Dark Schala
Eloquent Princess
Im finally finished this game. Might as well lay on impressions.
Expectations:
When this was first released, I figured itd be Sonics chance at making his own Super Mario RPG: Legend of the Seven Stars (in my mind called Super Sonic RPG: Legend of the Seven Chaos Emeralds). Itd be a good way to utilize his endless army of friends, as they would have some sort of distinguishing factor to make them useful during battles (and thus party rotation may be essential). But when it came out, a lot of the people I knew said it was crap. I had some other RPGs on my plate anyway, so I didnt bother with it at the time. But I recently picked it up from the bargain bin and decided to go through it. Sonic-GAF had some fairly positive/okay impressions, which was the major selling point.
Narrative:
As soon as the game began, I realized that BioWare totally did a lot of research for this game (and honestly, I wouldnt expect less). The levels, the music, how the characters are writtenthe attention to detail is fantastic and quite faithful. The in-game encyclopedia was incredibly accurate, providing details about main characters and certain events and groups in the Sonic series. It was nice to leaf through.
The characters are handled in a manner where their personalities seem to shine, making some of them likable all of a sudden. A lot of the complaints about Sonics friends is that they are usually given a lot of the spotlight while taking the spotlight away from Sonic himself. But Chronicles was written in a fashion where all the side characters are written in a way where Sonic remains the star of the show and the characters are part of a focused unit, never stealing the show or being exaggerated. The characters are strengthened by the quality of their dialogueEggman/Robotniks lines are incredibly hilarious at times, for instance. But is it just me, or is Amy written to be more annoying than usual? I also liked the dialogue options. Being an asshole to Amy, or everyone, was incredibly satisfying. The direction that BioWare took with the characterization of Sonics friends was quite satisfying, making the cast witty, mature and intelligent. The characters actually had depth. Very nicely done.
The narrative itself was alright. It felt like average RPG fare Sonic-fied to me. The ending was underwhelming, though.
I dont appreciate how the cutscenes are done very much, however. Its interestingthe cutscenes were shown with comic book-style segments (kind of like The World Ends With You, only not as nice to look at). But . It would have been incredibly interesting if BioWare had gotten the Archie comic book artists to do the art for the cutscenes instead.
Explorin, Sidequestin and Dungeonin
Ah, the other part of the RPG experience. BioWare managed to connect old 2D Sonic zones (a nostalgic point for most Sonic fans) with cities and the dungeon experience rather well.
The characters had certain skills to differentiate them from other characters, such as flying, dashing, breaking through obstructions, etc. IMO, this added to the depth and definition of characters. There was suddenly a use for Cream and Big. Some characters can be the only characters to get the max level for certain skills (ex: Sonic is the only character who can use Level 3 Dash). Not only did these field skills add to the depth of the characters, but they also encouraged exploration. But there wasnt a lot of stuff to find other than chao eggs, rings and items (which the game seems to throw at you). Equipment doesnt seem that useful either.
The sidequests are mostly fetch quests. And sometimes the rewards dont feel rewarding. Sometimes you get lotsa XP, items, or nothing of use. I get that theyre there either for the necessity of sidequesting or world-building, but sometimes the sidequests simply didnt feel useful.
Ill put chaos in here because they are collectable accessories which, when trying to get them, are chance-based. Catching them all is a sidequest in itself. You didnt really need them all, though.
Battle System:
If I play an RPG these days, the quality of the battle system will get the most focus.
I do not like stylus-only controls, especially on the field. I still didnt appreciate them here. The only time I did enjoy stylus controls in this game was during combat, particularly because it employed an Ouendan-style of attack execution. It was also nice to see turn order on the top screen. However, sometimes I like the battle system, and sometimes I find it tedious (especially when some enemies take many hits to go down). But some characters are imbalanced in terms of power (Cream)so when I found the characters that were most useful, I had a tendency to not use the other characters (which is disappointing, because I like to rotate party members in any RPG I play).
