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How Can Anyone Think VR Isn't The Future?

- They don't know how much it will cost.

- They have yet to see a game that makes it seem worth while.

- They have spent too much money on useless gaming peripherals in the past.

- They don't know if it will work well with their PC/console.

- The type of games/media they enjoy will not translate well to VR.

- They get motion sickness from VR.

I could keep going, but there are a litany of reasons why a person might presume that VR MIGHT not be the future.

These totally makes the first generation not interesting for me. Maybe the second generation, I will at least take an other look when I don't get sick from using them anymore.
 
There's a reason none of the demos so far have had free movement. It makes people sick. That in itself will limit what types of games are viable for VR. Basically, VR will never fully replace traditional 2D screens. It will be a part of the future, but not THE future.

For what it's worth, I found this issue to be eliminated entirely if you move your body with the image. Simply turning on a swivel chair slightly and it's gone.
 
It will be a great part of the future, but as has been pointed out...I don't think millennialis are ready to give up multitasking for any length of time.
 
Well I got super uncomfortable and neauseous the last time I played so there was that.

It's not that I don't believe it's part of the future, I just personally don't think that future is now
 
They said that live action video in games was the future. It was not.

They said that motion controls were the future. They were not.

They said that digital only is the future. It is not.


I have no reason to believe that something as inconvenient and rudimentary as VR will be the future, at least the near future. Until we get Caprica-style VR I don't see it catching on.

They said HD TV was the future. It was.

They said smart phones were the future. They are

They said sarcastic responses to completely irrelevant posts about the future were the future. Check this shit out.
 
There's a reason none of the demos so far have had free movement. It makes people sick.

I've played dozens of VR demos with free movement. There are ways around the fast first person running/turning that causes sickness. Making movement glacial works for a lot of people. Doing 45 degree instant turns using the bumpers is a solution that works really well (Windlands used to make me nauseous until they implemented this feature). Putting the user in a robot cockpit like Rigs or VOX Machinae works. While it is a problem that must be designed around for now, more and more elegant solutions will quickly become apparent with further experimentation.
 
- They don't know how much it will cost.
This is mostly true, consumer model of the Rift is expected to cost about $300.

- They have yet to see a game that makes it seem worth while.
Also true, but this won't happen until a game type is found to work well with VR.

- They can see there is no major publisher support at this point.
Facebook?

- They have spent too much money on useless gaming peripherals in the past.
Doubt it, not everyone purchases every gaming component. You'll see further adoption once it starts becoming mainstream.

- They don't know if it will work well with their PC/console.
If the user has a PS4, they're set with Morpheus. I don't see PC changing much in terms of 'Will my game work or not?'

- They feel that since it is an item you wear, if you have three people in your house you need three headsets and that comes back to the cost issue.
Somehow this doesn't stop multiple Nintendo 3DS or PSP purchases in a household.

- They don't know what the final build quality will be like. (Maybe they break within three months of purchase).
I've never heard anyone ask this before.

- The type of games/media they enjoy will not translate well to VR.
HXkKpFn.gif
"May", please don't assume all existing games will not move over VR without modifications. There are other games which can be explored thanks to VR Tech; such as Keep Talking and Nobody Explodes on Steam.

- They own only a Microsoft or Nintendo console, which do not support VR.
This is true, but you're forgetting about cellphones which many people own. ;)

- They get motion sickness from VR.
Motion sickness falls on the developer. If they're not taking into account player momentum, presence, rendering in stereo or not, resolution & frame rate (1440p@75fps). The user can experience motion sickness from playing in VR.

- They haven't tried it and won't try one because it is really gross putting something on your head that someone else just had on their head.
Somebody needs to learn how to keep their headset clean.

I could keep going, but there are a litany of reasons why a person might presume that VR MIGHT not be the future.

Having worked in VR game development some of those reasons are non existent or have easy answers.
 
I've played dozens of VR demos with free movement. There are ways around the fast first person running/turning that causes sickness. Making movement glacial works for a lot of people. Doing 45 degree instant turns using the bumpers is a solution that works really well (Windlands used to make me nauseous until they implemented this feature). Putting the user in a robot cockpit like Rigs or VOX Machinae works. While it is a problem that must be designed around for now, more and more elegant solutions will quickly become apparent with further experimentation.

