Yeah, same here. Can anybody confirm the full game has 5.1?Bearillusion said:The demo doesn't support 5.1. Every other game I'm putting on does but this one. I hope this just applies to the demo.
dcuthbert replied on July 24, 2008 at 6:45 pm
Baiyon was very particular about the sound - the originals are mixed and mastered very precisely in stereo. In fact, I think he would prefer it if everyone played this game with headphones
(I like to play it with the speakers pumping myself…![]()
Screenshots are nice, but this game must be seen in motion while listening to its music.sykoex said:Can somebody with a really nice HD setup take some off screen pics of the game running on your TV, Uncharted style?
sykoex said:Dylan mentioned on the PSB that they kept it stereo at the request of the audio composer.
Ryder said:I really wish this game was out right now...
sykoex said:All the best Sony fansites seem to be European focused![]()
If you know good american ones I'd like to hear em. PS3 Fanboy is the one I usually frequent.nofi said:Huh?
sykoex said:If you know good american ones I'd like to hear em. PS3 Fanboy is the one I usually frequent.
How about spending more than 5 minutes with the game?Mike Works said:clunky controls make potentially good game bad, news at 11
Mike Works said:clunky controls make potentially good game bad, news at 11
because the demo of the game didn't grab me. if this were a complex game with elaborate controls riddled with depth, it would merit more time, but considering this is an incredibly simplistic game, it should've been been developed and designed with smarter, better controls.sykoex said:How about spending more than 5 minutes with the game?
Private Hoffman said:Hmm...Clunky?
The controls are really fluid once you get the hang of it. They're not clunky at all.
It's a little different at first, but it doesn't take long to master the controls.
I don't see how they are "clunky". They are very simple and work perfectly when you understand what your button presses do. So who's to trust? People who have played through the whole demo and got the hang of the controls, or someone who's played for 5 minutes?Mike Works said:because the demo of the game didn't grab me. if this were a complex game with elaborate controls riddled with depth, it would merit more time, but considering this is an incredibly simplistic game, it should've been been developed and designed with smarter, better controls.
the 10 minutes i gave the game was longer than i give most other demos that i'm vaguely interested in. if you like the controls, all the more power to you. i felt the developers dropped the ball on arguably the most important aspect of the game.
You can control him mid-air with the analogue stick (you can almost stop mid air to drop on your target). Plus use a combination of spinning and not spinning to speed and slow down, which also changes the angel at which the grimp falls.maxax said:The only thing that is really "bad" about the controls is the lack of good mid-air control. Missing a spectra or seed by a few milimeters can be very frustrating. Otherwise, I think they are fine.
This is more "hardcore" than flower. This is a gamers game, whereas flow(er) is a chill out game.zoukka said:Hmm so this is more like a "chill out" type of experience based on the demo. I wasn't too impressed after the beginning though. Will save my money on Flower instead.
N30RYU said:in the official webpage http://pixeljunk.jp/ says "2008.7.31 JPN / SUMMER USA EU"... not worldwide release...
deepbrown said:I don't see how they are "clunky". They are very simple and work perfectly when you understand what your button presses do. So who's to trust? People who have played through the whole demo and got the hang of the controls, or someone who's played for 5 minutes?
I original found analogue sticks "clunky" - but I persevered.
deepbrown said:You can control him mid-air with the analogue stick (you can almost stop mid air to drop on your target). Plus use a combination of spinning and not spinning to speed and slow down, which also changes the angel at which the grimp falls.
I'm going to trust my own opinion, thanks.deepbrown said:I don't see how they are "clunky". They are very simple and work perfectly when you understand what your button presses do. So who's to trust? People who have played through the whole demo and got the hang of the controls, or someone who's played for 5 minutes?
Right, OK. If I did that after I'd played a game for 5 minutes - I'd dislike every shooter ever made - and claim all their controls were clunky. I wouldn't be able to play Super Stardust, or Metal Gear Solid.Mike Works said:I'm going to trust my own opinion, thanks.
N30RYU said:Anyone can tell me where is said that will be worldwide released on July 31?
Patrick: Thanks very much for your time. One last question: How much will PixelJunk Eden cost and when can we buy it!?
Dylan Cuthbert: It is out simultaneously worldwide on July 31st in the US it will be under 10 bucks, and in the EU it will be under 8 euros I think. In Japan it will be 900 yen, so roughly the same price across all territories.