Also, it seems like any time Sonic comes into an enemys field of vision, the enemy will make some war cry. And sometimes these sound effects are not pleasing to the ear at all. The chase sequences used to escape from an enemy or chase after an enemy are interesting at first, but then they got repetitive and groanworthy later on in the game.
Overall, I feel like I had a like/dislike relationship with the battle system. Not the best, but not the worst.
The music:
There is no music
.
I either kept it on mute, or played the Persona 4 OST or Sonic 2/3&K OSTs in the background as I played through it. Youd be surprised with how well Reach Out To the Truth goes with this game. But with that said, the battle music isnt as terrible as the field music (but in my experience, it isnt very good).
The music is awful. At first I thought some people were exaggerating, but man Playing the game with the music in-context didnt improve it at all. How the hell is this a remix of this? I heard they ran into problems with the soundtrack prior to releaseand that could be a rumourbut man, I know they can do better than that.
More wonderful gems from the Sonic Chronicles soundtrack:
Green Hill Zone
Central City
Metropolis
Kron Colony
Battle Theme 1
Angel Island
Blue Ridge
Overall:
Its definitely far from one of the best RPGs Ive ever played (Suikoden II, Shadow Hearts, Mother 3, Persona 4, FF9, Chrono Trigger, etc), but its also far from the absolute worst (Tecmo Secret of the Stars, Quest 64, Lunar: Dragon Song, Ephemeral Fantasia, Beyond the Beyond, etc). It is disappointing that this isnt exactly what I expected, but honestly, you could probably do a lot worse. It is incredibly flawed, but theres some quality in there that makes the game somewhat entertaining. For an RPG, it feels quite short (Ive played longer on handhelds, so this was slightly surprising).
I really enjoyed the depth BioWare gave to Sonics friendsthey are very enjoyable in this game, both narrative-wise and battle-wise. It is probably one of the best aspects of this game. I think the game lacks balance at times, however (equipment should matter, sidequests should offer rewards based on what youre doing, you dont have money to equip your party well, etc).
It fits quite well in the RPG genre, but its middle-of-the-road as an RPG, really. However, that could be my Sonic fan bias shining through, and Im thinking more optimistically of this game than I normally would as an objective RPG player.
Expectations:
When this was first released, I figured itd be Sonics chance at making his own Super Mario RPG: Legend of the Seven Stars (in my mind called Super Sonic RPG: Legend of the Seven Chaos Emeralds). Itd be a good way to utilize his endless army of friends, as they would have some sort of distinguishing factor to make them useful during battles (and thus party rotation may be essential). But when it came out, a lot of the people I knew said it was crap. I had some other RPGs on my plate anyway, so I didnt bother with it at the time. But I recently picked it up from the bargain bin and decided to go through it. Sonic-GAF had some fairly positive/okay impressions, which was the major selling point.
Narrative:
As soon as the game began, I realized that BioWare totally did a lot of research for this game (and honestly, I wouldnt expect less). The levels, the music, how the characters are writtenthe attention to detail is fantastic and quite faithful. The in-game encyclopedia was incredibly accurate, providing details about main characters and certain events and groups in the Sonic series. It was nice to leaf through.
The characters are handled in a manner where their personalities seem to shine, making some of them likable all of a sudden. A lot of the complaints about Sonics friends is that they are usually given a lot of the spotlight while taking the spotlight away from Sonic himself. But Chronicles was written in a fashion where all the side characters are written in a way where Sonic remains the star of the show and the characters are part of a focused unit, never stealing the show or being exaggerated. The characters are strengthened by the quality of their dialogueEggman/Robotniks lines are incredibly hilarious at times, for instance. But is it just me, or is Amy written to be more annoying than usual? I also liked the dialogue options. Being an asshole to Amy, or everyone, was incredibly satisfying. The direction that BioWare took with the characterization of Sonics friends was quite satisfying, making the cast witty, mature and intelligent. The characters actually had depth. Very nicely done.
The narrative itself was alright. It felt like average RPG fare Sonic-fied to me. The ending was underwhelming, though.
I dont appreciate how the cutscenes are done very much, however. Its interestingthe cutscenes were shown with comic book-style segments (kind of like The World Ends With You, only not as nice to look at). But . It would have been incredibly interesting if BioWare had gotten the Archie comic book artists to do the art for the cutscenes instead.
