That's one of the better levels in M64, but I what I don't like about that style is that you start at the same point for like seven times, the beginning is always the same, and some missions have similar paths. I'd rather have seven linear levels than one level with padding and seven stars.
One of the things I love about SM64 is how they extracted every last use out of the level design by sprinkling in their objectives wherever they could. Things like activating the five secrets in Tiny Huge Island, or grabbing the vanish cap and running right through Wet Dry World's downtown. It was borne out of necessity, but I think they nevertheless created something of real value with the SM64 format.
Having said that, the days of having seven main objectives are definitely over I'm sure (even though I personally wish they weren't).
So the question is, if Nintendo is taking any inspiration from SM64, what exactly do they have in store. To my mind the closer they get in every category, from the variety to the exploration to the actual course layout, the better off they'll be. But whatever they do I'd expect them to limit the amount of time spent covering the same ground.
Al I want is the more complex controls of 64 with the philosophies learnt in Galaxy and 3d Land- world.
I understand what they did it, but I miss more control options and more athletic Mario.
Oh, and the cable acrobatics of sunshine- 3d land please. Those are sooo satisfying.
So the question is, if Nintendo is taking any inspiration from SM64, what exactly do they have in store. To my mind the closer they get in every category, from the variety to the exploration to the actual course layout, the better off they'll be. But whatever they do I'd expect them to limit the amount of time spent covering the same ground.
But Galaxy isn't a collectathon. Your goal in the majority of levels is to follow a linear path to a goal. In Galaxy that goal is a star, in 3D World that goal is a flagpole. However in 3D World you do need to collect green stars in order to progress. Since the green stars aren't required for beating the individual levels and there are a ton of them then 3D World is clearly a collectathon by your standards, right?I'm not limiting it to just level design. I look at 64 and Sunshine as collectathons, and that's what Galaxy is.
Also it's come up so often.
Also I'm sorry if I came off as rude, im having a stress filled day.
It honestly feels like Nintendo will never trust players enough to allow for that freedom of depth in a 3D space. Or rather they never trusted players enough to begin with, but it kind of happened by virtue of SM64 being their first 3D platformer.Give me a control system that rivals, then exceeds, SM64's in depth and I'll be a happy camper.
It honestly feels like Nintendo will never trust players enough to allow for that freedom of depth in a 3D space. Or rather they never trusted players enough to begin with, but it kind of happened by virtue of SM64 being their first 3D platformer.
Depends, level wise maybe but contols/mechanics wise its closer to 64 and those are the things I didnt like in 3d world.Galaxy is way closer to 3DW than it is to 64...
I'm not limiting it to just level design. I look at 64 and Sunshine as collectathons, and that's what Galaxy is.
Also it's come up so often.
Also I'm sorry if I came off as rude, im having a stress filled day.
I meant strictly in terms of a 3D Mario. Every followup to SM64 has in some way simplified or reduced the complexity, or rather flexibility, of how you control Mario.Uhhh. Breath of the Wild?
The fact that the little footage of Mario Switch we've seen already shows 3D-World-ish linear paths and obstacle courses seems to validate this
Depends, level wise maybe but contols/mechanics wise its closer to 64 and those are the things I didnt like in 3d world.
Liked:
Linear levels with very creative platforming that played like 2d mario in 3d.
Disliked:
2d mario formula meaning: time limit, health system depending on power ups and coins dont heal you (imo this is huge and I never see anyone mentioning, in previous 3d mario you nearly always die from falling, in 3d world you die a lot from enemies), also the game relied too much on preserving a power up to the end (for green stars and stamps), one hit and it was gone restart the level and try again.
Did you actually play Mario 64? It's all about obstacle courses. Even in worlds with several stars and objectives, the paths become obstacle courses. Luckily, since it's platforming we want from a Mario game.
...the rumor suggests a more 64 approach to levels with multiple stars/completion tasks and we can already see the return of the triple jump and possibly even more acrobatic moves...
...I hope they find a happy medium between exploration and tight focussed, platforming. It does seem they are doing just that what with the camera style and Mario having the triple jump, the Mexican place looking more explorable, and the temple level having focussed platforming...
If theres anything i hate more its how gradually worse they made controlling Mario. Losing the slide in galaxy was bad enough, but then making the long jump worse and removing the triple jump? Sunshine has hands down the best movement mechanics...
Did you actually play Mario 64? It's all about obstacle courses. Even in worlds with several stars and objectives, the paths become obstacle courses. Luckily, since it's platforming we want from a Mario game.
Why is Mario Sunshine so small? ☹️
Japan GCN cases were small.Why is Mario Sunshine so small? ☹️
Really!? You learn something new every day. Crazy!Gamecube boxes in Japan were much smaller than in NA.
We've seen it. The levels are sandbox ala Mario 64.As someone who worships SM64... I'll believe it when I see it..