while retaining some simplicity.
 
The simplicity of the game is what blew me away. The music is quite awesome too, although I find it awkward that it isn't coming up in surround sound.
 
To all the people complaining about no 5.1... The guy who made the music tuned it and composed it for stereo. If you really want to be an audio purist, wouldn't outputting it in 5.1 screw it up?
 
sykoex said:
If you know good american ones I'd like to hear em. PS3 Fanboy is the one I usually frequent.

I'm saying nothing either way, I just bumble along and write what I want to. And draw pretty pictures. ;)
 
Mike Works said:
clunky controls make potentially good game bad, news at 11

Hmm...Clunky?

The controls are really fluid once you get the hang of it. They're not clunky at all.

It's a little different at first, but it doesn't take long to master the controls.
 
sykoex said:
How about spending more than 5 minutes with the game?
because the demo of the game didn't grab me. if this were a complex game with elaborate controls riddled with depth, it would merit more time, but considering this is an incredibly simplistic game, it should've been been developed and designed with smarter, better controls.

the 10 minutes i gave the game was longer than i give most other demos that i'm vaguely interested in. if you like the controls, all the more power to you. i felt the developers dropped the ball on arguably the most important aspect of the game.
 
I gave it a spin today. I can say that I think the idea is interesting but I was underwhelmed a little. At times I was amazed at how fluid it felt to fly around the screen like Spiderman, but other times I was annoyed at how hard it was to control. I'm sure that will get better though with practice. The stylized images were great though, really gave the right feel to the game.

I think I'm more excited about Pixeljunk Monsters which I got on the cheap today! Woohoo!
 
Hmm so this is more like a "chill out" type of experience based on the demo. I wasn't too impressed after the beginning though. Will save my money on Flower instead.
 
Private Hoffman said:
Hmm...Clunky?

The controls are really fluid once you get the hang of it. They're not clunky at all.

It's a little different at first, but it doesn't take long to master the controls.

The only thing that is really "bad" about the controls is the lack of good mid-air control. Missing a spectra or seed by a few milimeters can be very frustrating. Otherwise, I think they are fine.
 
Mike Works said:
because the demo of the game didn't grab me. if this were a complex game with elaborate controls riddled with depth, it would merit more time, but considering this is an incredibly simplistic game, it should've been been developed and designed with smarter, better controls.

the 10 minutes i gave the game was longer than i give most other demos that i'm vaguely interested in. if you like the controls, all the more power to you. i felt the developers dropped the ball on arguably the most important aspect of the game.
I don't see how they are "clunky". They are very simple and work perfectly when you understand what your button presses do. So who's to trust? People who have played through the whole demo and got the hang of the controls, or someone who's played for 5 minutes?

I originally found analogue sticks "clunky" - but I persevered.
 
maxax said:
The only thing that is really "bad" about the controls is the lack of good mid-air control. Missing a spectra or seed by a few milimeters can be very frustrating. Otherwise, I think they are fine.
You can control him mid-air with the analogue stick (you can almost stop mid air to drop on your target). Plus use a combination of spinning and not spinning to speed and slow down, which also changes the angel at which the grimp falls.
 
zoukka said:
Hmm so this is more like a "chill out" type of experience based on the demo. I wasn't too impressed after the beginning though. Will save my money on Flower instead.
This is more "hardcore" than flower. This is a gamers game, whereas flow(er) is a chill out game.
 
deepbrown said:
I don't see how they are "clunky". They are very simple and work perfectly when you understand what your button presses do. So who's to trust? People who have played through the whole demo and got the hang of the controls, or someone who's played for 5 minutes?

I original found analogue sticks "clunky" - but I persevered.

Exactly. I don't know why people think they can master every control scheme out there within a few minutes of playing a game for the first time. Yes, Pixeljunk Eden controls a bit differently than other games. No, being able to shoot a web while you're airborne wouldn't be a good idea, because it would turn the game into fl0w and make it gorgeous but incredibly easy and repetitive (the fact that you can't do that means that you'll, quite naturally, find various ways to find spectra every time you play). And yes, Eden is fucking awesome once you get used to the controls, as pretty much everyone has stated after getting used to the controls.