Right, it requires restrictions. That's my point. You will never see traditional FPS multiplayer games in VR, for example. And that's fine. VR will be its own beast separate from what we have now.
 
Right, it requires restrictions. That's my point. You will never see traditional FPS multiplayer games in VR, for example. And that's fine. VR will be its own beast separate from what we have now.

Yeah just clarifying so people don't make assumptions that VR has to be on-rails or anything.
 
They said that live action video in games was the future. It was not.

They said that motion controls were the future. They were not.

They said that digital only is the future. It is not.


I have no reason to believe that something as inconvenient and rudimentary as VR will be the future, at least the near future. Until we get Caprica-style VR I don't see it catching on.

Live action video will be a big part of VR's future.

Motion controls are indeed the future... because they are a big part of VR. They were simply ahead of their time and could only be taken so far on a TV screen. They were never truly a natural fit. But it was a fun fad for a little while.

Digital only is the future... just not the now. Not yet.
 
The DK1 is ancient by VR standards now. It has one 720p phone screen. Oculus and Vive are 2160x1200 (one 1080x1200 screen per eye), PSVR is 1080p, all custom made for VR (meaning ultra low latency and a high pixel fill rate (smaller gap between pixels so it's harder to see the screen door effect). They run at 90fps (60-120 for PSVR), rather than 60fps. The lag and blurriness is because DK1 doesn't have a low persistence screen meaning the refresh rate of the pixels has poor latency and can't keep up with head movements causing bad motion blur. That was fixed with the DK2, and isn't an issue anymore.

Sounds like a pretty big step up. Im looking forward to trying something more recent, although I dont know if ill get the chance unless I buy my own headset when it releases.
 
Btw, you don't have to be totally immersed. If you use headphones, you are still in the current world, it just feels as if you are sticking your head into another dimension. Hard to describe.
 
Some people are satisfied as hell with a tv or monitor. I like my gaming monitor.. Sure Avatar looked awesome in 3D and some games last gen experimented with it... But having to physically put on the 3d glasses disqualifies it as a useful option for me.

I love videogames but I have no interest in "tricking my brain" or any of that crap. I look at the screen, somebody next to me says something, I turn my head away from the screen and answer them. I have no interest in having a damn screen everywhere I try to turn my head and look.

Just accept that VR will be a niche product at best and if enough of you fork over the cash for it, there's a good chance it will last a few years. It will not be some sort of new standard.
 
I'm 100% certain it will be the future, at some point, for some people. Not me personalty because as I said before, Mostly I'm not interested in it because everyone says it will be like really being there, and I am A MASSIVE COWARD. I don't want to be in the middle of even half the things I play, even the really safe ones! I LIKE it all being on a nice safe screen were shit can't get me. immersion can go sit and spin.

Some people love immersion, I am not one of them.
 
Some people are satisfied as hell with a tv or monitor. I like my gaming monitor.. Sure Avatar looked awesome in 3D and some games last gen experimented with it... But having to physically put on the 3d glasses disqualifies it as a useful option for me.

I love videogames but I have no interest in "tricking my brain" or any of that crap. I look at the screen, somebody next to me says something, I turn my head away from the screen and answer them. I have no interest in having a damn screen everywhere I try to turn my head and look.

Just accept that VR will be a niche product at best and if enough of you fork over the cash for it, there's a good chance it will last a few years. It will not be some sort of new standard.

"I'm satisfied with my boxer shorts, but I hate putting on my pants because everywhere I go they are on my body, so let's face it, space suits will be a niche product at best".

..It never ends.. I guess people just don't get it yet, and that's fine, but the discussion has become utterly idiotic.
 
"I'm satisfied with my boxer shorts, but I hate putting on my pants because everywhere I go they are on my body, so let's face it, space suits will be niche experience at best".

..It never ends.. I guess people just don't get it yet, and that's fine, but the discussion has become utterly idiotic.

Pretty much this. Lol Some people just hate change, even if it's revolutionary.
 
I still think anyone who actually believes VR won't take off has never even tried real VR. It's one of those things you have to experience to really know for sure.

Google Cardboard and phone VR doesn't count, neither does first gen Oculus stuff.
 
I still think anyone who actually believes VR won't take off has never even tried real VR. It's one of those things you have to experience to really know for sure.

Google Cardboard and phone VR doesn't count, neither does first gen Oculus stuff.

