• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Modern Lara Croft is such a dull protagonist

HotHamBoy

Member
I don't recall Lara Croft having ever been defined by anything more than her tits.

They took away the tits and thought that fixed the character. They forgot that she still needed a personality. She isn't a strong female character just because she isn't sexualized.

TBH, I found the tortute porn in TR13 far more disturbing than her old bimbo design. Big boobs is not cool but excessive violence against women is okay?
 
I don't recall Lara Croft having ever been defined by anything more than her tits.

They took away the tits and thought that fixed the character. They forgot that she still needed a personality. She isn't a strong female character just because she isn't sexualized.

^Hit the nail on the head.

At least the gameplay's fantastic though.
 

Alienfan

Member
Better than the zero characterisation we saw in the previous games. She could be better written for sure, but I don't understand the complaints about how she's not bad ass enough. We have enough of those characters already. I don't have an issue with Lara being more empathetic or vulnerable than your average vg protagonist, the problem is the gameplay tells a different story.
 

HotHamBoy

Member
^Hit the nail on the head.

At least the gameplay's fantastic though.

Oh, yeah, I definitely had a blast playing TR13. I never really liked the older games, try as I might.

Haven't played RotTR yet but I definitely will. I haven't read anything about the story so I don't know if her character has improved.
 
Was not a fan of classical Lara either, but can't disagree that new Lara isn't really selling me on the protagonist of the franchise. I like both TR2013 and RotTR a lot, but it hasn't been for characterization or story reasons, really.
 

Vlaphor

Member
I don't recall Lara Croft having ever been defined by anything more than her tits.

That is not true. Granted, they were always front and center, since they'd be the easiest things to sell on a magazine cover or such, but in the actual games themselves, Lara Croft is a fun character. A video game protagonist who actually enjoys what they did, and this was a big deal, especially in the angsty 90's. Their one big screwup was when they tried to reverse this with Angel of Darkness, but that (alongside the crappy, glitchy gameplay) turned people off Lara Croft. That's why the reboot fixed this by making her enjoy her work again.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
i honestly am kinda confused when i hear this kind of thing. I played the TR trilogy on PS1 and Crystal dynamics reboot trilogy, and i never once saw anything to Lara besides being a sassy british treasure hunter with skin deep sex appeal and botox lips

The modern lara may not be anything special, but the reverence i hear about classic lara i never will get, as if she was somehow significantly superior.
 

Vlaphor

Member
i honestly am kinda confused when i hear this kind of thing. I played the TR trilogy on PS1 and Crystal dynamics reboot trilogy, and i never once saw anything to Lara besides being a sassy british treasure hunter with skin deep dex appeal and botox lips

...and yet that is infinitely better than what we have right now. I'll take the sassy British sex symbol who's having fun with what she's doing rather than the petulant child who whines about and hates everything.

We aren't saying that classic Lara Croft is some amazingly well written character. She's a collection of tropes, but ones that are well done and enjoyable. We (or at least I) are saying that the Lara from ROTR is an absolute garbage character who drags down the game more than anything else.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
...and yet that is infinitely better than what we have right now. I'll take the sassy British sex symbol who's having fun with what she's doing rather than the petulant child who whines about and hates everything.

We aren't saying that classic Lara Croft is some amazingly well written character. She's a collection of tropes, but ones that are well done and enjoyable. We (or at least I) are saying that the Lara from ROTR is an absolute garbage character who drags down the game more than anything else.

I dunno. People have messed with the newest reboot so much for so many reasons(many having to do with wanting to go back to the days of tank controls) that it feels like a lot of the complaints are overblown just because this version of TR is not the same as the previous.

I get that modern Lara is more divisive and many of those criticisms i feel are warranted, but she's also much younger than classic lara, and not supposed to be a self assured fully established character in the same way.
 
Lara has always been bland. People just didn't notice before cause Giant Triangle Boobs.

I thought the older one was at least a bit more fun (maybe I'm remembering incorrectly). Current Croft is just breathy and melodramatic the whole time. Regardless of whether or not Lara always sucked, I would hope that the actively developing series would attempt to improve the character better over her present incarnation.