Explorin, Sidequestin and Dungeonin
Ah, the other part of the RPG experience. BioWare managed to connect old 2D Sonic zones (a nostalgic point for most Sonic fans) with cities and the dungeon experience rather well.
The characters had certain skills to differentiate them from other characters, such as flying, dashing, breaking through obstructions, etc. IMO, this added to the depth and definition of characters. There was suddenly a use for Cream and Big. Some characters can be the only characters to get the max level for certain skills (ex: Sonic is the only character who can use Level 3 Dash). Not only did these field skills add to the depth of the characters, but they also encouraged exploration. But there wasnt a lot of stuff to find other than chao eggs, rings and items (which the game seems to throw at you). Equipment doesnt seem that useful either.
The sidequests are mostly fetch quests. And sometimes the rewards dont feel rewarding. Sometimes you get lotsa XP, items, or nothing of use. I get that theyre there either for the necessity of sidequesting or world-building, but sometimes the sidequests simply didnt feel useful.
Ill put chaos in here because they are collectable accessories which, when trying to get them, are chance-based. Catching them all is a sidequest in itself. You didnt really need them all, though.
Battle System:
If I play an RPG these days, the quality of the battle system will get the most focus.
I do not like stylus-only controls, especially on the field. I still didnt appreciate them here. The only time I did enjoy stylus controls in this game was during combat, particularly because it employed an Ouendan-style of attack execution. It was also nice to see turn order on the top screen. However, sometimes I like the battle system, and sometimes I find it tedious (especially when some enemies take many hits to go down). But some characters are imbalanced in terms of power (Cream)so when I found the characters that were most useful, I had a tendency to not use the other characters (which is disappointing, because I like to rotate party members in any RPG I play).
Also, it seems like any time Sonic comes into an enemys field of vision, the enemy will make some war cry. And sometimes these sound effects are not pleasing to the ear at all. The chase sequences used to escape from an enemy or chase after an enemy are interesting at first, but then they got repetitive and groanworthy later on in the game.
Overall, I feel like I had a like/dislike relationship with the battle system. Not the best, but not the worst.
The music:
There is no music
(I wish!)
I either kept it on mute, or played the Persona 4 OST or Sonic 2/3&K OSTs in the background as I played through it. Youd be surprised with how well Reach Out To the Truth goes with this game. But with that said, the battle music isnt as terrible as the field music (but in my experience, it isnt very good).
The music is awful. At first I thought some people were exaggerating, but man Playing the game with the music in-context didnt improve it at all. How the hell is this a remix of this? I heard they ran into problems with the soundtrack prior to releaseand that could be a rumourbut man, I know they can do better than that.
More wonderful gems from the Sonic Chronicles soundtrack:
Green Hill Zone
Central City
Metropolis
Kron Colony
Battle Theme 1
Angel Island
Blue Ridge
Overall:
Its definitely far from one of the best RPGs Ive ever played (Suikoden II, Shadow Hearts, Mother 3, Persona 4, FF9, Chrono Trigger, etc), but its also far from the absolute worst (Tecmo Secret of the Stars, Quest 64, Lunar: Dragon Song, Ephemeral Fantasia, Beyond the Beyond, etc). It is disappointing that this isnt exactly what I expected, but honestly, you could probably do a lot worse. It is incredibly flawed, but theres some quality in there that makes the game somewhat entertaining. For an RPG, it feels quite short (Ive played longer on handhelds, so this was slightly surprising).
I really enjoyed the depth BioWare gave to Sonics friendsthey are very enjoyable in this game, both narrative-wise and battle-wise. It is probably one of the best aspects of this game. I think the game lacks balance at times, however (equipment should matter, sidequests should offer rewards based on what youre doing, you dont have money to equip your party well, etc).
It fits quite well in the RPG genre, but its middle-of-the-road as an RPG, really. However, that could be my Sonic fan bias shining through, and Im thinking more optimistically of this game than I normally would as an objective RPG player.