Messofanego
Banned
I never played Noitu Love but might now after having played Iconoclasts at EGX. So friggin cute.
Do you plan to release Legend of Princess on Steam ? Either for free or for a cheap price ?
It's really thanks to MP2Games (aka Mathias) that NLevolution and other good games made in Clickteam Fusion like Freedom Plant, Heart Forth Alicia etc are now able to be ported to consoles.
Basically, a framework called "Chowdren" is used to convert and run Fusion games as native C++ code, which improves the performance and takes drastically less time/money than remaking the whole game by hand.
Pretty impressive if you ask me!
I think that game barely can pretend not to literally be a Zelda game, though, hah. Some of the music is pretty much the same notes. So that's not being planned. And I always intended it to just be one fangame level, unless it some magical day was officially sanctioned or licensed.
Will buy Wii U version but only if it supports Wiimote pointer controls.
While you're here, is it safe to assume you're going for a simultaneous release in PAL regions too now with IARC taking care of ratings? Since the trailer only uses the ESRB logo.
I think that game barely can pretend not to literally be a Zelda game, though, hah. Some of the music is pretty much the same notes. So that's not being planned. And I always intended it to just be one fangame level, unless it some magical day was officially sanctioned or licensed.
I think that game barely can pretend not to literally be a Zelda game, though, hah. Some of the music is pretty much the same notes. So that's not being planned. And I always intended it to just be one fangame level, unless it some magical day was officially sanctioned or licensed.
Thanks for the thread!
Any word on updating the PC version of Noitu Love: Devolution for convenience features (like running it in a dedicated window + volume control) with another outside developer or is that still up in the air due to being busy with Iconoclasts and now the Wii U / 3DS port?Thanks guys! Yeah, the 2 is removed because the first game is kind of irrelevant, and not very playable for people anymore, anyway. And there was going to be a more timely WiiWare port that fell through in ugly ways, which made me not very trusting.
As long as we're talking about your older games, I know you scrapped a Chalk sequel a while back, but I'd still love to see the concept make its way to a touch device sometime.
Any plans to release the Chowdren version on PC (for better compatibility, also maybe for linux and mac versions as well)?
Any word on updating the PC version of Noitu Love: Devolution for convenience features (like running it in a dedicated window + volume control) with another outside developer or is that still up in the air due to being busy with Iconoclasts and now the Wii U / 3DS port?
Apparently you're in luck: https://twitter.com/matpow2/status/679471027542425601
YES I love both games, and have had them on Steam for ages.This game is the classic case of "before its time."
It was a well crafted indie game that was released before the indie market was big enough to accommodate it.
The only other indie game I can think that is as under-rated as this one is Aces Wild.
YES I love both games, and have had them on Steam for ages.
I know it's a little off topic, but if you like brawlers and Bangai-O style games def pick up Aces Wild.
Good controller support and full-screen solutions and I'd gladly pay for it!I would probably like to update the original game to see if I can make it run better in some ways, but I'd have to buy Clickteam's latest program, and even then I haven't researched if they added those things for easier control of window, etc. Sorry about the inconveniences there...
At least for now, our agreement is to put the ported version on non-computer platforms.
It's really thanks to MP2Games (aka Mathias) that NLevolution and other good games made in Clickteam Fusion like Freedom Plant, Heart Forth Alicia etc are now able to be ported to consoles.
Basically, a framework called "Chowdren" is used to convert and run Fusion games as native C++ code, which improves the performance and takes drastically less time/money than remaking the whole game by hand.
Pretty impressive if you ask me!
That'd be nice, but it'd have to be a new game at this point in my opinion. The 2007 game lacks a fair bit of polish, and the HD one is just two levels. Thanks for interest!
Oh hey, you just released Luxe Chalk to the public last month! I had no idea.
And it's just as creative and even prettier, too. Any particular reason why it didn't pan out?
This looks awesome! Will it support pointer controls tho? From the trailer it seemed like you used a keyboard+mouse aim combo on pc?
I probably had a hard time with motivation on such a direct sequel. If you ever saw Noitu Love 1, it's not very much like 2
Alright. Was merely curious and it hadn't bothered me too much up since its release, so don't sweat it!I would probably like to update the original game to see if I can make it run better in some ways, but I'd have to buy Clickteam's latest program, and even then I haven't researched if they added those things for easier control of window, etc. Sorry about the inconveniences there...
At least for now, our agreement is to put the ported version on non-computer platforms.
It's really thanks to MP2Games (aka Mathias) that NLevolution and other good games made in Clickteam Fusion like Freedom Plant, Heart Forth Alicia etc are now able to be ported to consoles.
Basically, a framework called "Chowdren" is used to convert and run Fusion games as native C++ code, which improves the performance and takes drastically less time/money than remaking the whole game by hand.
Pretty impressive if you ask me!
Also want to add that Wii U supports gamepad touchscreen for your input!
Hm, unfortunately, that hasn't been the implementation so far, and we're short on time. But it's not a game where you "draw", so I'm really hoping the Wiimote function is well suited to you. Sorry about that.
Yeah, I'm fine with Wiimote controls, so no worries there.
Games like Kid Icarus or Metroid Prime Hunters on 3/DS are examples of what I mean--everything takes place on the top screen and your eyes are on the top screen the entire time but you're contolling the reticle with the stylus on the bottom screen, in pretty much the same way as you'd use a mouse. On 3DS especially, it's a pain to have to touch or hold your hand over the screen you're looking at, y'know?
Ironically, 3DS version will have that as an option. But there are additional assets and tutorials for each mode so it probably won't appear on Wii U right now...
Ironically, 3DS version will have that as an option. But there are additional assets and tutorials for each mode so it probably won't appear on Wii U right now...
@matpow2 Feb 6
Noitu Love update: Wii U version submitted and being approved. Hoping to submit the 3DS version in February. Release in March/April likely!
This is coming at the end of the week. The trailer really caught my eyes, is the original game good? I was reading that it's short, but maybe there replay value is good? Can anyone comment? I wanna get this but I don't if it'll be worth it at $10 if I can beat it in about an hour.