If you're going to give us a super serious character, then we'll need a narrative context that actually supports that. We'll also probably need more subdued, survival-horror-esque combat as well so the character isn't flip-flopping between relatively down to earth acrobatic archeologist and super hero serial murderer. I'd much prefer those changes because the action hero type is a well-trodden trope that doesn't easily engender unique design.

Barring story and gameplay changes though, it's probably easier to just make Lara a quippy action hero. At least then, there would be internal consistency.
 

Vlaphor

Member
I get that modern Lara is more divisive and many of those criticisms i feel are warranted, but she's also much younger than classic lara, and not supposed to be a self assured fully established character in the same way.

It's not about being a self-assured or fully established character, it's about being a character period. Lara in ROTR has no character arc, she leaves the game the same person going in. She has no personality to speak of, she just complains and whines about everything. I'm sure a good chunk the problems have to do with the VA herself, who turns in an entirely dour performance that is at least consistent with the script she was given, but is still a performance without life or energy (unless she's complaining).

At the end of the day, I was able to beat the game, since I did enjoy the gameplay...but I recently had a chance to purchase the season pass really cheap and passed up on it since I wanted nothing else to do with that character.
 
Have you ever been somewhere with a group and someone in that group really doesn't want to be there and not only complains constantly but also tries to drag down the experience for everyone else as a childish method of revenge? That's Lara from ROTR. She has no personality or character arc in this game. She may have had a misguided and poorly-handled character arc in the previous TR game, but at least she was a character. In ROTR, she's just a middle-finger pointed at the player the entire time. Like I said previously, this is the only game I've ever played where the protagonist was so terrible that I was skipping cutscenes after awhile, just because of how much I couldn't stand her.


Up until that point I thought you were talking about op.
 

atr0cious

Member
You know what modern Lara Croft is? John McClane in Die Hards 4-6. At some point being gritty and down to Earth results in a shrill dissonance that makes the whole enterprise seem misguided.
This analogy would make sense if McClain/Willis doesn't act how he does. In 4 he is past weary bad dad and has become gleeful in doing what he does best. He delights in running over his opponents and then launching his car at a helicopter, because he's John fucking McClain. Pretty sure he even said something similar to Oliphant, the villain. In 5, the movie is about his son living in the shadow of such a man.

NuLaura is an amalgam of "hero" clichés served cold.

I am in Earth A, where the new Tomb Raider games are the platinum standard for modern action adventure games, and people like you must be on Earth B, where where the new Tomb Raider is bad.
Is Barney hide & seek the only other "action adventure" game that exists on Earth A?
 
To be honest, the original Lara didn't had much going on for her anyways, the voice acting was better and that's it. But yeah, two games in and they don't even bother. She's the definition of a lifeless character.
 

foxuzamaki

Doesn't read OPs, especially not his own
Is she still the Laura that is supposedly growing into the Laura that is in the ps1 games? Or is she already there?
 
Having just finished Rise of the Tomb Raider, I feel like the narrative and characterizations were SORELY lacking this time around.

I LOVED TR 2013, and I felt that story worked far better and Lara's motivations made far more sense as someone who is forced into an impossible situation and must fight to survive and to save her friend. Someone brought up Sam as a good example of Lara's source of determination. Yamatai was a far more interesting locale, as well.

I didn't really come to find Luddington's performance problematic until playing through Rise. Her breathy, desperate delivery in the first one made sense. Here it's one-note, overwrought, and played out.

Rise was, on the whole, sort of disappointing. It threw a lot of cool gameplay mechanics at the action adventure genre and it blends them together quite well; it's a fun game to play, but not to follow for narrative thrust or impact. So, after a while, it becomes a bit of a slog.

Uncharted 4 holds the gene crown this year.
 

Espada

Member
Doesn't help that the voice acting sucks and Luddington can't do a convincing accent to save her life.

Isn't she British? I don't really understand why she'd have to use an accent to portray someone from her own country.

Anyway, I think the problem (as stated by others) is that the stories are mediocre even when compared to its peers in the genre and the characters fall flat pretty hard. One of Uncharted's strengths is that people love those characters, folks were overjoyed at seeing Chloe in that new Uncharted footage. A lot of other franchises are beloved for their casts as much as their gameplay or premise.