"Phone VR" with Gear VR is actually pretty competent and OTOY got full body motion tracking already working (hack) - it is the future. Cable VR with highend pcs will be the ultimate niche. Even Palmer Luckey statet that.

Cardbard will see a Gear VR like successor.
 
"Phone VR" with Gear VR is actually pretty competent and OTOY got full body motion tracking already working (hack) - it is the future. Cable VR with highend pcs will be the ultimate niche. Even Palmer Luckey statet that.

Cardbard will see a Gear VR like successor.
I wasn't trying to diss it, I just don't think you can get a full idea of what VR is capable of without a high end gaming rig or at least a console. Eventually, current gen console tech will make it to smartphones, that's when this will change.
 
They said HD TV was the future. It was.

They said smart phones were the future. They are

They said sarcastic responses to completely irrelevant posts about the future were the future. Check this shit out.

The said Betamax was the future. And HD-DVD. And Jet Packs. And Dippin Dots.

Lot's of things are supposed to be "The Wave of the Future." Everyone forgets about what fails.
 
The said Betamax was the future. And HD-DVD. And Jet Packs. And Dippin Dots.

Lot's of things are supposed to be "The Wave of the Future." Everyone forgets about what fails.
I think you missed my point, at some point everything that has ever existed was declared the future at some point. Saying a bunch of random things failed isn't going to stop a success being a success or a failure being a failure. It's irrelevant.
 
The said Betamax was the future. And HD-DVD. And Jet Packs. And Dippin Dots.

Lot's of things are supposed to be "The Wave of the Future." Everyone forgets about what fails.

Betamax beat out by VHS.

HD-DVD beat out by Blu-Ray.

Jet Packs are still there, but price is likely a lot more than VR. Now you can fly around by jetpack in VR. Hopefully. Would love to fly around some of the worlds wonders. About 4 years ago they were saying a jetpack would cost 100K. Not sure if they ever went into production.

Dippin Dots, yeah you got this one. They suck.

VR will exist and be the first step on the way to a holodeck.
 
VR will be beaten out by sexbots, but it will be a close race.

now if they could invent a sexbot that could enjoy VR with me, that would probably mean the end of the human race.
 
"I'm satisfied with my boxer shorts, but I hate putting on my pants because everywhere I go they are on my body, so let's face it, space suits will be a niche product at best".

..It never ends.. I guess people just don't get it yet, and that's fine, but the discussion has become utterly idiotic.

...Space suits ARE niche. That is a horrible example.
 
Some people are satisfied as hell with a tv or monitor. I like my gaming monitor.. Sure Avatar looked awesome in 3D and some games last gen experimented with it... But having to physically put on the 3d glasses disqualifies it as a useful option for me.

I love videogames but I have no interest in "tricking my brain" or any of that crap. I look at the screen, somebody next to me says something, I turn my head away from the screen and answer them. I have no interest in having a damn screen everywhere I try to turn my head and look.

Just accept that VR will be a niche product at best and if enough of you fork over the cash for it, there's a good chance it will last a few years. It will not be some sort of new standard.

I didn't know your personal interests spoke for everyone and decided whether a product will be niche or not.
 
Because this

I was instantly transported to a different place and it was all so convincing. Since yesterday I've spent a good twelve to fifteenth hours in the device simply enjoying how immersed I was in all of the content available.

Is what dystopian scifi writers have been warning us about for ages.
 
I wasn't trying to diss it, I just don't think you can get a full idea of what VR is capable of without a high end gaming rig or at least a console. Eventually, current gen console tech will make it to smartphones, that's when this will change.

Gear VR has some advantages compared to PC/PS4 VR such as higher resolution, no cables TM, portability
 
VR will exist and be the first step on the way to a holodeck.

I think it's probably a safer bet to say that VR headsets as we know them now are the "car phones" that will ultimately lead to neuro-simulation the way it was portrayed in the Matrix movies. It seems cheaper to simply counterfeit nervous system signals and trick the brain into thinking everything is real, rather than build rooms with hard light projectors.
 
I've never tried VR but the thought of strapping something on my head that can actually make me physically ill due to motion sickness and whatnot sounds *%&$ing amazing and I can't wait to give it a go!

When playing GTAV on my PC I will hop on a motorcycle and go 80/mph down a busy street while putting my face about 5" from my 23" monitor. Sounds stupid, and it is, but it's also the closest thing I can get to a VR like experience.
 