It's like quitting Ninja Gaiden after getting your ass handed to you by Murai, which pretty much happens to everybody when they first play. But you persevere, you adapt, and you kick ass. Same concept applies to Eden.
 
deepbrown said:
You can control him mid-air with the analogue stick (you can almost stop mid air to drop on your target). Plus use a combination of spinning and not spinning to speed and slow down, which also changes the angel at which the grimp falls.

I know you can do that, but I guess my problem is that the momentum of your jump is very strong and you can't really fine tune your direction while you're jumping. I played for over an hour now and it still feels kind of weird and makes the controls seem less responsive.

I will reserve my judgement to after I played the full game for a while, but from the demo alone, I get the feeling that it coud've been done better.

I just remembered that I also don't like how everything is done with the same buttons. The passing through/spinning shouldn't be on the jump button IMO.
The co-op is awesome though, makes me sad that I only have 2 controllers.
 
deepbrown said:
I don't see how they are "clunky". They are very simple and work perfectly when you understand what your button presses do. So who's to trust? People who have played through the whole demo and got the hang of the controls, or someone who's played for 5 minutes?
I'm going to trust my own opinion, thanks.
 
Mike Works said:
I'm going to trust my own opinion, thanks.
Right, OK. If I did that after I'd played a game for 5 minutes - I'd dislike every shooter ever made - and claim all their controls were clunky. I wouldn't be able to play Super Stardust, or Metal Gear Solid.

The whole point of controls on a new game is to let them wear in - to understand why the developers made the decisions and make them second nature - if they don't feel natural after an hour or more (without fighting them), then you can claim a problem.

I mean Shadow of the Colossus's controls were at first "clunky", but my god did they become perfect.

N30RYU said:
Anyone can tell me where is said that will be worldwide released on July 31?

http://www.ripten.com/2008/07/24/dylan-cuthbert-talks-pixeljunk-eden-and-more/

Patrick: Thanks very much for your time. One last question: How much will PixelJunk Eden cost and when can we buy it!?

Dylan Cuthbert: It is out simultaneously worldwide on July 31st – in the US it will be under 10 bucks, and in the EU it will be under 8 euros I think. In Japan it will be 900 yen, so roughly the same price across all territories.
 
maxax said:
I know you can do that, but I guess my problem is that the momentum of your jump is very strong and you can't really fine tune your direction while you're jumping. I played for over an hour now and it still feels kind of weird and makes the controls seem less responsive.

I will reserve my judgement to after I played the full game for a while, but from the demo alone, I get the feeling that it coud've been done better.

I just remembered that I also don't like how everything is done with the same buttons. The passing through/spinning shouldn't be on the jump button IMO.
The co-op is awesome though, makes me sad that I only have 2 controllers.
Imagine you're a grimp. You can either jump, spin, or latch onto something. You don't have different buttons to press inside of you, you start spinning, or you stop spinning (which allows you to grip) - it's all about your timing, not about what buttons you press.

If you can't get the timing right, you're struggling at the game. The game isn't easy. It's not easy to be a grimp.:D

ps. It's almost physically impossible to change your direction in the middle of the air...without, say, a parachute.
 
deepbrown said:
Right, OK. If they did that after I'd played a game for 5 minutes - I'd dislike every shooter ever made - and claim all their controls were clunky.
Well that's just wrong. Most shooters have very simplistic and straight forward controls as well. I don't see how you could dislike them at first and then grow to appreciate them as time passes on.


I wouldn't be able to play Super Stardust, or Metal Gear Solid.
PixelJunk Eden is not Metal Gear Solid.

The whole point of controls on a new game is to let them wear in - to understand why the developers made the decisions and make them second nature - if they don't feel natural after an hour or more (without fighting them), then you can claim a problem.[/url]
So now I have to give every game an hour, huh? Fuck that. I tried the demo, tried everything it had to offer, and didn't like it. I'm not going to play it, and every other game I don't like for 50 minutes or whatever other arbitrary allocation of time you feel like discerning just in case it turns out to suddenly be good.

They designed the game the way it is and they released it as a demo. I tried the demo and didn't like the game. Just stating my opinion and nothing more.
 
Mike Works said:
So now I have to give every game an hour, huh? .

I see what you're saying but I imagine you wouldn't apply that to real world activities.