As it stands now, TR2013 and ROTTR look, play, and sound great but they desperately need to improve their characters and storytelling. Or just jettison those and return Lara to a fun, but one-dimensional archetype like she was in the past.
 

DanielJr82

Member
Still a better personality than Lightning (FFXIII) and Rey (Star Wars). Meh, it's still just a bunch of female characters written by dudes, methinks.
 
Keeley Hawes Lara was never a super deep character, but she was bright and likable, and gave off a sense that she was out there doing what she wanted to in life. Finding ancient treasures was her passion; she'd let out these delightful "Oooh" noises whenever she found something shiny. Those games never went for any spectacular emotional highs, but I still remember the bit at the end of Legend where she just fucking loses it and starts firing her gun for added emphasis as she's threatening the villain. "WHERE *BLAM* IS *BLAM* MY *BLAM* MOTHER?"

Luddington Lara is just in "I've got to..." mode 24/7. She recites every line in the same flat, breathless tone. Seriously, even the flavour text when you pick up a collectible; she sounds the same whether she's reading a paragraph about an ancient Greek urn or talking about how she's got to find shelter for the night. There's no hint of levity, or any kind of personality beyond the general goal of finding treasure that will prove her Dad wasn't nuts (not because she wants to find treasure). I feel like the writers aimed for 'driven' but missed and hit 'robotic'.

And she clearly pronounces the 't' in 'mortar & pestle', which is just... I mean, come on, do an extra take in the voiceover booth.
 

Supast4r

Junior Member
Connor isn't even solemn, he's just around people who treat him like shit, marginalize and use him, and don't respect his culture, they had an entire side quest dedicated to showing his character around people who don't do that.


The writing isn't even terrible, her progression as a fearful college student interested in archaelogy who's forced to survive and fight for her life
19952723.gif

lara-hates-tombs.gif


to determined woman who actively seeks adventure, doesn't take shit from anybody and is genuinely interested in learning the world's secrets makes complete sense.
giphy.gif

giphy.gif


just based on her body language, tone, and expressions alone.
Completely agree. I don't know why people shit on Lara. I like how she is portrayed. I do agree that the surrounding characters would use some better lines but Lara herself does a great job. I'm hoping that she gets to play Lara herself in the movie.
 

tuxfool

Banned
Completely agree. I don't know why people shit on Lara. I like how she is portrayed. I do agree that the surrounding characters would use some better lines but Lara herself does a great job. I'm hoping that she gets to play Lara herself in the movie.
That role is already taken by Alicia Vikander. I don't know how good she'll be, but rolling the dice is almost guaranteed to be better than Ludington.
 
I don't think anyone ever thought Lara Croft was that interesting a character to begin with.

Without Harrison Ford's charisma, the Indiana Jones archetype isn't that easy to pull off. That's one thing Nolan North nailed when portraying Nathan Drake.
 

Demoskinos

Member
Chloe feels like what Lara should be. She is a well-rounded female character, confident and adventurous, playful and sexy. She can be all those things and not be bland, weak or objectified.

Chloe is such a throw away character. She doesn't matter to the story at all and could be replaced by literally anyone. Especially since they dumped the tease in Uncharted 3 of Drake falling for her.
 

kennyamr

Member
I just want classic Tomb Raider back focused on ruins, exploration, and puzzles.

Right now it's just a bad copy of Uncharted and it's sad because I really love the franchise and this reboot is not working for me.

I don't care about catchy dialogue every 10 steps or fighting soldiers in every room. I just want to get lost inside immense ruins with a lot of traps and puzzles to uncover, enigmatic stories to find and no one else but me in there to help.
 

Greddleok

Member
The reboot was one of the dullest games I've ever played. Had no desire to get anything else in that series.

The character, the mechanics, the story, it's like they went out to make everything as mediocre as possible. No way could they have managed it otherwise, those games are without even a tinge of excitement. Bland to the max.
 