I've never tried VR but the thought of strapping something on my head that can actually make me physically ill due to motion sickness and whatnot sounds *%&$ing amazing and I can't wait to give it a go!

When playing GTAV on my PC I will hop on a motorcycle and go 80/mph down a busy street while putting my face about 5" from my 23" monitor. Sounds stupid, and it is, but it's also the closest thing I can get to a VR like experience.

You might enjoy this ;)

https://www.youtube.com/watch?v=LTG1JxW5AtI

Someone managed to mod vr support into a dk2, I haven't tried it yet but imagine it would be pretty cool.

I know what you mean though about sitting close, I used to do that with my 42 inch plasma from 5 feet away and it ups immersion like crazy. Reading stories of people with swank 3d projector setups that fill a big part of their fov while doing regular gaming makes me thirsty.
 
You might enjoy this ;)

https://www.youtube.com/watch?v=LTG1JxW5AtI

Someone managed to mod vr support into a dk2, I haven't tried it yet but imagine it would be pretty cool.

lol at the guys in the video, they sound giddy toward the end. Would love to try that out.

I know what you mean though about sitting close, I used to do that with my 42 inch plasma from 5 feet away and it ups immersion like crazy. Reading stories of people with swank 3d projector setups that fill a big part of their fov while doing regular gaming makes me thirsty.

Yes, this exactly. I can't wait for VR to take off. I can tell I will instantly be hooked.
 
It's not gonna take off until people can actually get their hands on it and try it out really. Unless there's a kiosk at the brick and mortar stores the larger public has little chance of giving a shit
 
I had a 3D monitor for a while, it was pretty cool. It gave me headaches after a while and didn't play too nice with my glasses though. I'm not interested in anything else like that unless I can use it without sticking another bulky device over my head.
 
naw...I am waiting for something like Sword Art Online where not only your eyes can experience but also your brain. Now that...is the future.
 
I had a 3D monitor for a while, it was pretty cool. It gave me headaches after a while and didn't play too nice with my glasses though. I'm not interested in anything else like that unless I can use it without sticking another bulky device over my head.

No hidden agendas here, I'm just genuinely interested in understanding what you think a 3D monitor has to do with VR? Because with two years of VR experience, to me the comparison doesn't quite make sense.

I write this often in VR discussions, but it is a key point:

Investment / Reward, that's the only important measurement we need to take into consideration.

3DTV glasses = Slightly annoying to wear, and basically no reward (outside first week of curiosity)

VR HMD = Can be slightly uncomfortable to wear, but potentially very high rewards

I mean, just think about it:

Space suit in space (re-using that example for good reason) = Horrendous form factor, but priceless experience and extremely high reward.......

I think, given the hypothetical opportunity, very few people would say no to go to space using the ergonomics of space suits as an argument against :)

When I'm in VR doing a great experience like f.ex. Elite Dangerous or Assetto Corsa, it doesn't even cross my mind that I'm wearing "something on my head" (I did 5 hours with a DK2 HMD a couple of months ago..). That's the power of a good VR experience. And we haven't even gotten to the CVs yet.
 
Is what dystopian scifi writers have been warning us about for ages.

To be honest with you, I was really addicted to it at first. It's sort of like a drug, now I want to move to the harder thing, the Oculus Rift or Vive. I hadn't thought about it before that moment, but there will be some serious VR addictions by the time we're all old men and women, probably sooner. It definitely not a joke and I think it should be something on our minds.

This had to be done.

I love it! lmao

It's not gonna take off until people can actually get their hands on it and try it out really. Unless there's a kiosk at the brick and mortar stores the larger public has little chance of giving a shit

If I learned anything from this thread it was this. I hope this is the case when consumer products start coming out. It certainly wasn't the case with the Gear VR.
 
To be honest with you, I was really addicted to it at first. It's sort of like a drug, now I want to move to the harder thing, the Oculus Rift or Vive. I hadn't thought about it before that moment, but there will be some serious VR addictions by the time we're all old men and women, probably sooner.



I love it! lmao

An addiction mainly occurs when the use of the thing causes us disfunction.

I mean... i doubt most people would be diagnosed with addiction to electricity or piped water and plumbing even though were absolutely dependent on it.
 