'These golf clubs are broken. The ball never goes straight'

Now I'm not saying that you should play a game for hour after an hour in the hope that you will eventually like it but on occassion an investment of time can pay off.
 
Mike Works said:
Well that's just wrong. Most shooters have very simplistic and straight forward controls as well. I don't see how you could dislike them at first and then grow to appreciate them as time passes on.



PixelJunk Eden is not Metal Gear Solid.


So now I have to give every game an hour, huh? Fuck that. I tried the demo, tried everything it had to offer, and didn't like it. I'm not going to play it, and every other game I don't like for 50 minutes or whatever other arbitrary allocation of time you feel like discerning just in case it turns out to suddenly be good.

They designed the game the way it is and they released it as a demo. I tried the demo and didn't like the game. Just stating my opinion and nothing more.

I said I found analogue sticks clunky. and "most shooters are simple!?" Are you off your head? I still struggle with them....and most people who play them for the first time find them extremely hard, but they get used to it.

You can not like the demo - but to give the opinion that the game is not good because the "controls are clunky" is not a measured or valid opinion after such short gameplay time.

I.e. we can have two polls now. Who likes the game or not, and who thought the controls are clunky or not. If there's a majority vote for people liking it, that doesn't mean your opinion of not liking it is wrong. But if there is a majority vote for "the controls are not clunky" - then...the controls are NOT clunky.
 
Mike Works said:
Well that's just wrong. Most shooters have very simplistic and straight forward controls as well. I don't see how you could dislike them at first and then grow to appreciate them as time passes on.

Using a keyboard/mouse for a shooter when you're not used to it fits this description rather perfectly.
 
Mike Works said:
clunky controls make potentially good game bad, news at 11
You're kidding, right? The control is fantastic and is the perfect balance. I don't get people; mid-air silk and precise air control? That would completely ruin the integrity of the gameplay.
 
Day 1. It's incredible.

Bought Siren, played Eden Demo waiting for R&C Quest for Booty.


PSN truly starting to deliver.
 
sykoex said:
:lol at people arguing with him over what his opinion is. Calm down people. It's his loss...
I'd rather someone explain their opinion if they're going to give one. I found the controls seamless, so I'm wondering what makes them so 'clunky'.
 
deepbrown said:
I said I found analogue sticks clunky. and "most shooters are simple!?" Are you off your head? I still struggle with them....and most people who play them for the first time find them extremely hard, but they get used to it.
Maybe you and I are thinking of different genres, but when I hear "shooters", I think games like 1942, Ikaruga, etc, which are extremely simple to control.

You can not like the demo - but to give the opinion that the game is not good because the "controls are clunky" is not a measured or valid opinion after such short gameplay time.
hahaha, it's a completely valid opinion.

I.e. we can have two polls now. Who likes the game or not, and who thought the controls are clunky or not. If there's a majority vote for people liking it, that doesn't mean your opinion of not liking it is wrong. But if there is a majority vote for "the controls are not clunky" - then...the controls are NOT clunky.
sykoex said:
:lol at people arguing with him over what his opinion is.
:lol it is kind of fun to read though

"alright lets start a poll, and if the majority votes against your opinion, then your opinion isn't a valid opinion!"
 
Mike Works said:
Maybe you and I are thinking of different genres, but when I hear "shooters", I think games like 1942, Ikaruga, etc, which are extremely simple to control.


hahaha, it's a completely valid opinion.



:lol it is kind of fun to read though

"alright lets start a poll, and if the majority votes against your opinion, then your opinion isn't a valid opinion!"
It's not a measured opinion based on your playtime. The evidence suggest that people who stuck it out with the game for longer than 5 minutes, didn't find the controls clunky. That's pretty strong evidence.

And noone is arguing about your "opinion". You are making the objective statement - "The game has clunky controls" - we are saying that this conclusion is not sound based on your playtime, and that the majority of those who have played for a longer length of time, disagree with you.
 
sykoex said:
:lol at people arguing with him over what his opinion is. Calm down people. It's his loss...

If you come into a thread saying nothing but "clunky controls make potentially good game bad", then you should be ready to explain yourself. You're calling it a bad game, after all, when most consider it a very good game. The fact that he said he only played 5 minutes of it only exacerbates that.
 
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