NinjaBoiX

Member
Could they have written any less personality into this character? What a crushing bore this character has become. One facial expression, one tone, the same monotonous dialogue over and over. Combine that with a somewhat bizarre urge to throw herself into incredibly dangerous situations without any thought - a borderline psychopath with the most paper thin motivations for everything. The half a dozen polygons of classic Lara gave off a more varied set of emotions than the one we have now. I'm not sure I've cared any less for a protagonist and their motivations than I have for new Lara.
I can appreciate what you're saying about the poor characterisation but let's not pretend they ruined the character, she's always been a rich, paper-thin toff who likes to collect old stuff but she used to have pointier tits and her face didn't move.
 

kpaadet

Member
Chloe is such a throw away character. She doesn't matter to the story at all and could be replaced by literally anyone. Especially since they dumped the tease in Uncharted 3 of Drake falling for her.
Not sure I understand, if a character isn't central to the plot they can't be well written? I mean you could probably replace nuLara with a cardboard cut out and the only thing that would change is the cut out might be more charismatic. So I don't really see that as much of a defends for Lara.
 

Jennipeg

Member
She is but has some strong American influence on her real accent that she instead sounds like an American trying to do an English accent.

She does sound like every word is an effort, I assumed it was down to her poshness but I guess not.

Keeley is a really good actress but her voice is a bit to mature for a teen Lara. I think she did the Temple of Osiris though.
 

jonnyp

Member
Could they have written any less personality into this character? What a crushing bore this character has become. One facial expression, one tone, the same monotonous dialogue over and over. Combine that with a somewhat bizarre urge to throw herself into incredibly dangerous situations without any thought - a borderline psychopath with the most paper thin motivations for everything. The half a dozen polygons of classic Lara gave off a more varied set of emotions than the one we have now. I'm not sure I've cared any less for a protagonist and their motivations than I have for new Lara.

Completely agree. Not helped by Luddington's mediocre voice acting either.
 

patapuf

Member
I can appreciate what you're saying about the poor characterisation but let's not pretend they ruined the character, she's always been a rich, paper-thin toff who likes to collect old stuff but she used to have pointier tits and her face didn't move.

A rich toff who likes to collect old stuff is a pretty different character than what we have now.

Not that one is inherently better than the other.

The plot of the old games was very thin, that's true. But it was also auxillary, with barely any cutscenes, just enough to establish context - unlike the reboots, where the story is very prominent. With that much focus on it, i'd like it to be better.
 

Stranya

Member
Pratchett is definitely a bad writer. TR2013 had some truly bizarre moments, like Laura telling everyone where to go on their ship when she was just some grad student not the person bankrolling a damn ship, or meeting up with one of the wreck survivors and neglecting to tell her that she was nearly killed in a cave by murderers and that she saw one of them crushed to death.
Judging by both of the rebooted TR games, she is an awful writer. The characters are boring, the narrative is weak, and the whole atmosphere is just dreary, rather than exciting. The first one in particular feels like the script was knocked out over one weekend. It's the very example of how video game writing is mostly on a par, at best, to DTV movies. I liked her dad's stuff, though.
 

Stranya

Member
That role is already taken by Alicia Vikander. I don't know how good she'll be, but rolling the dice is almost guaranteed to be better than Ludington.
Vikander seems a bit miscast to me, just because she's the current "hot" actress (I mean talent, not looks...) on the back of Ex Machina. Would have liked to see Emily Blunt in the role.
 
Old Lara was a sociopathic asshole who did things for the thrill and prestige. That was the extent of her characterization and insofar as her modern iteration is concerned it made for a more compelling character.

As it stands right now, we don't have any reason to give a shit as to why she's on a globe-trotting adventure. More-so because she's spending a good chunk of time whining about things. At least if she were irreverent about the adventure it'd feel less painfully awkward for the player than sitting through ham-fisted emotional scenes. I mean did anybody honestly care about that kid who "sacrificed" himself over some random tools in the first game?

Make Lara a stone-cold bitch, dump the side-kicks and I might actually start caring about the character again.
For the record, I rather enjoyed the Legend-Trilogy Lara, even though the mommy-issues plot drove me up the wall. Melodrama Lara needs to go.
 
