The article I had to read using Google translate but it speaks to how the social screen runs in parallel with the PSVR and how this is accomplished using the separate processor in conjunction with the PSVR and the sacrifices needed to achieve this on the social screen side of things (maintaining 1080p/60fps reprojected to 120fps).
http://m.game.watch.impress.co.jp/docs/news/20160130_741514.html
Direct link to Yoshida's Tweet referencing the article: https://twitter.com/yosp/status/693566655230685188
Also from the article: On top of that, we were also answer for the technology that implements the social screen. Mr. Yoshida, PSVR not only headset, processor unit is also bundled, as is its name to the processor unit, which contains a processor that performs arithmetic processing, and branching video to VR and TV, It has a role that each output the optimum picture. In addition, the processor unit, me revealed that it is also performed 3D audio processing. It should be noted that the re-projection processing to 120fps equivalent is of being carried out in PS4 body rather than the processor unit.
Basically. And that games need to run natively at 60fps to achieve 120fps reprojected which is nothing surprising. I'm curious to see how driveclub's fidelity will fare in order to double the frame rate and magnified in VR. I bet it still will look good, but having used VR pretty extensively to date (non of the consumer models as of yet though) I can safely say every imperfection is greatly amplified. Aliasing drives me nuts normally, so seeing it blown up in my face can be detracting from the experience at times.
Lock if old or in 720p/30pfs
http://m.game.watch.impress.co.jp/docs/news/20160130_741514.html
Direct link to Yoshida's Tweet referencing the article: https://twitter.com/yosp/status/693566655230685188
Social screen, I flinch and for plunged that "compared to the VR screen if the frame rate is not low for at the TV screen?", Also Mr. truly Yoshida "eye looks good!", Is PSVR 1080p, for 120fps of the output of the TV monitor was confessed that it is dropped 720p, to 30fps.
Also from the article: On top of that, we were also answer for the technology that implements the social screen. Mr. Yoshida, PSVR not only headset, processor unit is also bundled, as is its name to the processor unit, which contains a processor that performs arithmetic processing, and branching video to VR and TV, It has a role that each output the optimum picture. In addition, the processor unit, me revealed that it is also performed 3D audio processing. It should be noted that the re-projection processing to 120fps equivalent is of being carried out in PS4 body rather than the processor unit.
So basically confirmation #302 that the PS4 handles the reprojection and not the processing unit and that the social screen is actually only 720p30 instead of previously thought 1080p30.
Basically. And that games need to run natively at 60fps to achieve 120fps reprojected which is nothing surprising. I'm curious to see how driveclub's fidelity will fare in order to double the frame rate and magnified in VR. I bet it still will look good, but having used VR pretty extensively to date (non of the consumer models as of yet though) I can safely say every imperfection is greatly amplified. Aliasing drives me nuts normally, so seeing it blown up in my face can be detracting from the experience at times.
Lock if old or in 720p/30pfs