I should preface this with saying I've actually never had an opportunity to try VR yet.

I think VR will become amazing for movies/interactive presentations, even browing online. I think it will eventually be great for games, but that it's likely a long time down the line.

I have absolute zero interest in hololens type augmented reality games. Like an alien bursting through my wall and I pick up a gun that isn't there to shoot it. Yes that'd be cool the first time but I can't see myself going back to it repeatedly. The best implementation I can imagine for this would be a centre where you have team based laser tag-esque augmented reality games, with you and your friends going through well constructed physical arenas while fighting AI enemies.

As far as gaming at home, I think there's currently too much of a weird disconnect between controls/movement and VR.

If I'm in a FPS it seems weird thinking that I'd be forced to use a mouse or other controller to control my aim/reticule while at the same time be able to freelook around the place, it seems to me like there is a big disconnect there that would pull me out of the game. This doesn't count for elite where you're flying a ship but looking around within the cockpit.

I also don't want to get home from a day at work and run on an omnidirectional treadmill to get around a virtual world. There needs to be some sort of balance to make it truly immersive.
 
Our virtual reality future is bigger than it appears

Eight months on, I have to report that I may have rather under-exaggerated the situation. I’ve been keeping tabs on VR and a few things have happened.
I was in Los Angeles recently and had a beer with Roy Taylor, a vice-president of the chipmaker AMD, which is making a big play in VR.
“VR is happening here on a scale and with an energy you can’t believe,” he said. “The universities are pouring millions of dollars into it. I don’t think you went far enough in your article. Seriously, this is going to change everything.”

“Movies are a dating, social thing,” he said. “VR is an individual experience. We’re looking at less obvious VR applications.”
One of these is education. To which end, Mr Hirsch took me into another room to watch a two-minute educational VR video Zypre have made with the Smithsonian National Air and Space Museum, along with some of the Avatar team, using AMD’s technology. It depicts the Wright brothers’ 1903 flight at Kitty Hawk, North Carolina.
The film took six months to make, with computer-generated photorealistic visuals and every detail overseen by historians. I watched it on a prototype of the much-heralded Oculus Rift VR headset, expected out early next year.
It was several times more startling than the VR footage I described in April. It was more than virtual reality; it was pretty much . . . reality.
It’s not enough to say that, standing in a stuffy, darkened room in LA, I truly felt I was on a beach in North Carolina in 1903.
It was way more vivid than that. I even thought I felt the sea breeze in my face, then the backdraught from the propeller of the brothers’ flying machine. I shouted out that I could feel the wind and the techies surrounding me laughed. Apparently, a lot of people say that. It seems the brain is so fooled that it extrapolates and adds effects it thinks should be there. I have to confess, my American history is so sketchy I didn’t even know the flight was on a beach.

The second new VR thing that happened was a couple of weeks ago, at a dinner given in London for 22 big league innovators by Wired, the British edition of the technology magazine.
To sing for their supper, each diner had to say what they thought would be the big innovation of 2016. Almost all nominated VR. Nobody as I recall mentioned wearable technology , 3D printing, drones or robotics. VR was the only game in town. And these really are people who know.
 
I can't help but think of the Wii, with Wii Sports.

It blew people away on first use. Where did that get the Wii and motion controls long-term?

Yes, you can make arguments as to why that won't happen...but it's all speculation. If people don't know what to do with VR, or don't use it properly, it won't have a long-term impact.

And mock it all you like, it does have the 3D problem where if it doesn't take off it becomes harder and harder for corporations to convince themselves to continue supporting it.
 
I can't help but think of the Wii, with Wii Sports.

It blew people away on first use. Where did that get the Wii and motion controls long-term?
Into VR?

Everything is an evolution of something that came before it. VR will be no different. The technology will evolve and change as the years go by.

What's being done today will be incorporated into what's being done tomorrow, just like the Wii's motion controls.
 
The reason why I'd never fully support is purely health related. My eyesight is already being damaged by playing video games in general; the last thing I need is a screen nearly glued to my eyeballs.
 
I can't help but think of the Wii, with Wii Sports.

It blew people away on first use. Where did that get the Wii and motion controls long-term?
The Wii did amazing and reached reasonable market saturation.
Motion controls? More relevant than ever with vr.
It wasn't motion controls that were a bad idea, it was that they were applied to the wrong medium (2d screens).
 
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