DmC writing is on another level compared to the cringey garbage that was in the first game. I'll fill your dark soul with light hahaha... It sure does make DmC look good in comparison . :]
I'm not sure edge is better than cheese. I'll take cheese any day.
If it's like DMC 3 or DMC 4, sure that's fine. DMC 1 though, that's just embarrassing to sit through.
DmC writing is on another level compared to the cringey garbage that was in the first game. I'll fill your dark soul with light hahaha... It sure does make DmC look good in comparison . :]
Ah yeah I guess that's why Ninja Theory is putting out AAA mega hits every other year and Kamiya was chased out of the industry, never to be heard of again
Pretty sure vanilla DmC outsold Bayonetta 1, 2, and Wonderful 101. :]
http://www.capcom.co.jp/ir/english/finance/million.html
This really isn't a fight you wanna start.
Your talking about games released on a console with a small playerbase.
Ignore Bayo 2 and W101 then. Bayonetta 1 was originally was released on 360/PS3, not exactly a small player base.
PS3 version had a terrible port and Bayonetta was a new IP.
Pretty sure vanilla DmC outsold Bayonetta 1, 2, and Wonderful 101. :]
http://www.capcom.co.jp/ir/english/finance/million.html
And DmC didn't exactly have a positive word of mouth since its reveal, since it was rebooting a franchise with a different looking character. People hated on the game before they played it. And you should try the PS3's port of DmC, it isn't exactly a good port either. I remember it dropping frames and freezing when I played it for the first time when it was given on Plus.
They did?We need a DmC2 by Ninja Theory. I worry about them, last I heard they got cut down in size.
And DmC didn't exactly have a positive word of mouth since its reveal, since it was rebooting a franchise with a different looking character. People hated on the game before they played it. And you should try the PS3's port of DmC, it isn't exactly a good port either. I remember it dropping frames and freezing when I played it for the first time when it was given on Plus.
Huh my point? What's your point? You implied with your original post that Ninja Theory only releases bombs, and Kamiya is releasing hits after hits compared to them haha. I'm stating that latest three games that Kamiya played a role in sold less than Ninja Theory.And Imagine Babyz sold more than DmC. Your point?
I also love how you forgot to mention that in your own link DMC1 sold much more than DmC
]Ah yeah I guess that's why Ninja Theory is putting out AAA mega hits every other year and Kamiya was chased out of the industry, never to be heard of again
DmC writing is on another level compared to the cringey garbage that was in the first game. I'll fill your dark soul with light hahaha... It sure does make DmC look good in comparison . :]
We need a DmC2 by Ninja Theory. I worry about them, last I heard they got cut down in size.
And DmC didn't exactly have a positive word of mouth since its reveal, since it was rebooting a franchise with a different looking character. People hated on the game before they played it. And you should try the PS3's port of DmC, it isn't exactly a good port either. I remember it dropping frames and freezing when I played it for the first time when it was given on Plus.
I think Ninja Theory chose not to continue working for Capcom due to the fanbase being negative towards them.
I'm looking at Chartz and unless Sony counted digital sales it says the lifetime sales are at 1.65 million. DmC did 1.69.
Technically DMC fans started it when the reveal trailer was shown. Things just escalated back and forth from there.To be fair, Ninja Theory started it. Don't pick fights if you aren't ready to deal with the consequences.
Huh my point? What's your point? You implied with your original post that Ninja Theory only releases bombs, and Kamiya is releasing hits after hits compared to them haha. I'm stating that latest three games that Kamiya played a role in sold less than Ninja Theory.
Yeah, I didn't mention since it was really relevant to the original post of yours that I quoted. :]
Technically DMC fans started it when the reveal trailer was shown. Things just escalated back and forth from there.
Actually I thought the faux Bill O'Reilly dude was pretty good along with the fake Fox News. The only thing in the story that unfortunately hits way too close to home nowadays.
Technically DMC fans started it when the reveal trailer was shown. Things just escalated back and forth from there.
DmC is a great game, unquestionably better than DMC2 and likely a better game than DMC4 as well.
LET'S NOT GET TOO CRAZYDmC is a great game, unquestionably better than DMC2 and likely a better game than DMC4 as well.
NT was appealing to a new audience with the reboot first before the fans.As a company, it's probably a good idea to not agitate or take jabs at the very fanbase you're trying to appeal to, regardless of who "started" it. You would think that the head of the team would be able to stay above board and not debase himself to the level of an angry mob.
They hoped DMC fans would get angry? Capcom just stood sideline and didn't do anything.Capcom said themselves they hoped for those reactions.
What is Capcom DNA? All of their talent left years ago?
Bring back DMC2 Dante's Capcom DNA.
Technically DMC fans started it when the reveal trailer was shown. Things just escalated back and forth from there.
Not just fans, anyone who watched the trailer hated it
They hoped DMC fans would get angry? Capcom just stood sideline and didn't do anything.
Pretty sure vanilla DmC outsold Bayonetta 1, 2, and Wonderful 101. :]
http://www.capcom.co.jp/ir/english/finance/million.html
What the fuck absolutely not.
DmC is still better than DMC2, so I guess.
LET'S NOT GET TOO CRAZY
DmC and Bayo 1 are hardly far apart in terms of sales. Maybe a 2-300k apart. Considering DMC is also an established IP with the previous installment selling 3m copies. I'd say Bayo 1 did pretty well. Considering the horrible PS3 port and Sega marketing.
