This game released after NiGHTS into Dreams and Ristar, with it being one of the last games released on the Saturn in western markets. It is a game that in a lot of ways, is a sudo-prototype to Sonic Adventure. One must ask, why are you covering this when you said that Billy Hatcher and Ristar were the next games? Wanted to cover the final 3D action game Sonic Team made before moving forward for the retrospective.
However, I must clarify this; I did not play this game nor did I beat it. I had no access to this game and thus, cannot play it. If I find the means to play it, will edit the OP with more impressions. But unlike my Sonic Shuffle Thread, I know more about this game thanks to watching a lot more videos of it online and it having a lot of material to work with.
So, lets save some lives and fly!
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While SEGA JP was pressuring Sonic Team to make a Sonic game for the Saturn to help sell the platform, Naka said no and let Sonic Team experiment with more new IP after NiGHTS.
So, after NiGHTS into Dreams released, Sonic Team moved on to the next Saturn Project with it being this game. They tried experimenting with more 3D elements then they did with NiGHTS and to push for effects that were not common on the Saturn.
SEGA had a hard time advertising this in US/EU and it quietly released in NA/EU mere months before the launch of the Sega Dreamcast. What makes this so interesting, is that a lot of elements from Sonic Adventure were birthed here.
Playing with water effects, a entire boss being carried over to Adventure, the killer whale that chases Sonic appearing in this game, six playable characters, core character movement/camera..........a lot of this game was a prototype to Sonic Adventure and it releasing so close to the Adventure launch in Japan (1998) is not only ironic, but fitting.
Like Sonic Jam before it, gamers got a taste of Sonic in 3D before Sonic Team's grand jump into 3D for the Blue Blur.
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The presentation comes first, as it is a visual marvel for the Sega Saturn. This is fully voice acted in JP or English (depend on the region) and having visual effects that many Saturn games did not have. Transparency being a big one, as many Saturn games struggled to have that feature.
But Sonic Team made the Saturn sing and was able to push this effect to its limit. The game also has a lot of detail for its locations, animations looking very detailed and from what I saw online, the game appears to run well despite all the explosions and effects flying all over the place.
The game has a visual issue with things having excessive pop-in, leading to levels literally pop up in front of you as you run through the stages.
Burning Rangers has two presentation has to be the animated cut-scenes and the amazing music.
Anime goodness oozes from the game and just watch the opening :'). Outrageous designs, catchy music and being filled with color; it screams SEGA/Sonic Team and I love it
The music is another outstanding element too.
Burning Hearts: https://www.youtube.com/watch?v=qrYuhfeXpS8&list=PLvNp0Boas722A4qGof_kt2WHeysN4iLq6
Request for an Immediate Rescue: https://www.youtube.com/watch?v=CNGbG1Sz6oI&index=2&list=PLvNp0Boas722A4qGof_kt2WHeysN4iLq6
Darkness: https://www.youtube.com/watch?v=Fn8MKLmt9Qc&index=3&list=PLvNp0Boas722A4qGof_kt2WHeysN4iLq6
Rising Pressure: https://www.youtube.com/watch?v=YRq-WDBIsnQ&list=PLvNp0Boas722A4qGof_kt2WHeysN4iLq6&index=5
Soothing Heat: https://www.youtube.com/watch?v=4bzS72anEZY&index=10&list=PLvNp0Boas722A4qGof_kt2WHeysN4iLq6
Myriad Crisis: https://www.youtube.com/watch?v=uAGaGkxeQaY&index=12&list=PLvNp0Boas722A4qGof_kt2WHeysN4iLq6
We are the Burning Rangers: https://www.youtube.com/watch?v=exdt3YEXVOc&list=PLvNp0Boas722A4qGof_kt2WHeysN4iLq6&index=14
Judgement Path: https://www.youtube.com/watch?v=-YdgWdp1nBs&index=15&list=PLvNp0Boas722A4qGof_kt2WHeysN4iLq6
Burning Hearts: https://www.youtube.com/watch?v=jn26M5gMvlY&index=21&list=PLvNp0Boas722A4qGof_kt2WHeysN4iLq6
Angles with Burning Hearts (English Version): https://www.youtube.com/watch?v=SduTpbcbgFA&list=PLvNp0Boas722A4qGof_kt2WHeysN4iLq6&index=23
Love, LOVE this soundtrack
This was so great, that Racing Transformed had a Burning Rangers Track and a remix of one of the themes! https://www.youtube.com/watch?v=okTi4MmRimM
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So, here comes the gameplay and like I mentioned in the OP, I never played this game before. So, I hope I do a good job covering this portion of the game
Anyway the game is a 3D action game that has some platforming elements. Every character has a blaster and a jet pack (styled after Angel Wings, a choice Sonic Team made to show that these characters are 'heroes'), with one button to shoot and one button to jump/double jump.
You can dash in the air upwards or forwards, and you can charge your blast to launch stronger blasts.
The goal for the Burning Rangers is to put out fires and so, they use hoses, axes and......
Wait, they SHOOT the fire O_O!
I....guess that works XD! So, somehow, fire can be put out by shooting it and that is your main foe in the game. Different kinds of fires use different means to put them out (simple blast or a charged blast for example), so it makes putting them out interesting.
You also have rin....I mean crystals that gauge your health. The more you collect, the more health you have but if you get hit, you lose them. You also need them to help out hostages in danger, so its a risk/reward system where the less you get hit, the more people you can save.
You have a total of 4 levels to clear with one of two characters before the game is over......but there's more
Endless replay value galore! It makes what is a very short game have a lot of content
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Overall thoughts on what I saw of the game is that it is a promising effort to make a 3D action game and as a prototype to Sonic Adventure in some respects, its a damn good effort. Lots of fun mechanics with the shooting, replay value with the levels and the amazing presentation helps make this a hidden gem among other Saturn classics.
If you own a Saturn, the JP version can be found for cheap (but you need an Action Replay) and have fun saving lives. Burning Rangers GO!