Imagine you're a grimp. You can either jump, spin, or latch onto something. You don't have different buttons to press inside of you, you start spinning, or you stop spinning (which allows you to grip) - it's all about your timing, not about what buttons you press.maxax said:I know you can do that, but I guess my problem is that the momentum of your jump is very strong and you can't really fine tune your direction while you're jumping. I played for over an hour now and it still feels kind of weird and makes the controls seem less responsive.
I will reserve my judgement to after I played the full game for a while, but from the demo alone, I get the feeling that it coud've been done better.
I just remembered that I also don't like how everything is done with the same buttons. The passing through/spinning shouldn't be on the jump button IMO.
The co-op is awesome though, makes me sad that I only have 2 controllers.
Well that's just wrong. Most shooters have very simplistic and straight forward controls as well. I don't see how you could dislike them at first and then grow to appreciate them as time passes on.deepbrown said:Right, OK. If they did that after I'd played a game for 5 minutes - I'd dislike every shooter ever made - and claim all their controls were clunky.
PixelJunk Eden is not Metal Gear Solid.I wouldn't be able to play Super Stardust, or Metal Gear Solid.
So now I have to give every game an hour, huh? Fuck that. I tried the demo, tried everything it had to offer, and didn't like it. I'm not going to play it, and every other game I don't like for 50 minutes or whatever other arbitrary allocation of time you feel like discerning just in case it turns out to suddenly be good.The whole point of controls on a new game is to let them wear in - to understand why the developers made the decisions and make them second nature - if they don't feel natural after an hour or more (without fighting them), then you can claim a problem.[/url]
Mike Works said:So now I have to give every game an hour, huh? .
Mike Works said:Well that's just wrong. Most shooters have very simplistic and straight forward controls as well. I don't see how you could dislike them at first and then grow to appreciate them as time passes on.
PixelJunk Eden is not Metal Gear Solid.
So now I have to give every game an hour, huh? Fuck that. I tried the demo, tried everything it had to offer, and didn't like it. I'm not going to play it, and every other game I don't like for 50 minutes or whatever other arbitrary allocation of time you feel like discerning just in case it turns out to suddenly be good.
They designed the game the way it is and they released it as a demo. I tried the demo and didn't like the game. Just stating my opinion and nothing more.
Mike Works said:Well that's just wrong. Most shooters have very simplistic and straight forward controls as well. I don't see how you could dislike them at first and then grow to appreciate them as time passes on.
You're kidding, right? The control is fantastic and is the perfect balance. I don't get people; mid-air silk and precise air control? That would completely ruin the integrity of the gameplay.Mike Works said:clunky controls make potentially good game bad, news at 11
Mike Works said:I'm going to trust my own opinion, thanks.
I'd rather someone explain their opinion if they're going to give one. I found the controls seamless, so I'm wondering what makes them so 'clunky'.sykoex said::lol at people arguing with him over what his opinion is. Calm down people. It's his loss...
Maybe you and I are thinking of different genres, but when I hear "shooters", I think games like 1942, Ikaruga, etc, which are extremely simple to control.deepbrown said:I said I found analogue sticks clunky. and "most shooters are simple!?" Are you off your head? I still struggle with them....and most people who play them for the first time find them extremely hard, but they get used to it.
hahaha, it's a completely valid opinion.You can not like the demo - but to give the opinion that the game is not good because the "controls are clunky" is not a measured or valid opinion after such short gameplay time.
I.e. we can have two polls now. Who likes the game or not, and who thought the controls are clunky or not. If there's a majority vote for people liking it, that doesn't mean your opinion of not liking it is wrong. But if there is a majority vote for "the controls are not clunky" - then...the controls are NOT clunky.
:lol it is kind of fun to read thoughsykoex said::lol at people arguing with him over what his opinion is.
It's not a measured opinion based on your playtime. The evidence suggest that people who stuck it out with the game for longer than 5 minutes, didn't find the controls clunky. That's pretty strong evidence.Mike Works said:Maybe you and I are thinking of different genres, but when I hear "shooters", I think games like 1942, Ikaruga, etc, which are extremely simple to control.
hahaha, it's a completely valid opinion.
:lol it is kind of fun to read though
"alright lets start a poll, and if the majority votes against your opinion, then your opinion isn't a valid opinion!"
sykoex said::lol at people arguing with him over what his opinion is. Calm down people. It's his loss...