One of the problems I had with Crystal's first games [starting with Legend in 2006] was it was about Lara searching for her mom... I eyerolled hard when they made this one [ROTTR] out to be her following in the footsteps of her dad...

The first reboot game wasn't quite as bad... With RotR it seems like the writers did not know what to do beyond coming up with the initial premise (prove daddy dearest wasn't a nut by finding the lost city/artifact)...

She specifically says at the beginning of the 1st game [TR2013] that she is looking for adventure, that's how she ended up in that mess. It was her own theories that took them all there.

In the 2nd game [ROTTR] she isn't exactly looking for adventure she is out to redeem her father...

Why does she need to be following in her father's footsteps or trying to find her missing mom, CD?

It would be nice if Lara's adventures were (in greater measure) initiated and sustained by her own curiosity, ambition, wit, insight, ingenuity, empathy, sophistication, intelligence:
Classic Lara... had been disowned by her elitist aristocrat parents because she wanted to travel the globe and raid tombs rather than marry some wealthy high-society guy. She [had] many admirable qualities like independence, confidence, strength, intelligence...
...When Crystal Dynamics took over [with Legend in 2006, long before the reboot], for whatever reason, they decided Lara couldn't just WANT to be an adventurer. She needed something forcing her to do all this stuff. They changed her backstory so that her father was a famous adventurer, too, so she's just following in daddy's footsteps. And her reason for going on these adventures is because her mommy disappeared in the plane crash in the Himalayas and she wants to find her...

http://www.tombraiderchronicles.com/lara/old_bio.html
CORE DESIGN BIO: "...He remembered Lara from his lecture - her incessant yet insightful questions had made quite an impression upon him... Her Himalayan odyssey was both miraculous and enlightening, as the young woman not only survived, but gained a perspective on herself and the world that made her past appear shallow and naive. Out of the darkness of her ordeal, she saw her future reflected in a different light. She felt profoundly that there was more for her in this life than the coddled existence that had become her numbing habit. She realized that she was only truly alive when she was travelling alone. Over the eight following years she acquired an intimate knowledge of ancient civilizations across the globe. Her family soon disowned their prodigal daughter, hoping she would wed The Earl of Farrington. She turned to writing to fund her trips. Famed for discovering several ancient sites of profound archaeological interest and gaining some notoriety for having slain an actual Bigfoot in North America, she made a name for herself by publishing travel books & detailed journals of her exploits. Lara Croft became the seeker of truths, both large and small, and in that pursuit she continues to this day."​
http://www.tombraiderchronicles.com/lara/info.html
CRYSTAL DYNAMICS BIO: "...At the age of nine she survived a plane crash in the Himalayas that took the life of her mother. In perhaps the first story of her prodigious indomitability, she somehow survived a solo ten-day trek across the Himalayan mountains, one of the most hostile environments on the planet. The story goes that when she arrived in Katmandu she went to the nearest bar and made a polite telephone call to her father asking if it would be convenient for him to come and pick her up. For six years following the plane crash, Lara rarely left her father's side, traveling around the world from one archeological dig site to another. During this period she was ostensibly given a standard education from private tutors, but it would probably be more accurate to say she was her father's full time apprentice..."​
From a purely visual perspective, I completely agree that the re-imaginary was a much better and much more believable design that actually seemed realistic to various degrees. Before this visual reboot, it was pretty evident that Eidos back in the day took the character of Lara Croft and used her as a means to market the games with cheap titillation in order to appeal to straight boys / men with disposable income. (Sidenote: the character was originally supposed to be South-American, but Eidos decided against it and made her a White Brit instead). Yet, as evidenced in many different testimonies by girls and women (such as this research article, or Latoya Peterson & her documentary series on Girl Gamers), Lara Croft was an important character to them in their childhood despite of the obvious sexual objectification in marketing (this is not me condoning the sexual objectification, just nuancing how players use games to their own end).

Look at how popular she was at her height... People definitely liked the character, and not just because she was marketed as attractive...