Not to mention it was platinum games's first big IP , they have gone on to build quite a strong reputation. I am sure some of their recent HnS like Rising and soon Automata will also perform better than Ninja Theorys games. Bayo 2 was also pretty obviously held back by the platform in terms of sales. It got much bigger acclaim than any NT game.
What the fuck absolutely not.
You were the one that brought up sales. Ninja Theory isn't doing shit and Kamiya and Co are pumping out multiple games a year to at least mild critical success in most instances.
DmC and Bayo 1 are hardly far apart in terms of sales. Maybe a 2-300k apart. Considering DMC is also an established IP with the previous installment selling 3m copies. I'd say Bayo 1 did pretty well. Considering the horrible PS3 port and Sega marketing.
Not to mention it was platinum games's first big IP , they have gone on to build quite a strong reputation. I am sure some of their recent HnS like Rising and soon Automata will also perform better than Ninja Theorys games. Bayo 2 was also pretty obviously held back by the platform in terms of sales. It got much bigger acclaim than any NT game.
Remember Me was a really great, underrated game.
Completely agree. I loved that game even if it had some flaws in the combat that needed more work/polish.
I'd like love a new Remember Me game with Capcom quality combat. Shit I honestly even liked the combat although it definitely could have used improvements. Art style and soundtrack were amazing. Story was meh but Nilin was a pretty rad character.
I dream that we'll get a Remember Me sequel someday. That game was fantastic.
Remember me was great. There were a couple of pretty bad boss fights but the art and design were amazing.
If I am remembering correctly... wasnt Remember Me picked up after development had long been underway. I thought Sony was funding it for the most part and then it was dropped. I could be off base here but that is what I thought happened.
I remember they were shopping it around and that other publishers were scared off by a female protagonist. I realize Capcom had some hand in the development as Street Fighter moves were in the game, but I thought the core concept was kinda cemented before Capcom got involved.
DontNod didn't capture that at all. Remember Me looked like a Ubisoft game through and through. So much that three or four times I forgot that Ubisoft was not the game's publisher.
It took reading this post for me to actually internalise the fact that Ubisoft had nothing to do with Remember Me...
http://web.archive.org/web/20130309...view-can-capcoms-new-ip-prove-everyone-wrong/
MORIS: ...The game's idea had evolved with Sony's input - I was fine with walking away from it. With Sony out of the picture we brought the concept back to how we intended it to be... Sony wanted something that fitted best within their portfolio, and suffice to say they already had an action adventure....
CVG: ...when that deal broke down, it all fell back on you; you had to find a new publisher, new funding, new deals.
MORIS: Actually, we just stopped pitching it to studios. We had the immense luck of having an investor that believed in the project from day one and continued to support it financially. So it meant that we had a luxury that I don't think many other developers get...
CVG: In July 2008, you and four other people began to talk seriously about establishing a games studio in Paris and working on a new IP. Do you recall that conversation?
MORIS: ...Naturally, we chose the name Adrift for the project. Compared to Remember Me, Adrift was more film-noire, and even more open-world, but very quickly we narrowed it down to something more feasible...
CVG: That was back in 2008, and you must have had some significant investment because, the next thing we hear is that you have 100 people on board....
MORIS: ...We had the immense luck of having an investor... So we thought, you know what, let's not find a publisher and change our game again. Let's make our game and find a publisher afterwards. The deal with Sony ended early 2011, so that year I went to Gamescom with a teaser [trailer], concept art and a speech. The idea was to create some excitement amongst journalists, which creates a feedback loop and catches the attention of publishers. That happened. Our goal was to get a publishing deal by the end of the year, and by the time we signed with Capcom we had four publishing deals on the table. We chose Capcom because it was the most enthusiastic and respectful towards the ideas of the project.
http://www.develop-online.net/analysis/q-a-dontnod/0116379
March 2009
OSKAR GUILBERT: Our first project as a studio... is innovative and ambitious in terms of gameplay and technology and fits triple-A games quality standards... It's our first project as a studio, but not as a team. Aleski [Briclot], Jean-Maxime [Moris] and I have already worked together at Ubisoft...
DEVELOP: Are you looking for publishers to sign your game?
GUILBERT: Yes. We will present our game at GDC this month. Though the preproduction is independently financed, we believe that the creative visions of the developer and the publisher have to meet up as soon as possible, preferably in preproduction. Our experience is that the sooner the publisher is involved, the safer the development process is. Having the publisher on board from the beginning also facilitates building a strong marketing strategy...
NT was appealing to a new audience with the reboot first before the fans.
They hoped DMC fans would get angry? Capcom just stood sideline and didn't do anything.
DmC got 8s and 9s from almost every outlet. It didn't really have an uphill struggle in terms of reception unless you want to make an argument that a few thousand fans poo-pooing the game could drown out any positive reception, to the point where it would underperform in sales. Which didn't seem to hurt games like Tomb Raider 2013 or RE7.
This also kind of highlights the adversity between DMC fans, and the gaming press that attempted to marginalize a vocal "minority." The fans didn't matter because they were just a tiny opinionated and vitriolic group. And we know that a good number of team members at Ninja Theory, including Tameem, didn't even want to consider reviewing online fan feedback.
Once sales and consumer reception were middling and the vocal minority wasn't just a minority anymore, articles and reviews lambasted fans for not spending their hard earned money on something they didn't want. It was both sad and bizarre.
Wasn't there one article from someone who completely went off their rocker and yelled at fans for "killing the reboot" or something?
Ah you're right. I must have imagined Hellblade and it's not like the game that Kamiya was playing a role in got canceled. Must have imagined Scalebound too. :[