We'd like our heroic characters to exhibit curiosity, ambition, wit, insight, ingenuity, empathy, sophistication, intelligence... A given character may exhibit these virtues when under 'genuine' duress (in a 'well-written' dramatic scenario), or alternatively in the context of lighter challenges (as in the case of an Indiana Jones/superhero-style pulp/adventure scenario): either way, they're likely to be pretty charismatic, maybe even admirable, if in fact they exhibit these virtues in some way. That said, it's perhaps fair to say that some folks have had genuine difficulty in seeing the 'virtue' in new Lara:
There's no levity, which makes new Lara feel less human. All the shooting and killing that comes with a generic third person shooter like this then makes Lara seem even more psychotic. Nate kills a thousand dudes in each Uncharted game but his well-written wise-cracking and the franchise's T-rated tone makes all that action look a lot less gratuitous than it looks in reboot Tomb Raider. That's the other thing: CD shouldn't have gone with a hard M-rating.
...The only difference in her as a character, is that she can now murder people without crying about it...
She wasn't a character I felt was especially respectable, admirable, or even believable at times. By the end of it, it really came across (to me, at least) that her constant moaning, gasping and exasperation was a cheap way to try to get me to relate... I almost feel that the old Lara - while obviously designed in large part to be titillating - was more powerful, and someone I would have a little more respect for. She was filthy rich, dealt with crazy stuff totally fearlessly, and was a bit of a charming scoundrel type. New Lara just feels compromised...
If you're going to give us a super serious character, then we'll need a narrative context that actually supports that. We'll also probably need more [subdued] combat as well so the character isn't flip-flopping between relatively down to earth acrobatic archeologist and super hero serial murderer... Barring story and gameplay changes though, it's probably easier to just make Lara a quippy action hero. At least then, there would be internal consistency.

OG Laras characterisation was rich girl thrill seeker, which is certainly a tropey type of character, but not one you usually see in a contemporary setting being exemplified by the Amelia Earhart types of the 1930s. Modern Laura Craft is, you know, the female lead from every horror film ever, psychologically brute forced into being competent via trauma.

Classic Lara Croft is still one of the best game characters... Her passions, resources, and abilities are ones that are fun to (pretend to) have. It's unfortunate that a lot of people can only see her as an object. I don't think it is specifically lacking vulnerability that makes her so great, it's that she is the kind of person who sets up a huge obstacle course to practice on. That's just awesome, and shows how much she enjoys what she does. With that as a foundation there is still room for fear or vulnerability...

...I enjoy [the] old Lara... Sassing everyone she crosses but always classy about it. Keeping her cool in a bad situation and using her own skill and wit to overcome any obstacle. If she got trapped, she made her own way out and was just a more fun character to play as.

I really preferred the version of Lara that had her shit together. Confident, competent, and always felt like she was powerful even when facing ridiculous odds. It also felt like she was a smarter character, but that's probably just a result of the gameplay being more puzzle focused in the other games.

That was fine for the reboot, but even in that there were some hints of smug arrogance coming back (mostly when murdering dudes, but still). RotTR feels largely joyless to me as far as her character. No flirting really, no fun, no cracking some humor (even dark or sarcastic humor), no confidence. It's weird... the rather straightforward and uninspired writing of her fails...

I'd prefer if we kept the character model of Lara we have now but have the character of original Lara. Nu-Lara is just too inconsistently characterised to be worth rooting for... Take Rhianna Pratchett off and bring in Cara Ellison, imo [thread].
 

gelf

Member
I just want classic Tomb Raider back focused on ruins, exploration, and puzzles.

Right now it's just a bad copy of Uncharted and it's sad because I really love the franchise and this reboot is not working for me.

I don't care about catchy dialogue every 10 steps or fighting soldiers in every room. I just want to get lost inside immense ruins with a lot of traps and puzzles to uncover, enigmatic stories to find and no one else but me in there to help.

Same. Best thing about classic Lara is there isn't much effort spent on characterisation and your just left to explore those fantasticly designed levels with little interruption. As someone said earlier in the thread, the levels where the best character in early TR.
 

nowhoney

Member
Whenever I recall what she sounds like to myself, I just hear her shouting "Jonah!". I agree with a lot of the posts here though, she is quite boring.
 
Top Bottom